| Spell Information | |
| Spell level : | Innate level: 2, Sorcerer/Wizard: 2 |
|---|---|
| School : | Evocation |
| Descriptor(s) : | Fire |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Single |
| Duration : | Instantaneous |
| Save : | Reflex partial |
| Spell resistance : | Yes |
Description[]
Combust causes flames to erupt around the touched creature, initially causing fire damage in the amount of 2d6 + 1 per caster level points, to a maximum of +10 points, with no saving throw. Each round after the casting the target must succeed at a reflex saving throw or take an additional 1d6 points of damage. This continues until the reflex saving throw is successful.
Gameplay Notes[]
- If used against creature that is already affected by Combust or Inferno, this spell will deal only its initial damage.
- Scaling damage is added to the DoT as well, not just to initial damage.
- Damage over time effect actually has duration: 10 rounds + 1 round/level. Developer note (see x2_s0_combust) says that it is hidden on purpose and exists to prevent situations like a fire resistant creature with bad saving throws burning forever without taking damage.
Bug Notes[]
- Line 68 / 167: This doesn't make use of the much better NWN2 ApplyMetamagicVariableMods() function for metamagic empower/maximise.
- Line 87: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.