Create Greater Undead | |
Spell Information | |
Spell level : | Innate level: 8, Cleric: 8, Sorcerer/Wizard: 8, Other: Cleric with Undeath domain 7 |
---|---|
School : | Necromancy |
Descriptor(s) : | Evil |
Components : | Verbal and Somatic |
Range : | Short |
Target/Area : | Point |
Duration : | 6 sec. * cLevel 1 Round (cLevel) |
Save : | None |
Spell resistance : | No |
Description[]
The caster brings a powerful undead creature into being. The type of undead is based upon the caster's level:
- Level 15 and under: Shadow
- Level 16-17: Wraith
- Level 18-19: Vampire
- Level 20: Elite Vampire
In-game testing(v. 1.22-1.23) has shown that the correct description is as follows:
"The caster brings a powerful vampire into being. The vampire will be either a warrior or a warlock - the type which appears is random and beyond the caster's control. "
- The warlock, using touch attacks and Eldritch Chain, is good when facing a lot of enemies or enemies with high AC.
- The warrior deals evil critical damage, and becomes a death-dealing machine if buffed with a few low level spells (Haste, Bull's Strength , Magic Weapon, Greater).
Creature Stats[]
Vampire Warlock[]
Level: Warlock 15
Alignment: Chaotic Evil
Attributes: STR 14, DEX 21, CON 10, INT 14, WIS 15, CHA 19
Hitpoints: 195
Saves: Fortitude 7, Reflex 12, Will 13
AC: 23
AB: +16/+11/+6
Damage: 1d4+2+3 (19-20/x2) (Dagger +3)
Spell Resistance: n/a
Skills ranks: Intimidate 18, Lore 18, Bluff 18, Spellcraft 16, Concentration 18
Feats: Alertness, Combat Casting, Dodge, Great Fortitude, Iron Will, Lightning Reflexes, Mobility, Spell Penetration, Greater Spell Penetration, Toughness, Improved Initiative, Weapon Focus (Ranged Touch Attack), all expected warlock class feats
Known Invocations : Draining Blast, Eldritch Spear, Entropic Warding, Hellrime Blast, Brimstone Blast, Eldritch Chain, Devour Magic, Eldritch Cone, Vitriolic Blast
Additional abilities : DR 15/Alchemic Silver, Regen 5hp/round, Cold DR 10, Lightning DR 10, Turn Resistance 4, SLA Dominate Person (1/day, CL 5)
Vampire Warrior[]
Level: Fighter 15
Alignment: Chaotic Evil
Attributes: STR 24, DEX 18, CON 10, INT 14, WIS 12, CHA 12
Saves: Fortitude 11, Reflex 11, Will 8
AC: 23
AB: +27/+22/+17
Damage: 2d6+14+3 (17-20/x2) (Greatsword +3)
Spell Resistance: n/a
Skills ranks: Intimidate 18, Lore 18, Craft Weapon 16, Taunt 18, Parry 18
Feats: Alertness, Cleave, Dodge, Great Fortitude, Power Attack, Improved Power Attack, Iron Will, Lightning Reflexes, Mobility, Toughness, Improved Critical (Greatsword), Weapon Focus (Greatsword), Greater Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Greater Weapon Specialization (Greatsword), Improved Initiative, Combat Expertise, Spring Attack, Whirlwind Attack, Power Critical (Greatsword)
Additional abilities : DR 15/Alchemic Silver, Regen 5hp/round, Cold DR 10, Lightning DR 10, Turn Resistance 4, SLA Dominate Person (1/day, CL 5)
While both vampires are armed and thus can't use their natural weapon, they still have it: 1d2+STRMOD* (20/x2), 1d6+1+STRMOD** (20/x2).
*Piercing, on hit: Ability Drain: Constitution.
**Bludgeoning, enhancement bonus +1, on hit: Level Drain 2.
Bug Notes[]
- Line 45: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.