m (hostile=No)
m (Clarification)
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|duration=12 seconds + 6 seconds / 3 levels
|duration=12 seconds + 6 seconds every 3 [[Caster level]]s
|save=[[Will]] negates
|save=[[Will]] negates

Revision as of 16:02, 29 March 2009

Is charmperson.png
Charm Person
Spell Information
Spell level : Innate level: 1, Bard: 1, Sorcerer/Wizard: 1
School : Enchantment
Descriptor(s) : Mind-affecting
Components : Verbal and Somatic
Range : Short
Target/Area : Single
Duration : 12 seconds + 6 seconds every 3 Caster levels
Save : Will negates
Spell resistance : Yes


Charm Person causes a humanoid creature to become an ally of the caster, unless the saving throw is successful. For the duration of the spell the affected creature will protect the caster and other allies.

Bug Notes

Line 54: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.

Working Notes

As of the 1.05 patch charmed enemies will no longer defend the caster but merely become neutral to them for the duration of the spell.

While the spell is considered hostile for invisibility purposes, the monster it is cast at will not consider it a hostile spell.

Humanoids races affected are:

  • Dwarf
  • Elf
  • Gnome
  • Halfling
  • Human
  • Half-Elf
  • Half-Orc
  • Humanoid: Goblin
  • Humanoid: Monstrous
  • Humanoid: Orc
  • Humanoid: Reptilian

External resources