"Two pinpoints of orange light glow within the eye sockets of this creature's blackened skull. Charred, battered armor covers what remains of its decayed body."
Martial champions of evil, Death knights are mighty warriors animated as an undead creature by the gods of death, evil deities, demon lords, or other malevolent forces.
A death knight's physical form is that of its decayed body. The face is a blackened skull with patches of rotting flesh, with two pinpoints of orange light in the eye sockets. The voice of a death knight is chilling, seeming to echo from deep within. Death knights were powerful people in life and so they often wear expensive or magic clothing and armor. They are quite fond of wearing flowing capes to mark them as figures of importance.
Traits[]
- Fighter 10, Blackguard 10
- Usually lawful evil
- Abilities: STR 22, DEX 13, CON 10, INT 10, WIS 14, CHA 18
- Hitpoints: 200
- Saves: Fortitude 18, Reflex 11, Will 12
- AC: 33
- AB: +33/+28/+23+/18
- Damage: 1d10+16 slashing, critical 17-20/x2, on hit: drain 1 level, fortitude vs DC 26 (adamantine bastard sword +5 with level drain enchantment)
- Skills: Parry 23, Taunt 11, Intimidate 20
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Tower Shield Proficiency, Weapon Proficiency (simple), Weapon Proficiency (martial), Weapon Proficiency (exotic), Power Attack, Improved Power Attack, Cleave, Great Cleave, Dodge, Knockdown, Mobility, Turn Undead, Divine Might, Sneak Attack (Blackguard +3d6), Smite Good, Extra Smiting, Dark Blessing, Fiendish Servant, Use Poison, Expert Tactician, Aura of Despair, Weapon Focus (bastard sword), Improved Critical (bastard sword), Weapon Specialization (bastard sword), Power Critical (bastard sword), Greater Weapon Focus (bastard sword), Create Undead, Blackguard's expected SLAs, all 1/day at caster level 10: Bull's Strength, Inflict Serious Wounds, Contagion, Inflict Critical Wounds
- Damage reduction 15/+1, 3/-
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack, cold damage, electrical damage
- Spell Resistance 30
- Aura of Fear 1/day at caster level 0: duration is 20 rounds, DC = 30
- Can cast Abyssal Blast at caster level 20 once per day: 20d6 damage, DC 24
- CR 25
Notes[]
- Despite being undead, Death knight lacks Darkvision
- Damage is actually 1d10+13 but Death knight automatically uses his bastard sword as two-handed, increasing his STR modifier from +6 to +9. Getting a shield will thus lower his damage, obviously