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Description[]

The Divine Ranger is based on the simple premise of combining the Ranger's multiple attacks, with the Bonus damage to each attack from Epic Divine Might (on top of the normal Ranger Favored enemy and Bane of Enemy bonuses). It relies partially on Wood Elf and RDD stat bonuses to meet the high requirements for Divine Might.


Pros:

  • Fair warrior with nearly full BAB, and fair strength
  • Full Ranger Spellcasting
  • 12 attacks a round, best used with highly enchanted weapons
  • Able to deal high damage using Epic Divine Might
  • Able to deal high damage against 5 favored enemies with Bane of Enemies. Combine with Epic Divine Might and the damage is among the highest possible
  • Usable under any magic setting
  • Wide variety of Good Skills, and Inspire Competence +2
  • High Saves and Evasion


Cons:

  • Severe Multiple Alignment Dependency
  • Epic Divine Might has limited duration and uses a day
  • Low HP, and no spectacular AC bonus
  • Stuck in Light Armor, with no Uncanny Dodge
  • Comparatively Low Strength means AB is not as good as pure warriors

Character Creation[]

Race: Wood_elf

Classes: Ranger 21 / Bard 2 / Red Dragon Disciple 4 / Blackguard 3

Alignment: Any Evil (until level 12)

Stats

Base Values Racial Modifiers Final Values
Str 14 16 22
Dex 12 14 14
Con 12 10 10
Int 14 12 12
Wis 14 14 14
Cha 14 14 22


  • Note: If playing this on High magic setting, and can ensure +Wis and +Dex equipment, then you may wish to use an alternative stat alloccation where you place more points in Str, Con, and Cha.
Base Values Racial Modifiers Final Values
Str 16 18 24
Dex 8 10 10
Con 14 12 12
Int 14 12 12
Wis 8 8 8
Cha 16 14 22

BAB: 21 +1 +3 +3 = 28 +1 Inspire Courage


HP: (21*8) + (2*6) + (4*12) + (3*10) + toughness = 288


Saves

Fort: 12 + 0 + 4 + 3 = 19

Will: 7 + 3 + 4 + 1 = 15 +2 wis

Reflex: 12 + 3 + 1 + 1 = 17 +4 dex

+6 from Dark Blessing (or more with +Cha equipment)

+6 against spells with Spellcraft

And Evasion


Overview[]

Feats


1. Luck of heroes

3. Able Learner (For Bard Skills)

6. Power Attack (BG & Divine Might Requirement)

9. Cleave (BG requirement)

12. Divine Might (must take on Blackguard 3)

15. Practiced Caster Ranger

18. Blindfight


21. Great Cha

23. Great Cha

25. Great Cha

27. Epic Divine Might

29. Bane of Enemies


  • This gives full ranger spellcasting(Barkskin and Curse of Impending Blades), 5 favored Enemies and Bane of Enemies (+12 damage per hit against favored enemies). The favoured enemies chosen, will obviously depend on the particular setting you plan to use this.
  • Using Epic Divine Might adds another 12 damage for 11 rounds to each attack. With Ranger favored enemy bonus, this gives +24 damage per hit. This equals the Frenzy Berserker's Supreme Improved Power Attack, but with only 1/3 the AB penalty (-2 vs -6), and has twice the number of attacks.
  • Get +8 Cha equipment to boost EDM to +20 damage per attacks, and another +4 to all saves.
  • However, it is limited to Light armor, and will need to rely on Cat's Grace or equipment to boost its Dex.


Skills:[]

With Bard and Able Learner, this has a wide variety of useful skills.

Total Skill points: 7*(23+3) + 3*7 = 182 + 21 = 203


This need:

3 Perform for Inspire courage/competence

5 Hide for Blackguard

8 Lore for RDD

Total: 16


Leftover Points: 187/33 ~5.667 Skills


There are 4 Key skills that are a 'must-have':

1. Concentration (for Spell Casting)

2. Tumble (+3 to AC by level 27)

3. UMD (For better Gear, and to cast from scrolls)

4. Spellcraft (for better saves against spells)


  • This leaves approximately enough points to max out 1 extra class skill, and have some left over to either max out a cross-class skill, or else to put into a 'dump' class skill (something which is useful, but which you don't need to max out). Your extra skills will depend on the Setting: Convo skills for Campaigns, or whatever else for PWs.
  • On PWs, I would recommend your putting some points in Spot to protect against Feint, and as a counter measure to stealth. Alternatively, split the extra skill points between Hide and Move, so that you can sneak around, and take advantage of Hide in Plain Sight.
  • Otherwise, if you don't need the the 1 skill point per level, than transfer 2 points from Int to Con, for more HP.


Character Progression[]

Class Level Class Feat Free Feat Attributes
1 Bard 1 Luck of Heroes Bardic music, Bardic knowledge, Countersong, Fascinate, Inspire courage +1
2 Ranger 1 1st Favored enemy, Track
3 Ranger 2 Able Learner Two-Weapon Fighting style
4 Ranger 3 Toughness +1 Str
5 Ranger 4 Animal companion, gains spell-casting
6 RDD 1 Power Attack Natural armor increase I
7 RDD 2 +2 Strength
8 RDD 3 Breath weapon I x1 +1 Cha
9 RDD 4 Cleave Natural armor increase II, +2 Strength
10 Blackguard 1 Use Poison
11 Blackguard 2 Smite good x1, dark blessing, bull's strength x1
12 Blackguard 3 Divine Might , Aura of despair, turn undead, create undead x1 +1 Cha
13 Ranger 5 2nd Favored enemy
14 Ranger 6 Combat style (improved)
15 Ranger 7 Practiced Spellcaster:Ranger Woodland stride
16 Ranger 8 Swift tracker +1 Cha
17 Ranger 9 Evasion
18 Ranger 10 Blind Fight 3rd Favored enemy
19 Ranger 11 Combat style (mastered)
20 Ranger 12 +1 Cha
21 Ranger 13 Great Charisma Camouflage
22 Ranger 14
23 Ranger 15 Great Charisma 4th Favored enemy
24 Ranger 16 +1 Cha
25 Ranger 17 Epic Divine Might Hide in plain sight
26 Ranger 18
27 Ranger 19 Great Charisma
28 Ranger 20 5th Favored enemy +1 Str
29 Ranger 21 Bane of Enemies
30 Bard 2 Inspire competence +2


Levelling Notes

  • An alternative levelling scheme is to grabbing 2 Str points early on to life easier, but delays Epic Divine Might till level 27. To do this, simply swap the +1 Str on level 28 with the +1 Cha on level 8. Then swap Great Cha on level 25 with Epic Divine Might on level 27.
  • The RDD levels can be taken anywhere between levels 5-26. However, they MUST be taken before level 26 in order to meet the Str requirements for Epic Divine Might at level 27. In the list above, they are at the earliest possible (5-8) based on the assumption that you want to max out your strength, and grab the +2 natural AC early on.
  • Similiarly, the Blackguard levels can be taken anywhere after level 9 (when you get cleave), but you must grab Blackguard 3 on a feat level, and before level 18 (so that it does not eat into your epic feats. Again, in the list above, it is taken at the earliest possible levels (10-12).
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