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Is dehydrate
Dehydrate
Spell Information
Spell level : Innate level: n/a, Druid: 3
School : Necromancy
Descriptor(s) : ?
Components : Verbal and Somatic
Range : Medium
Target/Area : single
Duration : Instantaneous
Save : Fortitude negates
Spell resistance : Yes

Description

Afflicts the target with a horrible, dessicating curse that deals 1d6 +1 per 3 character levels (maximum 1d6+5) of Constitution damage. Oozes and plants are particularly susceptible, and receive 1d8 +1 per 3 character levels (maximum 1d8+5) of Constitution damage instead.

Note: The merit of this spell over Infestation of Maggots is that it inflicts Constitution damage instantly on a failed save. Infestation of Maggots can potentially do more damage, but does so over a period of rounds.

Bugs

  • In the script version shipped with patch 1.0.23.1765, CON damage doesn't stack properly. In order to fix, find the line

ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);

and replace by:

ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDamage, oTarget);

ApplyEffectToObject(DURATION_TYPE_INSTANT, eHit, oTarget);

Script name is nx2_s0_dehydrate.NSS.

  • Bonus damage for oozes and plants is not calculated properly. It always gives the caster a +5 bonus due to several extremely weird errors in the script, so at lvl 5 the druid will deal 1d8+5 pts CON damage to such creatures instead of 1d8+1.
  • Empowered damage is not calculated properly. The entire damage (random+fixed bonus) is empowered instead of the random roll only. So empowered CON damage against plants can reach a value of 19 max. If only the random roll is empowered, the value is 17 max. Same problem with standard targets (if properly empowered, empower can reach 6+6/2+5=14 max, while the original script gives 11+11/2=16 max).
  • On hardcore difficulty, if the target's CON score is reduced to 0, the target is not killed. This is not in line with the spell Infestation of Maggots (target dies if CON reduced to 0).
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