"Like a walking hill, the creature plods along on two legs of rock and earth. It has clublike arms of jagged stone swinging at its sides, with a featureless head."
Barrow Guardians are a type of earth elemental that inhabit and protect old burial mounds. There are four variants of this creature in NWN2:
Energy resistance to fire, cold, electricity, acid and sound 5/-
CR 16
Notes[]
This variant is labelled "caster" internally and indeed has Concentration ranks yet is not actually capable of using magic; in practice it is just a weaker version of the base Barrow guardian.
Variant 3[]
Elemental 20
True neutral
Abilities: STR 20, DEX 8, CON 10, INT 6, WIS 11, CHA 11
Hitpoints: 65
Saves: Fortitude 12, Reflex 5, Will 8
AC: 19
AB: +20/+15/+10
Damage:
2d8+6 bludgeoning, critical 20/x2, on hit: Flesh to Stone for 5 rounds, fortitude save against DC 15 negates (Flesh to Stone Slam +1)
2d8+6 bludgeoning, critical 20/x2, on hit: Flesh to Stone for 5 rounds, fortitude save against DC 15 negates (Flesh to Stone Slam +1)
Skills: Listen 10, Spot 9
Feats: Weapon Proficiency (creature), Iron Will, Darkvision, Power Attack, Cleave, Great Cleave