|Spell level :||Innate level: 4, Warlock: Lesser|
|Components :||Verbal and Somatic|
|Duration :||3 + 1/2 class level rounds|
|Save :||Will negates|
|Spell resistance :||Yes|
Description[edit | edit source]
You can beguile a creature within 60 feet. The creature must succeed on a Will save or instantly come to regard you as a trusted friend. However, it remains friends with its old companions, as well. Due to its divided loyalties, it finds itself unable to attack either its new or old allies for the duration of the spell. This lasts for 3 rounds + 1 for every two class levels you have. You can never have more than one target charmed at a time with this ability. If a second creature is charmed, you lose your hold on the first creature.
Gameplay Notes[edit | edit source]
This ability works similarly to the 4th level wizard/sorcerer spell Charm Monster.
Contrary to the ability description multiple enemies can be charmed by this ability at the same time.
This ability is not considered a hostile spell for the purpose of dispelling the Walk Unseen ability, but it will take the caster out of stealth mode.