Blood to Water
|Spell level :||Innate level: 7, Cleric: 7|
|Components :||Verbal and Somatic|
|Target/Area :||Up to 5 living creatures in a 30' radius|
|Save :||Fortitude Half|
|Spell resistance :||Yes|
Description[edit | edit source]
You transmute the subjects' blood into pure water, dealing 2d6 points of Constitution damage. A sucessful Fortitude save halves the Constitution damage.
Gameplay Notes[edit | edit source]
- This spells stacks with multiple casting of itself, so it can be used to drain the constitution of a group of targets to zero. Since Constitution modifies fortitude saving throws, a target is less likely to make their save with subsequent castings.
- Immunity to ability drain/damage would protect against this spell as well as Shadow Shield and (Mass) Death Ward.
- The impact script for this spell is nx2_s0_blood_to_water.nss
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