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{{feat|type=General
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{{FeatInfo|type=General
   
 
|Prereq=[[Intelligence|Int]] 13+.
 
|Prereq=[[Intelligence|Int]] 13+.
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|Specifics=A character with this feat can make defensive attacks, gaining a +3 bonus to [[AC]] but receiving a -3 penalty to attack rolls.
 
|Specifics=A character with this feat can make defensive attacks, gaining a +3 bonus to [[AC]] but receiving a -3 penalty to attack rolls.
   
|Use=Combat mode}}
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|Use=Combat mode}}__NOTOC__
   
 
== Gameplay Notes ==
 
== Gameplay Notes ==
   
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*Combat Expertise AC is of the [[Unarmored AC bonus|unarmored]] type, meaning it works against all attacks, including [[touch attack]]s, is not lost flat-footed, and stacks with all other [[Sources of AC|forms of AC]].
This AC stacks with the characters current AC regardless of what current enchantments and bonuses are used.
 
   
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*The attack penalty does not apply to the AB used for touch attacks, essentially making it free AC for a caster.
It only works with melee weapons.
 
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*Combat expertise is a type of combat mode; (de)activation is a [[free action]].
   
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*It only works with melee weapons equipped, though it can be used while casting spells.
==3.5 Combat Expertise==
 
   
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==D&D Comparison==
'''Type:''' General, Fighter
 
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*In D&D, the penalty to AB and bonus to AC can be chosen by the player, to a maximum of 5.
 
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*The bonus to AC is of the Dodge type.
'''Prerequisite''': [[Intelligence|Int]] 13.
 
 
'''Benefit''': When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your [[attack roll]] and add the same number (+5 or less) as a dodge bonus to your [[Armor class|Armor Class]]. This number may not exceed your [[base attack bonus]]. The changes to attack rolls and Armor Class last until your next action.
 
 
'''Normal:''' A character without the Combat Expertise feat can fight defensively while using the attack or full attack action to take a –4 penalty on attack rolls and gain a +2 dodge bonus to Armor Class.
 
 
'''Required for feats:''' [[improved disarm]], [[improved feint]], [[improved trip]], [[whirlwind attack]], [[improved combat expertise]]
 
   
 
==NWN comparison==
 
==NWN comparison==
*'''Expertise''' in NWN gave a fixed +5 bonus to Armor Class with a fixed -5 to-hit penalty.
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*'''Expertise''' in NWN gave a fixed +5 bonus to Armor Class with a fixed -5 to-hit penalty.
 
==Pre-release information==
 
*'''Combat Expertise''' in NWN 2 gives a fixed +3 bonus to Armor Class with a fixed -3 to hit penalty.
 
 
This was announced in the [http://nwn2forums.bioware.com/forums/viewtopic.html?topic=491871&forum=95 NWN 2 Forums]
 
   
 
==External resources==
 
==External resources==
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*[http://nwn.wikia.com/wiki/Expertise NWNWiki: Expertise]
 
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*[http://www.d20srd.org/srd/feats.htm#combatExpertise d20 SRD: Combat Expertise]
 
[[Category:Fighter bonus feats]]
 
[[Category:Fighter bonus feats]]
 
[[Category:Combat feats]]
 
[[Category:Combat feats]]
 
[[Category:Action modes]]
 
[[Category:Action modes]]
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[[Category:Feats that give AC bonus]]

Latest revision as of 03:57, 6 March 2020

Type of feat
General
Prerequisite
Int 13+.
Required for
Feint, Improved Combat Expertise, Whirlwind Attack, Combat Insight
Specifics

A character with this feat can make defensive attacks, gaining a +3 bonus to AC but receiving a -3 penalty to attack rolls.

Use
Combat mode

Gameplay Notes[]

  • Combat Expertise AC is of the unarmored type, meaning it works against all attacks, including touch attacks, is not lost flat-footed, and stacks with all other forms of AC.
  • The attack penalty does not apply to the AB used for touch attacks, essentially making it free AC for a caster.
  • Combat expertise is a type of combat mode; (de)activation is a free action.
  • It only works with melee weapons equipped, though it can be used while casting spells.

D&D Comparison[]

  • In D&D, the penalty to AB and bonus to AC can be chosen by the player, to a maximum of 5.
  • The bonus to AC is of the Dodge type.

NWN comparison[]

  • Expertise in NWN gave a fixed +5 bonus to Armor Class with a fixed -5 to-hit penalty.

External resources[]