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===Requirements===
 
===Requirements===
'''[[Base attack bonus|Base Attack Bonus]]''': +6
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'''[[Base attack bonus]]''': +6
   
 
'''[[Skill]]s''': [[Parry]] 5 ranks, [[Tumble]] 5 ranks
 
'''[[Skill]]s''': [[Parry]] 5 ranks, [[Tumble]] 5 ranks
   
'''[[Feat]]s''': [[Dodge]], [[Mobility]], [[Weapon finesse|Weapon Finesse]]
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'''[[Feat]]s''': [[Dodge]], [[Mobility]], [[Weapon finesse]]
   
===Class Features===
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===Class feature progressions===
{{Class base features|hit die=d10
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{{Class base features|hit die=10
 
|proficiencies=Weapons ([[weapon proficiency (simple)|simple]], [[weapon proficiency (martial)|martial]])
 
|proficiencies=Weapons ([[weapon proficiency (simple)|simple]], [[weapon proficiency (martial)|martial]])
 
|skill pts=4
 
|skill pts=4
|class skills=[[Bluff]], [[craft weapon|Craft Weapon]], [[Listen]], [[Parry]], [[Spot]], [[Taunt]], [[Tumble]]
+
|class skills=[[Bluff]], [[Craft weapon]], [[Listen]], [[Parry]], [[Spot]], [[Taunt]], [[Tumble]]
 
|BAB=High
 
|BAB=High
 
|high save=[[Reflex]]
 
|high save=[[Reflex]]
 
|low save=[[Fortitude]], [[Will]]
 
|low save=[[Fortitude]], [[Will]]
 
}}
 
}}
====Canny Defense====
 
When not wearing armor or using a shield, the duelist adds their [[intelligence]] bonus to their [[AC]], with a maximum bonus equal to their Duelist level.
 
 
====Improved Reaction====
 
At 2nd level, the duelist can improve their speed and reaction time, triggering the equivalent of the ''[[haste]]'' spell as if cast by a sorcerer of the duelist’s class level. This ability can be used once [[per day]] at 2nd level, three times per day at 4th level, four times per day at 6th level, five times per day at 8th level, and 6 times per day at 10th level.
 
   
====Enhanced Mobility====
+
====Additional progressions====
At 3rd level, the duelist gains an additional +4 dodge bonus to AC against [[attacks of opportunity]] provoked by movement. This bonus stacks with that granted by the [[Mobility]] [[feat]].
 
 
====Grace====
 
At 4th level, the duelist gains a +2 bonus on [[Reflex]] [[save]]s.
 
 
====Precise Strike====
 
At 5th level, the duelist’s skill and precision allows them to inflict much more grievous wounds than their weapon might suggest. Whenever the duelist attacks with a light or one-handed [[piercing]] weapon, they add 1d6 to their damage. This bonus increases to 2d6 at 10th level.
 
 
====Flourish====
 
A 6th-level duelist can make an impressive, flashy attack with a light or one-handed piercing weapon that catches their foe off guard. This attack deals 2d6 additional points of piercing damage. There is no limit to the number of times per day the duelist may use this ability, but a 30-second “cool down” period is required between uses.
 
 
====Elaborate Parry====
 
At 7th level, the duelist masters the art of defense with their blade. Whenever they wield a light or one-handed piercing weapon, they add their duelist level to [[Parry]] checks.
 
 
====Deflect Arrows====
 
A 9th-level duelist gains [[Deflect arrows|Deflect Arrows]] as a bonus feat.
 
 
===Class Progression===
 
 
{| border="1" cellpadding="5"
 
{| border="1" cellpadding="5"
 
! Level || Features Gained
 
! Level || Features Gained
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| 10 || Improved reaction x6, precise strike +2d6
 
| 10 || Improved reaction x6, precise strike +2d6
 
|}
 
|}
  +
  +
 
====Canny Defense====
 
When not wearing armor or using a shield, the duelist adds their [[intelligence]] bonus to their [[AC]], with a maximum bonus equal to their Duelist level.
  +
 
====Improved Reaction====
 
At 2nd level, the duelist can improve their speed and reaction time, triggering the equivalent of the ''[[haste]]'' spell as if cast by a sorcerer of the duelist’s class level. This ability can be used once [[per day]] at 2nd level, three times per day at 4th level, four times per day at 6th level, five times per day at 8th level, and 6 times per day at 10th level.
  +
  +
====Enhanced Mobility====
 
At 3rd level, the duelist gains an additional +4 dodge bonus to AC against [[attacks of opportunity]] provoked by movement. This bonus stacks with that granted by the [[Mobility]] [[feat]].
  +
 
====Grace====
 
At 4th level, the duelist gains a +2 bonus on [[Reflex]] [[save]]s.
  +
 
====Precise Strike====
 
At 5th level, the duelist’s skill and precision allows them to inflict much more grievous wounds than their weapon might suggest. Whenever the duelist attacks with a light or one-handed [[piercing]] weapon, they add 1d6 to their damage. This bonus increases to 2d6 at 10th level.
  +
 
====Flourish====
 
A 6th-level duelist can make an impressive, flashy attack with a light or one-handed piercing weapon that catches their foe off guard. This attack deals 2d6 additional points of piercing damage. There is no limit to the number of times per day the duelist may use this ability, but a 30-second “cool down” period is required between uses.
  +
 
====Elaborate Parry====
 
At 7th level, the duelist masters the art of defense with their blade. Whenever they wield a light or one-handed piercing weapon, they add their duelist level to [[Parry]] checks.
  +
 
====Deflect Arrows====
 
A 9th-level duelist gains [[Deflect arrows|Deflect Arrows]] as a bonus feat.
   
 
==NWN comparison==
 
==NWN comparison==
 
*This class didn't exist in NWN (but was included in the fan-made PRC pack).
 
*This class didn't exist in NWN (but was included in the fan-made PRC pack).
   
==3.5 Rules Comparison==
+
==DnD 3.5 comparison==
 
*The '''parry''' skill was created by NWN and is not a feature of [[DnD 3.5]]. It has returned in NWN2 for the same reasons it was in NWN.
 
*The '''parry''' skill was created by NWN and is not a feature of [[DnD 3.5]]. It has returned in NWN2 for the same reasons it was in NWN.
   

Revision as of 15:20, 15 January 2007

PHB35 PG27 WEB

Duelist

Duelist is a prestige class in NWN2.

NwN2 Duelist

Description: The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. They always take full advantage of their quick reflexes and wits in a fight. Rather than wearing bulky armor, a duelist feels the best way to protect themselves is not to get hit at all. Duelists are most often fighters or rangers, but almost as often rogues or bards. Wizards, sorcerers, and monks make surprisingly good duelists due to those classes’ lack of reliance on armor.

Requirements

Base attack bonus: +6

Skills: Parry 5 ranks, Tumble 5 ranks

Feats: Dodge, Mobility, Weapon finesse

Class feature progressions

Hit die: 10
Proficiencies: Weapons (simple, martial)
Skill points: 4 + Int modifier
Class skills: Bluff, Craft weapon, Listen, Parry, Spot, Taunt, Tumble
Base attack bonus progression: High
Saving throws high: Reflex
low: Fortitude, Will


Additional progressions

Level Features Gained
1 Canny defense
2 Improved reaction x1
3 Enhanced mobility
4 Improved reaction x3, grace
5 Precise strike +1d6
6 Improved reaction x4, flourish
7 Elaborate parry
8 Improved reaction x5
9 Deflect arrows
10 Improved reaction x6, precise strike +2d6


Canny Defense

When not wearing armor or using a shield, the duelist adds their intelligence bonus to their AC, with a maximum bonus equal to their Duelist level.

Improved Reaction

At 2nd level, the duelist can improve their speed and reaction time, triggering the equivalent of the haste spell as if cast by a sorcerer of the duelist’s class level. This ability can be used once per day at 2nd level, three times per day at 4th level, four times per day at 6th level, five times per day at 8th level, and 6 times per day at 10th level.

Enhanced Mobility

At 3rd level, the duelist gains an additional +4 dodge bonus to AC against attacks of opportunity provoked by movement. This bonus stacks with that granted by the Mobility feat.

Grace

At 4th level, the duelist gains a +2 bonus on Reflex saves.

Precise Strike

At 5th level, the duelist’s skill and precision allows them to inflict much more grievous wounds than their weapon might suggest. Whenever the duelist attacks with a light or one-handed piercing weapon, they add 1d6 to their damage. This bonus increases to 2d6 at 10th level.

Flourish

A 6th-level duelist can make an impressive, flashy attack with a light or one-handed piercing weapon that catches their foe off guard. This attack deals 2d6 additional points of piercing damage. There is no limit to the number of times per day the duelist may use this ability, but a 30-second “cool down” period is required between uses.

Elaborate Parry

At 7th level, the duelist masters the art of defense with their blade. Whenever they wield a light or one-handed piercing weapon, they add their duelist level to Parry checks.

Deflect Arrows

A 9th-level duelist gains Deflect Arrows as a bonus feat.

NWN comparison

  • This class didn't exist in NWN (but was included in the fan-made PRC pack).

DnD 3.5 comparison

  • The parry skill was created by NWN and is not a feature of DnD 3.5. It has returned in NWN2 for the same reasons it was in NWN.