|Spell level :||Innate level: 1, Bard: 1, Sorcerer/Wizard: 1|
|Components :||Verbal and Somatic|
|Duration :||12 seconds + 6 seconds every 3 Caster levels|
|Save :||Will negates|
|Spell resistance :||Yes|
Description[edit | edit source]
Charm Person causes a humanoid creature to become an ally of the caster, unless the saving throw is successful. For the duration of the spell the affected creature will protect the caster and other allies.
Bug Notes[edit | edit source]
- Line 54: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
- Different states do not stack with each other properly, this is a general problem that affects many spells. NWN2 states are the following: Frightened, dominated, paralyzed, asleep, stunned, confused, dazed, insane, as well as charmed state that is applied by all Charm spells. If a target is already affected by another state (for example, frightened, applied by Fear), the Charm effect will wear off immediately. Those interested in fixing this bug through the toolset should add a loop to all Charm spell scripts that checks for all state effects on the target and removes them prior to applying the Charm effect.
Working Notes[edit | edit source]
As of the 1.05 patch charmed enemies will no longer defend the caster but merely become neutral to them for the duration of the spell.
While the spell is considered hostile for invisibility purposes, the monster it is cast at will not consider it a hostile spell.
Humanoids races affected are:
- Humanoid: Goblin
- Humanoid: Monstrous
- Humanoid: Orc
- Humanoid: Reptilian