Bless Weapon | |
Spell Information | |
Spell level : | Innate level: 1, Paladin: 1 |
---|---|
School : | Transmutation |
Descriptor(s) : | Weapon Enchantment |
Components : | Verbal and Somatic |
Range : | Touch |
Target/Area : | Creature or melee weapon |
Duration : | 1 min. * cLevel 10 Rounds(cLevel) |
Save : | None |
Spell resistance : | No |
Description[]
You empower the touched melee weapon with a +1 piercing damage bonus vs. evil, and a 2d6 magic damage bonus vs. undead. The weapon is also considered to be good-aligned for purposes of damage reduction. You can also target another creature to enchant its equipped melee weapon.
Bug Notes[]
Line 47: Damage bonus is intended to be divine just like description says in game. Unfortunately the function that applies damage bonus against a racial type can only use any physical, any elemental or magical damage type; any other will be changed to default i.e. magical.
Line 78: The description states "60 seconds / level" yet the spell script uses 2 * nCasterLevel for determining duration used. In other words, it's actual duration is 2 minutes per caster level.
Line 80: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
Line 86: As with Bless, this spell has a section for blessing bolts.
Line 67: GetItemPossessor(oMyWeapon) may be invalid, if the item the spell is cast on is an object on the ground. Signalling the event at the caster (to validate "success") would be better, when the item possessor is invalid.
Line 108: GetItemPossessor(oMyWeapon) might be invalid, if cast on an item on the ground. The visual effect shouldn't be attempted to be used if this is the case.
Gameplay Notes[]
- This spell is bugged in a manner that resting has no effect on it (i.e. the bonuses will not expire when the character rests). Instead, they will continue to apply whenever the weapon is equipped for what would otherwise be the remaining duration of the spell.
- This spell is a powerful enchantment for weapons against undead and is arguably the best Paladin spell to use against them (for example: overcoming Damage Reduction).
- Bless is generally a better spell to use when undead are not present since it affords a +1 to hit against any opponent, while this spell provides a +1 to damage only against evil opponents. However, using both at the same time certainly won't hurt; for example, demons may have DR - except against good-aligned weapons.
- Magic Weapon, by comparison, is only useful with weapons that aren't already magical and Divine Favor is best at very low caster levels (paladin level 4-5 with no practiced spellcaster feat), against neutral enemies or for short but tough fights, when the short duration isn't so problematic.
- The magical damage delivered by this spell does not stack with adamantine weapons.
External resources[]
- NWNWiki:Bless weapon
- Bless weapon on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.