This spell list is used by bards, and has been updated to include all spells from the game manual, as well as the exact descriptions therein.
0-level(cantrips)[]
- Cure Minor Wounds: Heals target 4 Hit Points.
- Daze: Weak enemy is dazed.
- Flare: Dazzles one creature (-1 to hit).
- Light: Creates small light source.
- Resistance: Grants target +1 to saves.
1st-level[]
- Amplify: Grants +20 to Listen checks.
- Balagarn's Iron Horn: Knocks creatures prone.
- Cause Fear: Causes fear in a weak creature.
- Charm Person: Befriends one person.
- Cure Light Wounds: Heals target 1d8 damage +1/level hit points.
- Dispel Magic, Lesser: Ends weak magic effects.
- Expeditious Retreat: Caster's speed increases by 150%.
- Grease: Slows or knocks down opponents.
- Identify: Identifies the magic properties of an item.
- Joyful Noise: Prevents most effects of silence on the caster and her allies.
- Remove Fear: Ends fear effects on and grants +4 to Saves vs. Fear Spells to all targeted allies.
- Sleep: Weaker creatures fall asleep.
- Summon Creature I: Summons an appropriate creature.
- Tasha's Hideous Laughter: Target laughs hysterically, unable to defend itself.
2nd-level[]
- Animal Trance: Fascinates nearby animals.
- Bladeweave: Your weapon gains the ability to daze opponents.
- Blindness/Deafness: Target is struck blind and deaf.
- Bull's Strength: Grants target +4 Str.
- Cat's Grace: Grants target +4 Dex.
- Cloud of Bewilderment: Creatures in targeted area are stunned and blinded for 1d6 rounds.
- Cure Moderate Wounds: Heals target 2d8 damage +1/level hit points.
- Curse of Impending Blades: Target receives a penalty to their armor class.
- Darkness: Shrouds creatures in darkness
- Eagle's Splendor: Grants target +4 Cha.
- Fox's Cunning: Grants target +4 Int.
- Ghostly Visage: 5/magic damage reduction; immune to 0-level and 1st-level spells.
- Heroism: Grants target +2 to hit and +2 on saves and skill checks.
- Hold Person: Paralyzes target humanoid.
- Invisibility: Target is invisible until it attacks or casts a spell.
- Mirror Image: Creates 1d4+1/3 level images (max 8) of caster that act as decoys.
- Owl's Wisdom: Grants target +4 Wis.
- Rage: Party affected by barbarian's Rage ability.
- Scare: Causes fear in weak creatures.
- Silence: Creates a zone of silence around target.
- Sound Burst: 1d8 sonic damage to creatures in area.
- Summon Creature II: Summons an appropriate creature.
3rd-level[]
- Charm Monster: Befriends one monster.
- Clairaudience/Clairvoyance: Target receives +10 Spot and Listen.
- Confusion: Target behaves erratically.
- Crushing Despair: Target suffers –2 penalty on attack rolls, saves, ability checks, skill checks, and damage.
- Cure Serious Wounds: Heals target 3d8 damage +1/level hit points.
- Deep Slumber: Creatures fall asleep.
- Dispel Magic: Ends magical effects.
- Displacement: 1/2 of attacks miss target.
- Fear: Causes fear in enemies.
- Find Traps: Caster receives +10 Search.
- Haste: Grants target +1 attack/round, +50% movement rate, +1 to hit, and +1 AC.
- Invisibility Sphere: Sphere of invisibility hides party.
- Mass Curse of Impending Blades: Multiple targets receive a penalty to their armor class.
- Remove Curse: All curses removed from target.
- See Invisibility: Target can see invisible creatures.
- Slow: Target is slowed.
- Summon Creature III: Summons an appropriate creature.
- Weapon of Impact: Blunt weapon more frequently deals critical hits.
4th-level[]
- Cure Critical Wounds: Heals target 4d8 damage +1/level hit points.
- Dismissal: Unsummons all creatures, familiars and animal companions.
- Dominate Person: Caster temporarily gains control of target humanoid.
- Freedom of Movement: Target receives immunity to paralysis.
- Greater Resistance: Grants a +3 bonus to all saving throws.
- Greater Invisibility: Target is invisible, even when attacking or casting spells.
- Hold Monster: Target monster is paralyzed.
- Legend Lore: Greatly improves Lore skill checks for a long time.
- Neutralize Poison: Cures target of poison.
- Shadow Conjuration: Casts shadowy version of one of a variety of spells.
- Shout: Cone of sonic energy deals 5d6 damage and can rend target deafened.
- Summon Creature IV: Summons an appropriate creature.
- War Cry: Bard receives +2 to hit and damage; enemies are stricken with fear.
5th-level[]
- Cacophonic Burst: Deals sonic damage to all enemies in an area.
- Cure Light Wounds, Mass: Heals each nearby ally 1d8 damage +1/level hit points.
- Dispel Magic, Greater: Ends powerful magic effects.
- Ethereal Visage: 20/adamantine damage reduction and immunity to 2nd-level and lower spells.
- Heroism, Greater: Target receives +1 temporary hit points per level and +4 to hit and on saves and skill checks.
- Mind Fog: Those within fog suffer –10 on Will saves.
- Song of Discord: Enemies have a 50% chance of attacking each other.
- Summon Creature V: Summons an appropriate creature.
6th-level[]
- Cure Moderate Wounds, Mass: Heals each nearby ally 2d8 damage +1/level hit points.
- Charm Monster, Mass: Charms many enemies.
- Dirge: Enemies suffer 2 points of Strength and Dexterity ability score damage each round.
- Energy Immunity: Grants target immunity to one energy type.
- Greater Shout: Cone of sonic energy deals 10d6 damage, causes deafness, and can stun.
- Ice Storm: Infilcts 3d6 bludgeoning and 2d6 cold damage.
- Hold Person, Mass: Paralyzes many enemies.
- Mass Cat's Grace: Target creatures gain a bonus to Dexterity.
- Mass Eagle's Splendor: Affected creatures gain a bonus to Charisma.
- Mass Fox's Cunning: Affected creatures gain a bonus to their Intelligence.
- Summon Creature VI: Summons an appropriate creature.
- Superior Resistance: Grants a +6 bonus to all saves.