| Spell Information | |
| Spell level : | Innate level: 6, Sorcerer/Wizard: 6 |
|---|---|
| School : | Evocation |
| Components : | Verbal and Somatic |
| Range : | Long |
| Target/Area : | Single |
| Duration : | 6 sec. * cLevel 1 Round (cLevel) |
| Save : | None |
| Spell resistance : | Yes |
Description[]
A giant hand appears and attempts to bull rush one target. The hand gains a +14 bonus on its Strength check. A target that is bull rushed is knocked down and is dazed for the duration of the spell.
Gameplay Notes[]
- Bull Rush works like this:
Caster Roll: 1d20 + 14 Defender Roll: 1d20 + Strength Modifier + Size Modifier
- The caster needs to equal or beat the defender's roll to be successful.
- The +14 comes from the 3.5E description: +8 for Strength 27, +4 for being Large, and a +2 bonus for charging, which it always gets.
- The size modifier is +8 for huge, +4 for large, +0 for medium, -4 for small, -8 for tiny.
- This spell will daze and knock down the target at the same time. If they are immune to one of the effects, the other one still takes place.
- The duration, while short, can be highly effective against any low strength character. Unlike the 3.5E rules for Bull Rush attempts, which push back a target, this is a single bull rush which knocks down the target for the duration. The 3.5E spell likely would need to be redirected to work properly, bull rushing a target each round.
- Against a low strength character, except those with magical defences, works extremely well. A human rogue with a strength score of 12 will get 1d20 + 1 bonus as his roll. The attackers roll would be d20 + 14. This big difference means the target is very likely to be knocked down for the duration.
- This spell also works very well against a high strength character. A 38 strength is required to obtain a +14 strength bonus, which will give just under a 50% chance of resisting this spell. A 50 strength will still be defeated 28% of the time.
- Against a larger amount of creatures, this spell is less beneficial, but against single targets it can work wonders.
Bug Notes[]
- x0_s0_bigby2.nss, Line 45: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
See also[]
External resources[]
- NWNWiki: Bigby's Forceful Hand
- Bigby's forceful hand on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
- 3.5E SRD Forceful Hand