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"Clerics of kelemvor seek to spread understanding and accepting of death. They are implacable foes of those who use necromancy to disturb the rest of the dead as well as anyone who attempts to extend their lifespan through unnatural means."
Traits (base variant)[]
- Cleric 20
- Lawful neutral
- Abilities: STR 14, DEX 12, CON 16, INT 12, WIS 20, CHA 14
- Hitpoints: 220
- Saves: Fortitude 15, Reflex 7, Will 17
- AC: 21
- AB: +22/+17/+12
- Damage: 1d8+7 piercing/bludgeoning + 2d6 magical vs undead, critical 20/x2 (cold iron morningstar +5)
- Skills: Concentration 23, Heal 23, Parry 23, Diplomacy 16, Spellcraft 23
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Weapon Proficiency (simple), Cleave, Great Cleave, Combat Casting, Extra Turning, Power Attack, Skill Focus (concentration), Quick to Master, Skilled, Divine Might, Divine Shield, Divine Resistance, Sacred Vengeance
- Cleric: Turn Undead, domains of Protection and Law
- Damage Resistance to fire, cold and negative energy 5/-
- Prepared spells:
- Level 0: Inflict minor wounds x6
- Level 1: Bless x2, Cure Light Wounds x3, Inflict Light Wounds x3
- Level 2: Cure Moderate Wounds x3, Inflict Moderate Wounds x2, Aid x2
- Level 3: Remove Disease, Remove Blindness/Deafness, Cure Serious Wounds, Inflict Serious Wounds, Invisibility Purge, Animate Dead, Dispel Magic
- Level 4: Divine Power, Cure Critical Wounds, Dismissal, Hammer of the Gods x2, Inflict Critical Wounds, Freedom of Movement
- Level 5: Mass Cure Light Wounds, Mass Inflict Light Wounds, True Seeing, Flame Strike, Spell Resistance, Slay Living x2
- Level 6: Greater Dispel Magic, Banishment x2, Harm, Heal
- Level 7: Greater Restoration, Regenerate, Word of Faith, Destruction x2
- Level 8: Holy Aura, Mass Cure Critical Wounds, Earthquake, Fire Storm, Sunbeam
- Level 9: Gate, Storm of Vengeance, Undeath's Eternal Foe, Energy Drain, Implosion
- CR 20
Notes[]
- This variant has male and female version, identical otherwise.
- Despite the anti-undeath dogma of their faith, this variant has Animate Dead prepared.
Traits[]
- Cleric 25
- Lawful neutral
- Abilities: STR 12, DEX 12, CON 16, INT 12, WIS 24, CHA 25
- Hitpoints: 275
- Saves: Fortitude 17, Reflex 9, Will 21
- AC: 25
- AB: +24/+19/+14/+9
- Damage: 1d6+6 bludgeoning, critical 20/x2, on hit: stun for 2 rounds, Will against mind-affecting effects prevents, DC 20 (mace +5)
- Skills: Concentration 28, Heal 28, Lore 28, Parry 28, Diplomacy 28, Spellcraft 28, Spot 2, Craft Armor 28, Craft Weapon 28, Craft Alchemy 28
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Weapon Proficiency (simple), Quick to Master, Skilled, Divine Resistance, Augment Healing, Armor Skin, Great Charisma (+5), Great Wisdom (+4)
- Damage Resistance to fire and cold 5/-
- Prepared spells:
- Level 0: Virtue, Cure Minor Wounds, Inflict minor wounds, Light, Resistance
- Level 1: Bless, Divine Favor, Protection from Alignment, Cure Light Wounds, Cause Fear, Doom, Sanctuary, Shield of Faith
- Level 2: Bull's Strength, Cure Moderate Wounds, Bear's Endurance, Silence, Darkness, Hold Person
- Level 3: Protection from Energy, Cure Serious Wounds, Magic Circle against Alignment, Prayer, Searing Light, Bestow Curse, Dispel Magic
- Level 4: Divine Power, Restoration, Death Ward, Cure Critical Wounds, Dismissal, Hammer of the Gods, Freedom of Movement
- Level 5: Mass Cure Light Wounds, Lesser Spell Mantle, Flame Strike, Righteous Might, Battletide x2, Slay Living
- Level 6: Greater Dispel Magic, Energy Immunity, Harm, Heal, Blade Barrier
- Level 7: Resurrection, Mass Cure Serious Wounds, Greater Restoration, Word of Faith, Destruction
- Level 8: Holy Aura, Mass Cure Critical Wounds, Earthquake, Fire Storm, Sunbeam
- Level 9: Mass Heal, Storm of Vengeance, Energy Drain, Summon Creature IX
- Epic spells: Epic Gate, Vampiric Feast
- CR 25
Traits[]
- Cleric 25
- Lawful neutral
- Abilities: STR 12, DEX 12, CON 16, INT 20, WIS 20, CHA 14
- Hitpoints: 240 out of 260
- Saves: Fortitude 19, Reflex 11, Will 21
- AC: 24
- AB: +24/+19/+14/+9
- Damage: 1d8+6 piercing/bludgeoning + 2d6 magical vs undead, critical 20/x2 (cold iron morningstar +5)
- Skills: Concentration 23, Heal 23, Listen 11, Lore 1, Parry 23, Diplomacy 23, Search 5, Spellcraft 23, Spot 11, Craft Weapon 23, Craft Alchemy 23
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Weapon Proficiency (simple), Quick to Master, Skilled, Combat Casting, Empower Spell, Extend Spell, Extra Turning, Great Fortitude, Iron Will, Lightning Reflexes, Toughness, Divine Resistance
- Cleric: Turn Undead, domains of Healing and Sun
- Damage Resistance to fire and cold 5/-
- Prepared spells:
- Level 0: Inflict minor wounds x6
- Level 1: Bless x2, Cure Light Wounds x3, Inflict Light Wounds x3
- Level 2: Cure Moderate Wounds x3, Inflict Moderate Wounds x2, Aid x2
- Level 3: Remove Disease, Remove Blindness/Deafness, Cure Serious Wounds, Inflict Serious Wounds, Invisibility Purge, Dispel Magic
- Level 4: Divine Power, Cure Critical Wounds, Dismissal, Hammer of the Gods x2, Inflict Critical Wounds, Freedom of Movement
- Level 5: Mass Cure Light Wounds, Mass Inflict Light Wounds, True Seeing, Flame Strike, Spell Resistance, Slay Living x2
- Level 6: Banishment x2, Harm, Heal
- Level 7: Greater Restoration, Regenerate, Word of Faith, Destruction x2
- Level 8: Earthquake, Fire Storm, Summon Creature VIII, Sunbeam
- Level 9: Mass Heal x2, Storm of Vengeance, Undeath's Eternal Foe, Implosion
- CR 25
Notes[]
- Spawns slightly wounded.
Traits[]
- Cleric 29
- Lawful neutral
- Abilities: STR 12, DEX 12, CON 16, INT 20, WIS 24, CHA 18
- Hitpoints: 319
- Saves: Fortitude 19, Reflex 10, Will 23
- AC: 25
- AB: +27/+22/+17/+12/+7
- Damage: 1d6+6 bludgeoning, critical 20/x2, on hit: stun for 2 rounds, Will against mind-affecting effects prevents, DC 20 (mace +5)
- Skills: Concentration 27, Heal 27, Lore 27, Parry 27, Diplomacy 27, Spellcraft 27, Spot 2, Craft Armor 27, Craft Weapon 27, Craft Alchemy 27
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Weapon Proficiency (simple), Quick to Master, Skilled, Divine Resistance, Augment Healing, Armor Skin, Great Charisma (+4), Great Wisdom (+4)
- Cleric: Turn Undead, domains of Protection and Law
- Damage Resistance to fire and cold 5/-, to elecricity 20/-
- Prepared spells:
- Level 0: Virtue, Cure Minor Wounds x2, Inflict minor wounds, Light, Resistance
- Level 1: Bless, Divine Favor, Protection from Alignment, Cure Light Wounds, Cause Fear, Doom, Sanctuary, Shield of Faith
- Level 2: Bull's Strength, Cure Moderate Wounds, Bear's Endurance, Silence, Darkness, Hold Person
- Level 3: Protection from Energy, Cure Serious Wounds, Magic Circle against Alignment, Prayer, Searing Light, Bestow Curse, Dispel Magic
- Level 4: Divine Power, Restoration, Death Ward, Cure Critical Wounds, Dismissal, Hammer of the Gods, Freedom of Movement
- Level 5: Mass Cure Light Wounds, Lesser Spell Mantle, Flame Strike, Raise Dead, Righteous Might, Battletide, Slay Living
- Level 6: Greater Dispel Magic, Stone Body, Energy Immunity, Heal, Blade Barrier
- Level 7: Resurrection, Mass Cure Serious Wounds, Greater Restoration, Word of Faith, Destruction
- Level 8: Holy Aura, Mass Cure Critical Wounds, Earthquake, Fire Storm, Sunbeam
- Level 9: Mass Heal, Storm of Vengeance, Energy Drain, Implosion, Summon Creature IX
- Epic spells: Epic Gate, Vampiric Feast
- CR 29
Notes[]
- Some of them have specifically Holy Aura prepared (as opposed to Aura versus Alignment).
- This creature was added in MotB while Doomguide was only added in SoZ, so the clerics have no levels of the prestige class.