Is bestowcurse.png
Bestow Curse
Spell Information
Spell level : Innate level: 3, Cleric: 3, Sorcerer/Wizard: 4
School : Transmutation
Components : Verbal and Somatic
Range : Touch
Target/Area : Single
Duration : Permanent
Save : Will negates
Spell resistance : Yes


Bestow Curse lowers all of the target creature's ability scores by 3.

Gameplay Notes[]

  • The in-game description still states that this spell gives a -2 to all attributes. This is incorrect as the spell was updated in verion 1.06 of the patch to -3 to all attributes as indicated above.
  • This spell does not stack with itself. It also does not stack with its equivalent warlock invocation "Curse of Despair". There is a Mass Bestow Curse spell called Evil Blight, which was however cut from the game. It can be restored through the toolset. It works exactly as Bestow Curse, just on all enemies (friendlies are excluded, even on hardcore difficulty). It is unclear if the effects are supposed to stack with Bestow Curse or not.
  • If the target's CON is reduced to 0 by this spell, it is not killed on hardcore difficulty.

This spell is not very useful to its low effects, even comparing it to similar hostile level 3 and 4 spells. Its duration is nice and long, although this doesn't really affect a battle with NPC's due to them usually dying before even an hour has passed.

The mixture of a single target, what essentially is -1 to attack rolls, damage, saves, spell DC's and ability checks, and also has a will save, spell resistance and touch range, make it probably more dangerous to the caster to use then to the target it should be cast upon.

The main bonus is it is hard to get rid of (easier now with Break Enchantment however) since it cannot be dispelled, and resting doesn't get rid of it.

3.5E Comparison[]

The spell really doesn't live up to the 3.5E version, thus nobody really uses this spell. The main effects of the 3.5E version are:

  • -6 decrease to an ability score (minimum 1).
  • -4 penalty on attack rolls, saves, ability checks, and skill checks.
  • Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.

These effects are much more powerful, since a reduction of 3 in an ability score is a poor -1 to the effects that ability has. Even having the first effect, -6 to a chosen ability score (so it works with existing scripting effects due to there beign no way to define a Curse except with EffectCurse), would be better - meaning you can knock down the ability the target uses the most (however; with 6 abilities, and only 5 sub spell choices, it'd be only 5 choices - dropping Constitution wouldn't be too bad as the main one that isn't specifically use to damage a target).

External resources[]