Cleric spells are tied to wisdom, which determines what level of spell the cleric can cast, how many of each spell, and what the spell's DC will be.
Cleric spells are divine, and are not affected by somatic spell failure caused by wearing heavier armours.
Each cleric chooses 2 domains which also grant extra spells.
Key ability | Type | Prepared |
Wisdom | divine | yes |
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