|Spell level :||Innate level: 5, Warlock: Greater|
|Components :||Verbal and Somatic|
|Target/Area :||Large, 1d4 Tentacles|
|Duration :||6 sec. * cLevel|
1 Round (cLevel)
|Save :||Fortitude partial|
|Spell resistance :||No|
Description[edit | edit source]
This invocation allows you to conjure forth a field of soul-chilling black tentacles that ooze from the ground, groping for victims. For every round that a creature is caught in the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. With each hit the target must also make a fortitude save or be paralyzed for one round. In addition, each creature within the area of the invocation takes 2d6 points of cold damage each round regardless of whether they are struck by any tentacles. The tentacles last for 6 seconds per caster level.
Gameplay notes[edit | edit source]
The secondary effect of 2d6 cold damage is applied for each casting of Chilling Tentacles, and cannot be avoided except by resistance to cold damage, so it can be surprisingly effective when stacked with itself multiple times.
A good tactic to use Chilling Tentacles is by deploying multiple ones in an open area ahead of the player, then firing Eldritch Spear. This allows to lure a group of enemies from long range into a deadly field - which can be spread over the enemies' path - filled with Chilling Tentacles.