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− | {{ |
+ | {{FeatInfo|type=General |
|Prereq=[[Intelligence|Int]] 13+. |
|Prereq=[[Intelligence|Int]] 13+. |
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|Specifics=A character with this feat can make defensive attacks, gaining a +3 bonus to [[AC]] but receiving a -3 penalty to attack rolls. |
|Specifics=A character with this feat can make defensive attacks, gaining a +3 bonus to [[AC]] but receiving a -3 penalty to attack rolls. |
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− | |Use=Combat mode}} |
+ | |Use=Combat mode}}__NOTOC__ |
== Gameplay Notes == |
== Gameplay Notes == |
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+ | *Combat Expertise AC is of the [[Unarmored AC bonus|unarmored]] type, meaning it works against all attacks, including [[touch attack]]s, is not lost flat-footed, and stacks with all other [[Sources of AC|forms of AC]]. |
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− | This AC stacks with the characters current AC regardless of what current enchantments and bonuses are used. |
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+ | *The attack penalty does not apply to the AB used for touch attacks, essentially making it free AC for a caster. |
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− | It only works with melee weapons. |
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+ | *Combat expertise is a type of combat mode; (de)activation is a [[free action]]. |
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+ | *It only works with melee weapons equipped, though it can be used while casting spells. |
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− | ==3.5 Combat Expertise== |
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+ | ==D&D Comparison== |
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− | '''Type:''' General, Fighter |
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+ | *In D&D, the penalty to AB and bonus to AC can be chosen by the player, to a maximum of 5. |
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− | |||
+ | *The bonus to AC is of the Dodge type. |
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− | '''Prerequisite''': [[Intelligence|Int]] 13. |
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− | |||
− | '''Benefit''': When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your [[attack roll]] and add the same number (+5 or less) as a dodge bonus to your [[Armor class|Armor Class]]. This number may not exceed your [[base attack bonus]]. The changes to attack rolls and Armor Class last until your next action. |
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− | '''Normal:''' A character without the Combat Expertise feat can fight defensively while using the attack or full attack action to take a –4 penalty on attack rolls and gain a +2 dodge bonus to Armor Class. |
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− | '''Required for feats:''' [[improved disarm]], [[improved feint]], [[improved trip]], [[whirlwind attack]], [[improved combat expertise]] |
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==NWN comparison== |
==NWN comparison== |
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− | *'''Expertise''' in NWN gave a fixed +5 bonus to Armor Class |
+ | *'''Expertise''' in NWN gave a fixed +5 bonus to Armor Class with a fixed -5 to-hit penalty. |
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− | ==Pre-release information== |
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− | *'''Combat Expertise''' in NWN 2 gives a fixed +3 bonus to Armor Class with a fixed -3 to hit penalty. |
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− | This was announced in the [http://nwn2forums.bioware.com/forums/viewtopic.html?topic=491871&forum=95 NWN 2 Forums] |
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==External resources== |
==External resources== |
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+ | *[http://nwn.wikia.com/wiki/Expertise NWNWiki: Expertise] |
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+ | *[http://www.d20srd.org/srd/feats.htm#combatExpertise d20 SRD: Combat Expertise] |
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[[Category:Fighter bonus feats]] |
[[Category:Fighter bonus feats]] |
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[[Category:Combat feats]] |
[[Category:Combat feats]] |
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[[Category:Action modes]] |
[[Category:Action modes]] |
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+ | [[Category:Feats that give AC bonus]] |
Latest revision as of 03:57, 6 March 2020
- Type of feat
- General
- Prerequisite
- Int 13+.
- Required for
- Feint, Improved Combat Expertise, Whirlwind Attack, Combat Insight
- Specifics
A character with this feat can make defensive attacks, gaining a +3 bonus to AC but receiving a -3 penalty to attack rolls.
- Use
- Combat mode
Gameplay Notes[]
- Combat Expertise AC is of the unarmored type, meaning it works against all attacks, including touch attacks, is not lost flat-footed, and stacks with all other forms of AC.
- The attack penalty does not apply to the AB used for touch attacks, essentially making it free AC for a caster.
- Combat expertise is a type of combat mode; (de)activation is a free action.
- It only works with melee weapons equipped, though it can be used while casting spells.
D&D Comparison[]
- In D&D, the penalty to AB and bonus to AC can be chosen by the player, to a maximum of 5.
- The bonus to AC is of the Dodge type.
NWN comparison[]
- Expertise in NWN gave a fixed +5 bonus to Armor Class with a fixed -5 to-hit penalty.