Create Undead | |
Spell Information | |
Spell level : | Innate level: 6, Cleric: 6, Sorcerer/Wizard: 6 |
---|---|
School : | Necromancy |
Descriptor(s) : | Evil |
Components : | Verbal and Somatic |
Range : | Short |
Target/Area : | Point |
Duration : | 1 Hour * cLevel 20 Rounds (cLevel) |
Save : | None |
Spell resistance : | No |
Description[]
The caster brings an undead creature into being. The type of undead is based upon the caster's level:
- Level 11 and under: Ghoul
- Level 12-13: Ghast
- Level 14-15: Mummy
- Level 16 and over: Mummy Lord
In-game testing (v. 1.23) has shown that the correct description is as follows:
The caster brings an undead creature - a ghast, a mummy, or a wraith - into being. The type of undead that appears is random and beyond the caster's control. The created undead each have 11 hit dice, no matter the type.
Wraith[]
Level: Undead 11
Alignment: Lawful Evil
Attributes: STR 10, DEX 18, CON 10, INT 14, WIS 14, CHA 16
Hitpoints: 132
Saves: Fortitude 3, Reflex 7, Will 9
AC: 17
AB: +9
Damage: 1d4* (20/x2), 1d4* (20/x2)
Spell Resistance: n/a
Skills (Unmodified): Diplomacy 4, Intimidate 8, Spot 8, Hide 8, Search 8, Listen 8
Feats: Alertness, Dodge, Mobility, Weapon Finesse, Improved Initiative, Spring Attack, Blind Fight
Additional abilities : Darkvision, Turn Resistance 2, Aura of Unnatural 1/day for 100 hours (animals around become frightened for 4 rounds, Will (DC=13) negates)
*Slashing/Piercing, on hit: Ability Drain (Constitution).
Mummy[]
Level: Undead 11
Alignment: Lawful Evil
Attributes: STR 24, DEX 10, CON 10, INT 6, WIS 14, CHA 15
Hitpoints: 143
Saves: Fortitude 5, Reflex 3, Will 9
AC: 26
AB: +12
Damage: 1d6+7* (20/x2)
Spell Resistance: n/a
Skills (Unmodified): Move Silently 7, Spot 4, Hide 7, Listen 4
Feats: Alertness, Great Fortitude, Toughness
Additional abilities : Darkvision, Slow movement, Fire Vulnerability 50%, Aura of Fear 1/day for 100 hours (enemies around become frightened for 11 rounds, Will (DC=21) negates)
*Bludgeoning, on hit: Disease Mummy Rot (DC=16, 1d6 Constitution damage).
Ghast[]
Level: Undead 11
Alignment: Chaotic Evil
Attributes: STR 18, DEX 18, CON 10, INT 13, WIS 14, CHA 16
Hitpoints: 143
Saves: Fortitude 3, Reflex 7, Will 9
AC: 18
AB: +9/+4
Damage: 1d8+4* (20/x2), 1d4+4** (20/x2), 1d4+4** (20/x2)
Spell Resistance: n/a
Skills (Unmodified): Move Silently 5, Spot 6, Hide 5, Listen 3
Feats: Toughness
Additional abilities : Darkvision, Multiattack, Turn Resistance 2, Ghast Stench 1/day at CL 4 (unlimited duration): creatures around receive -4 to STR, DEX and CON for 1d4+1 rounds, Fortitude negates (DC=15, is poison)
*Slashing, on hit: Stun DC 16, 100% / 2 rounds, Disease Ghoul Fever (DC=18, 1d6 CON and STR damage)
**Slashing/Piercing, on hit: Stun DC 16, 100% / 2 rounds.
Bug Notes[]
Line 44: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.