|Spell level :||Innate level: 2, Cleric: 3, Druid: 3, Sorcerer/Wizard: 2|
|Components :||Verbal and Somatic|
|Duration :||1 min. * cLevel|
|Spell resistance :||No|
Description[edit | edit source]
Gameplay Notes[edit | edit source]
Basically it outclasses See Invisibility. The differences are:
- See Invisibility:
- Spell School: Divination
- Levels: Bard 3, Sorcerer/Wizard 2.
- Blind Sight:
- Spell School: Transmutation
- Levels: Cleric 3, Druid 3, Sorcerer/Wizard 2.
Of course, if you are not a Wizard or Sorcerer, you get no choice in the matter.
You must use this with Darkness if you cast Darkness on yourself, or if you cast it on a target you need to see, otherwise you cannot cast further spells on the target (since most require line of sight).
It should be noted that blind fight gives a second roll for misses on concealment effects which cannot be replaced by any spell. Note that Darkness provides concealment effects by default to those under its effect.
It is also the best counter against any spell which provides Invisibility, causing creatures to appear as if they were not invisible.
PnP Comparison[edit | edit source]
In PnP the Blindsight spell grants a creature the blindsight ability, which blinds the creature but lets it see through its other senses (sounds it hears, vibrations in the ground and fluctuations in the air it feels, smells, etc.) This lets it ignore the effects of darkness, invisibility, concealment and natural stealth. However it can't discern shades and colours, so it couldn't read a scroll, and the range of the ability is limited (the level 3 spell grants a range of 30').