NWN2Wiki
No edit summary
 
mNo edit summary
Tag: Visual edit
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{speculation}}
 
{{speculation}}
   
−
The '''construct''' [[creature type]] is an animated object or artificially constructed [[creature]].
+
A '''construct''' [[creature type]] is an animated object or artificially constructed [[creature]].
   
 
==Features==
 
==Features==
Line 8: Line 8:
 
* [[Base attack bonus]] equal to 3/4 total Hit Dice (as [[cleric]]).
 
* [[Base attack bonus]] equal to 3/4 total Hit Dice (as [[cleric]]).
 
* No good [[saving throw]]s.
 
* No good [[saving throw]]s.
−
* [[Skill point]]s equal to (2 + [[Int]] [[ability modifier|modifier]], minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score. However, most constructs are mindless and gain no skill points or feats.
+
* [[Skill point]]s equal to (2 + [[Intelligence|Int]] [[ability modifier|modifier]], minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score. However, most constructs are mindless and gain no skill points or feats.
   
 
==Traits==
 
==Traits==
Line 16: Line 16:
 
* [[Darkvision]] out to 60 feet.
 
* [[Darkvision]] out to 60 feet.
 
* [[Immunity]] to all [[mind-affecting]] effects (charms, compulsions, phantasms, patterns, and morale effects).
 
* [[Immunity]] to all [[mind-affecting]] effects (charms, compulsions, phantasms, patterns, and morale effects).
−
* Immunity to [[poison]], [[sleep (effect)|sleep]] effects, [[paralysis]], [[stun]]ning, [[disease]], death effects, and necromancy effects.
+
* Immunity to [[poison (effect)|poison]], [[sleep (effect)|sleep]] effects, [[paralysis]], [[stunned|stunning]], [[disease]], death effects, and necromancy effects.
 
* Cannot heal [[damage]] on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature's description for details) or through the use of the [[Craft Construct]] feat. A construct with the fast healing special quality still benefits from that quality.
 
* Cannot heal [[damage]] on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature's description for details) or through the use of the [[Craft Construct]] feat. A construct with the fast healing special quality still benefits from that quality.
 
* Not subject to [[critical hit]]s, nonlethal damage, [[ability damage]], [[ability drain]], fatigue, exhaustion, or [[energy drain]].
 
* Not subject to [[critical hit]]s, nonlethal damage, [[ability damage]], [[ability drain]], fatigue, exhaustion, or [[energy drain]].
Line 28: Line 28:
   
 
[[Category:Creature types]]
 
[[Category:Creature types]]
  +
[[Category:Constructs| Construct]]

Latest revision as of 02:55, 12 October 2019

Players Handbook The information on this page includes speculation of what will be included in NWN2. It derives from Dungeons and Dragons 3.5 rules from the SRD or other sources, but Obsidian may change the actual implementation in the game.


A construct creature type is an animated object or artificially constructed creature.

Features[]

A construct has the following features.

Traits[]

A construct possesses the following traits (unless otherwise noted in a creature's entry).

  • No Constitution score.
  • Low-light vision
  • Darkvision out to 60 feet.
  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
  • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
  • Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
  • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
  • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
  • Since it was never alive, a construct cannot be raised or resurrected.
  • Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size: Fine (0), Diminutive (0), Tiny (0), Small (10), Medium (20), Large (30), Huge (40), Gargantuan (60), Colossal (80).
  • Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
  • Proficient with no armor.
  • Constructs do not eat, sleep, or breathe.