NWN2Wiki
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Type of feat
Item creation
Prerequisite
Spellcaster Level 5+
Required for
None
Specifics

You can create a wand of any spell of 4th level or less that you know. To create a wand, cast an appropriate spell on a bone wand in your inventory. Creating a wand costs gold pieces based on the relative power of the spell. Wands containing first level spells can cost a few thousand gold pieces while those made with higher level spells can cost tens of thousands. Warlock invocations cannot be used in the creation of wands. Newly crafted wands have 50 charges.

Use
Cast a spell on a bone wand in your inventory.

Gameplay Notes[]

Prerequisite Notes:

  • Caster level 5 can be obtained from the Wizard, Sorcerer, Cleric, Druid, Paladin, Ranger, and Warlock classes. However, Warlocks may only select this feat on a Hellfire Warlock level.
  • The practiced spellcaster feat can be used to obtain caster level 5. This means, for example, a level 6 PC with one level in Druid and five levels in Fighter could, with the practiced spellcaster feat, select the craft wand feat at character level 6.
  • Spell-like abilities cannot be used to craft wands. Although PnP rules state that the Blackguard and Assassin have real spell books, NWN2 treats their spells as spell-like abilities. As such, these PrC classes can't utilize this feat for their 'spells'.
  • Warlocks may use the imbue item feat at character level 12 to craft wands with spells they don't know, but this feat is bugged.

NOTE: CHANGED COSTS OF WANDS TO REFLECT MOST RECENT PATCH

Cost: The cost to craft a wand in NWN2 is equal to Caster Level * Spell Level * 750 gp. Level 0 spells cost half as much as a Level 1 spell. However, in the formula, Caster Level is NOT the character's caster level but the resulting caster level of the wand to be created. For example, a 5th level Wizard that uses a scroll to craft a wand of Flame Arrow crafts a wand that has a Caster Level of 18, not 5. Thus, the wand is FAR more powerful than it should be. Conversly, a 20th level Cleric that crafts a wand of Cure Critical Wounds crafts one that only has a caster level of 7 (instead of 20).

Limitations: The in-game description states that you can craft a wand of any spell up to 4th level that you know. This is false. While most of the spells of 4th level and below can be used, not ALL spells may be used to craft a wand. For example, you cannot craft a wand using the spells Aura of Glory, Divine Favor, Protection from Arrows, and Shocking Grasp to name a few (there are others).

The specific cost to craft a wand in NWN2 is listed on the table below. The Caster Level header is the caster level that the user of the wand will cast the spell. The Spell Level is the spell level the resulting spell is considered to be when cast from the wand for the purpose of DC, bypassing SR, and penetrating spell wards (such as Spell Mantle or Globe of Invulnerability). While this will usually match the spell level (0 - 9) that the caster must use, it does not always do so. For example, Cure Serious Wounds crafted by a Druid is a 4th level spell, however the resulting wand it will be listed as a 3rd level spell. Crafting costs are in gold pieces but are based upon the spell level of the class being used to craft the wand. For example, a Cleric of the Strength Domain can create a wand of Bull's Strength for half its normal cost. All crafted wands require a Bone Wand in order to be crafted. To create the wand, simply cast the spell onto the Bone Wand in your character's inventory. You cannot craft a wand using a crafting workbench.

If a spell is NOT listed in this table, it CANNOT be used to craft a wand. This table is accurate as of NWN2 Patch 1.06.

1.23 update. You can target a bone wand with Detect Undead and cast getting a resultant wand even though it is not listed as a viable spell for Craft Wand. The resultant wand says that it is a Detect Undead wand, but when you use it, it casts Mass Cure Serious Wounds, apparently an error or glitch carried over from NWN days.

The created wands are generally class-restricted. A UMD skill of 10 is enough for other classes to use them.

NWN2 Craft Wand Table
Spell Name Caster Level Spell Level Crafting Cost

Acid Splash

1 0 375
Aid 3 2 4500
Amplify 5 1 3750
Animate Dead 15 3 33750
Balagarns Iron Horn 7 2 10500
Bane 5 1 3750
Barkskin 12 2 18000
Bear's Endurance 3 2 4500
Bestow Curse 11 3 15000
Bless 2 1 1500
Bless Weapon 5 1

4500

Blindness and Deafness 3 2 4500
Bull's Strength 15 2 22500
Bull's Strength (strength domain) 15 1 11250
Burning Hands 5 1 3750
Call Lightning 10 3 22500
Cat's Grace 15 2 22500
Cause Fear 3 1 2250
Charm Monster 10 3 30000
Charm Person 10 1 7500
Clairaudience and Clairvoyance 15 3 33750
Cloud of Bewilderment 3 2 4500
Color Spray 2 1 1500
Combust 3 2 4500
Confusion 10 4 30000
Contagion 5 3 15000
Conviction 1 1 7500
Cure Critical Wounds 7 4 21000
Cure Light Wounds 5 1 3750
Cure Minor Wounds 1 0 375
Cure Moderate Wounds 10 2 15000
Cure Serious Wounds 15 3 33750
Cure Serious Wounds (healing domain) 15 2 22500
Darkness 3 2 4500
Daze 1 0 375
Death Armor 3 2 4500
Death Knell 3 2 4500
Death Ward 7 4 21000
Deep Slumber 5 3 11250
Dismissal 18 4 54000
Dispel Magic 10 3 22500
Displacement 9 3 20250
Dominate Animal 5 3 11250
Dominate Person 7 4 21000
Doom 5 1 3750
Eagle's Splendor 15 2 22500
Elemental Shield 12 4 36000
Endure Elements 2 1 1500
Enervation 7 4 21000
Entangle 5 1 3750

Evard's Black Tentacles

15

4 45000
Fear 5 3 15000
Find Traps 3 3 4500
Fireball 10 3 22500
Fireburst 5 2 7500
Flame Arrow 18 3 40500
Flame Strike 18 4 54000
Flame Weapon 3 2 4500
Flare 1 0 375
Fox's Cunning 15 2 22500
Freedom of Movement 7 4 21000
Freedom of Movement (travel domain) 7 3 15750
Gedlee's Electric Loop 3 2 4500
Ghostly Visage 15 2 22500
Ghoul Touch 3 2 4500
Glyph of Warding 5 3 11250
Grease 2 1 1500
Greater Invisibility 7 4 21000
Greater Magic Weapon 5 3 15000
Greater Resistance 7 4 21000
Gust of Wind 10 3 15000
Hammer of the Gods 20 4 60000
Haste 10 3 22500
Hold Animal 3 2 4500
Hold Monster 7 4 21000
Hold Person 3 2 6750
Holy Sword 15 4 45000
Ice Storm 9 4 27000
Identify 3 1 2250
Improved Mage Armor 10 3 22500
Infestation of Maggots 5 3 11250
Inflict Critical Wounds 12 4 36000
Inflict Light Wounds 5 1 3750
Inflict Minor Wounds 1 0 375
Inflict Moderate Wounds 7 2 10500
Inflict Serious Wounds 9 3 20250
Invisibility 3 2 4500
Invisibility Purge 5 3 11250
Invisibility Sphere 5 3 11250
Isaac's Lesser Missile Storm 13 4 39000
Keen Edge 5 3 11250
Knock 3 2 4500
Least Spell Mantle 7 4 21000
Lesser Dispel 5 2 7500
Lesser Restoration 3 2 4500
Lesser Spell Breach 7 4

21000

Lesser Vigor 1 1 750
Light (spell) 5 0 1875
Lightning Bolt 10 3 22500
Living Undeath 3 2 4500
Mage Armor 2 1 1500
Magic Circle against Alignment 5 3 11250
Magic Missile 9 1 6750
Magic Vestment 5 3 11250
Magic Weapon 2 1 1500
Mass Camouflage 13 2 19500
Mass Lesser Vigor 5 3 11250
Melf's Acid Arrow 9 2 13500
Mestil's Acid Breath 5 3 11250
Mirror Image 12 2 18000
Moon Bolt 7 4 21000
Neutralize Poison 5 3 11250
Orb of Acid 7 4 21005
Owl's Wisdom 15 2 22500
Phantasmal Killer 7 4 21000
Poison (spell) 5 3 11250
Polymorph Self 7 4 21000
Prayer 5 3 11250
Protection from Alignment 5 1 1500
Protection from Energy 10 3 22500
Quillfire 8 3 18000
Ray of Enfeeblement 2 1 1500
Ray of Frost 1 0 375
Remove Blindness and Deafness 5 3 11250
Remove Curse 5 3 11250
Remove Disease 5 3 11250
Remove Fear 2 1 1500
Remove Paralysis 3 2 4500
Resist Energy 10 2 15000
Resistance (non-Paladin) 5 0 1875
Resistance (Paladin) 5 1 3750
Restoration 7 4 21000
Sanctuary 2 1 1500
Scintillating Sphere 5 3 11250
Scorching Ray 3 2 4500
Searing Light 5 3 11250
Searing Light (sun domain) 5 2 7500
See Invisibility 3 2 4500
Shadow Conjuration 7 4 21000
Shield (spell) 5 1 3750
Shield of Faith 5 1 3750
Silence 3 2 4500
Sleep (spell) 5 1 3750
Slow 5 3 11250
Sound Burst 3 2 4500
Spike Growth 9 3 20250
Stinking Cloud 5 3 11250
Stoneskin 7 4 21000
Summon Creature I 2 1 1500
Summon Creature II 5 2 7500
Summon Creature III 5 3 11250
Summon Creature IV 5 4 21000
Tasha's Hideous Laughter 7 2 10500
Vampiric Touch 5 3 11250
Virtue 1 0 375
Vigor 5 3 11250
Wall of Fire 9 4 27000
Web 3 2 4500

3.5 Differences[]

Under PnP 3.5 rules, you can craft a wand of ANY spell that is 4th level or less. The crafter's level determines the wand's caster level when the wand it used. However, the crafter can set the wand's power to be LESS than his or her level and can never craft a wand more powerful than the spell that he or she can normally cast. Additionally, in PnP the spell must be a spell known by the crafter and able to be cast normally. Items and scrolls cannot be used to craft a wand. However, in NWN2, this is not the case. For example, a pure Wizard with an adequate UMD skill and access to a Cleric scroll of Cure Critical Wounds can use the scroll to craft a wand of that spell. Additionally, he or she can utilize the last charge of the crafted wand to craft a new wand. He or she can also craft similar spells into wands from items. For example, if a Wizard finds a Scabbard of Blessing, he or she can craft wands with the Aid spell. This is not permitted in PnP but is possible in NWN2.

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