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*[http://www.d20srd.org/srd/spells/cureModerateWounds.htm d20 SRD Cure Moderate Wounds] |
*[http://www.d20srd.org/srd/spells/cureModerateWounds.htm d20 SRD Cure Moderate Wounds] |
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− | [[Category: |
+ | [[Category:Bard spells|2 Cure moderate wounds]] |
− | [[Category: |
+ | [[Category:Cleric spells|2 Cure moderate wounds]] |
− | [[Category: |
+ | [[Category:Druid spells|3 Cure moderate wounds]] |
− | [[Category: |
+ | [[Category:Paladin spells|3 Cure moderate wounds]] |
− | [[Category: |
+ | [[Category:Ranger spells|3 Cure moderate wounds]] |
− | [[Category:Blackguard spells]] |
+ | [[Category:Blackguard spells|2 Cure moderate wounds]] |
[[Category:Spells]] |
[[Category:Spells]] |
Revision as of 22:11, 12 January 2006
Obsidian has not yet confirmed whether this spell is in NWN2, however it is one of the more iconic healing spells.
3.5 Cure moderate wounds
Caster level: Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3, Blackguard 2, Healing 2,
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving throw: Will half (harmless); see text
Spell resistance: Yes (harmless); see text
When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Notes
- This spell can be spontaneously cast by good or neutral clerics.
External resources
- NWNWiki:Cure Moderate Wounds
- d20 SRD Cure Moderate Wounds