Charm Person | |
Spell Information | |
Spell level : | Innate level: 1, Bard: 1, Sorcerer/Wizard: 1 |
---|---|
School : | Enchantment |
Descriptor(s) : | Mind-affecting |
Components : | Verbal and Somatic |
Range : | Short |
Target/Area : | Single |
Duration : | 12 seconds + 6 seconds / 3 levels |
Save : | Will negates |
Spell resistance : | Yes |
Description
Charm Person causes a humanoid creature to become an ally of the caster, unless the saving throw is successful. For the duration of the spell the affected creature will protect the caster and other allies.
Bug Notes
Line 54: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
Working Notes
As of the 1.05 patch charmed enemies will no longer defend the caster but merely become neutral to them for the duration of the spell.
While the spell is considered hostile for invisibility purposes, the monster it is cast at will not consider it a hostile spell.
Humanoids races affected are:
- Dwarf
- Elf
- Gnome
- Halfling
- Human
- Half-Elf
- Half-Orc
- Humanoid: Goblin
- Humanoid: Monstrous
- Humanoid: Orc
- Humanoid: Reptilian
External resources
- NWNWiki:Charm person
- d20 SRD Charm Person