|Spell level :||Innate level: 8, Druid: 8|
|Components :||Verbal and Somatic|
|Save :||Reflex 1/2|
|Spell resistance :||Yes|
Description[edit | edit source]
You conjure a rain of stones that fall from the sky, causing 1d8 points of bludgeoning damage per caster level (to a maximum of 10d8) to all objects in the area. In addition, all creatures in the area of effect must make a reflex save or be knocked down for 2 rounds.
Bug Notes[edit | edit source]
This spell has a level cap of 10, yet the spell is only available at level 15 for druids. Either the description could be changed to say it always does 10d8 damage to be more clear, or the damage amount could vary in some way based on the caster level.
While the original description noted "enemies" instead of "objects" and "creatures" which it has been replaced with, this is not too correct, since this acts like Fireball and affects all creatures under Hardcore rules, and also affects placeable objects for the damage.
Gameplay Notes[edit | edit source]
This spell is one of the few high level offensive pure Druid spells, The knockdown effect is quite good, since it is a reflex save, effective against many powerful fighters. However, its duration is probably too short to be of any lasting good.
The damage is not great, many spells cast by other classes do much more, and of a better type then Bludgeoning, which is stopped by a great many defensive spells and abilities. However, it has a reasonable area of effect, and the damage can be useful if normal elemental spells prove ineffective for some reason.
However, this spell likely cannot be considered as powerful as other level 8 Druid spells. However, it outranks Earthquake for damage and range, although possibly not all its effects.