Mass Charm Monster | |
Spell Information | |
Spell level : | Innate level: 8, Bard: 6, Sorcerer/Wizard: 8, Other: Half-celestial racial spell |
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School : | Enchantment |
Descriptor(s) : | Mind-affecting |
Components : | Verbal |
Range : | Short |
Target/Area : | Large |
Duration : | 1 round/2 caster levels |
Save : | Will Negates |
Spell resistance : | Yes |
Description[]
Victims of this spell are magically persuaded to ally with the caster. For the duration of the spell, all charmed creatures will be friendly towards the caster (and the caster's allies) and hostile towards all of the caster's enemies. You can charm up to twice your hit dice in creatures.
Bug Notes[]
The duration is set wrong in the in-game description: It is actually 1 round per 2 caster levels (which means it is actually shorter than the Charm Monster spell duration, which is 3+1 round per 2 levels). This spell can be extended, however, which will increase the duration to 1 round per caster level.
General: This spell has the problem of this spell being quite random on who it affects using a standard loop. It is probably unintentional (the bugs above assume it has not been fully tested), since it could copy the workings of the spells Sleep or Circle of Death for getting the lowest hit dice monster to affect first - or perhaps get the highest hit dice monster first, if that would be the better case for this spell.
Also, it appears the spell is erronously set to only affect humanoids. The entire script seems to be intended as a "Mass Charm Person" spell as opposed to "Mass Charm Monster", even according to the title.
Line 44: Line 53: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
This spell cannot be scribed by wizards or sorcerers (v1.23). Works fine for bards with Scribe Scroll feat.
Working Notes[]
Like Charm Monster the creatures it is applied to will not consider this a hostile spell when cast against them.