Is barkskin.png
Spell Information
Spell level : Innate level: 2, Druid: 2, Ranger: 2, Other: Cleric with Plant domain 2
School : Transmutation
Components : Verbal and Somatic
Range : Touch
Target/Area : Single
Duration : 1 Hour * cLevel
20 Rounds (cLevel)
Save : Harmless
Spell resistance : No


Barkskin hardens the target creature's skin, granting a natural armor bonus to armor class based on the caster's level:

  • Level 1-6: +3
  • Level 7-12: +4
  • Levels 13+: +5

Gameplay Notes[]

Due to a lack of natural armor increasing magical items (the main one being amulets), this spell proves to be a useful spell for many druids, even when most level 2 spells become near worthless in battle. Due to its long duration and scaling improvement to level 13, it's a good defensive spell, particularly for casting out of battle. A +5 AC amulet could cost hundreds of thousands of gold, making this a good spell to replace the need for the amulet (and making the amulet slot available).

Even at lowest level, the +3 AC this spell affords is substantial, since players usually can't get +3 natural amulets at enhancement level one. Its first level enhancement may even be the majority source of AC for lower armored creatures.

Clerics with the Plant Domain also have a great benefit from this spell being available.

Technically this spell can be cast multiple times, although its effects do not stack.