A character has many statistics which describe their overall power:

Character statistics[edit | edit source]

Effective character levels: Level adjustment and character levels rolled into one.

Race[edit | edit source]

  • Race: A character belongs to 1 race.
    • Subrace: A character may belong to 1 subrace of their race.
      • Level adjustment (LA): Some characters have LA to balance out the additional powers they get for being a particular subrace.
    • Size: How big the character is.
    • Land speed: How fast a character can move.

Alignment[edit | edit source]

  • Alignment: This is how a character reacts to things, and how things react to the character.

Abilities[edit | edit source]

Experience[edit | edit source]

  • Experience points (XP): A character gains these by solving problems so they can gain character levels.

Classes[edit | edit source]

  • Classes: A character has between 1 and 4 classes. A character can take a new class when they gain a new character level.
    • Class levels: The amount of levels of that class. A character gain a new class level when they gain a new character level.
    • Multiclass penalty: If a character's classes have wildly different class levels the character might suffer a penalty to XP gain.
    • Types:
      • Base classes: A character starts with 1 base class and may add upto 2 more later.
      • Prestige classes (PrC): A character starts with no prestige classes, but may gain upto 3 later.

Health[edit | edit source]

  • Hit points: How much of a beating a character can take.

Senses[edit | edit source]

Attacking[edit | edit source]

  • Attack bonus (AB): This is how easy it is for the character to hit other people.

Armor class[edit | edit source]

  • Armor class (AC): This is how easy it is for the character to avoid being injured by other people.
    • Touch armor class: Some attacks only need to touch a character to be effective, but they can still be avoided.

Saving throws[edit | edit source]

  • Saving throws: This is how easy it is to avoid the worst of some special attacks.
    • Types:
      • Fortitude (fort): This is how good a character is at resisting poisons and illness.
      • Reflex: This is how good a character is at jumping out of the way of explosions.
      • Will: This is how good a character is at shaking off mental attacks.

Skills[edit | edit source]

  • Skills: A character has lots of different skills.

Feats[edit | edit source]

  • Feats: These are special tricks a character knows.
    • Bonus feats: Some classes get to pick a few more feats, with limited selection, than others.

Spellcasting[edit | edit source]

  • Spellcasting: Only some classes can use spells, but spells can do alot of different things.
    • Caster level: How good a character is at casting spells for each class.
    • Spells known: Characters have to learn about a spell before they can cast it.
    • Spells per day: Characters can only cast a limited amount of spells each day before running out.
    • Spell failure: Some things can cause spellcasting to fail.
    • Types:
      • Arcane: Spells from a character's own power.
      • Divine: Spells granted to the character from what they worship.
  • Domains: Clerics get 2 domains, which give spells and 1 special feature each.

Inventory[edit | edit source]

  • Inventory: This is were a character puts his items when moving around with it.
    • Items: A character can use lots of different tools and things.
      • Equipment: Some items need to be worn or held to be useful.
        • Weapon: A character can kill stuff when holding a good weapon.
          • Melee weapon: A character has to get close to someone to hit them with a melee weapon.
          • Ranged weapon: Ranged weapons can hurt people at a distance.
        • Armor: Wearing armor helps protect a character from injury.

Protection[edit | edit source]

  • Spell resistance: Characters with spell resistance can occasionally ignore some harmful spells.
  • Damage reduction: Damage reduction is the ability of a character to "shrug off" or instantly regenerate most types of damage done to it.
  • Immunity: Stops even the possibility of some bad things from happening to a character.

See also[edit | edit source]

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