"A disembodied skull floats in the air, with gems in its eye sockets and its teeth. A powerful aura of evil emanates from the creature."
The magics preserving the lich's body against the ravages of time weaken, usually causing the body to gradually deteriorate until only a skull or even a single skeletal hand remains; this advanced form of lich is known as a demilich. Despite its ruined body, a demilich is far from powerless; if disturbed, the skull will levitate and suck the souls from nearby living creatures.
Traits[]
- Wizard 21
- Neutral evil
- Abilities: STR 10, DEX 14, CON 10, INT 29, WIS 24, CHA 20
- Hitpoints: 139
- Saves: Fortitude 7, Reflex 9, Will 19
- AC: 52
- AB: +32/+27
- Damage: 1d3 bludgeoning, critical 20/x2, counts as weapon +1, on hit: Demilich Touch (demilich slam)
- Demilich Touch deals 10d6+20 negative energy damage and inflict paralysis for 5 rounds (fortitude against DC 36 negates)
- Skills: Concentration 15, Hide 12, Listen 10, Lore 14, Move Silently 13, Search 12, Spellcraft 16, Spot 10
- Feats: Weapon Proficiency (creature), Combat Casting, Toughness, Still Spell, Automatic Still Spell (0 - 9), Quicken Spell, Automatic Quicken Spell (0 - 3), Blinding Speed, Maximize Spell, Empower Spell, Extend Spell, Spell Penetration, Brew Potion, Craft Wondrous Item, Scribe Scroll, Improved Initiative
- Damage reduction 15/+1 and bludgeoning
- Damage resistance fire, acid, and sonic 20/-
- Immunity to spells level 9 or lower, cold damage, electrical damage, disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack.
- Turn Resistance 20
- Aura of Fear 1/day at caster level 11: duration 21 rounds, DC = 31
- Harm Self 1/day at caster level 15: heals for 150 hp
- Prepared spells:
- Level 0: Flare, Acid Splash, Ray of Frost, Daze
- Level 1: Magic Missile x3, Ray of Enfeeblement, Shield
- Level 2: Protection from Arrows, Mirror Image, Melf's Acid Arrow, Web, Gedlee's Electric Loop
- Level 3: Lightning Bolt, Fireball, Vampiric Touch, Dispel Magic, Haste
- Level 4: Enervation, Greater Invisibility, Ice Storm, Bestow Curse, Confusion, Fear
- Level 5: Vitriolic Sphere, Cacophonic Burst, Cone of Cold, Dismissal, Cloudkill, Feeblemind
- Level 6: Isaac's Greater Missile Storm, Greater Stoneskin, Greater Dispel Magic, Disintegrate, Chain Lightning
- Level 7: Delayed Blast Fireball, Avasculate, Finger of Death, Prismatic Spray
- Level 8: Mass Blindness/Deafness, Polar Ray, Power Word Stun, Horrid Wilting
- Level 9: Wail of the Banshee, Energy Drain, Meteor Swarm, Mordenkainen's Disjunction
- CR 29
Notes[]
- Unlike Hold spells, Demilich Touch allows only one save
- Demilich is equipped with Bracers of Armor +8 and Ring of Protection +2 (included in the statblock above) despite having no hands. That said, in tabletop rules a demilich may use any bonuses from items kept near its phylactery; perhaps NWN2 demiliches practice it too behind the screen?
- Lacks Darkvision despite being undead.