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m (corrected link (fear -> fear (effect)))
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:''For the god, see [[Bane (deity)]].''
 
:''For the god, see [[Bane (deity)]].''
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{{spell
 
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{{SpellInfo
 
|icon=Is_bane.png
 
|icon=Is_bane.png
 
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|image=

Latest revision as of 11:44, 12 March 2021

For the god, see Bane (deity).


Is bane
Bane
Spell Information
Spell level : Innate level: 1, Cleric: 1
School : Enchantment
Descriptor(s) : Mind-Affecting
Components : Verbal and Somatic
Range : Long
Target/Area : Colossal
Duration : 1 min. * cLevel
10 Rounds(cLevel)
Save : Will negates
Spell resistance : Yes

Description[]

Bane fills your enemies with fear and doubt. They suffer a -1 penalty on their attack rolls and a -1 penalty on saving throws against fear.

Bug Notes[]

Line 51: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.

Line 69: Some oddity, it uses WillSave(), not MySavingThrow() to perform the save, thus requires some odd "whisper if they are immune" check. This also means the visual effects for saving throws are not done.

Gameplay Notes[]

This spell can, in larger battles with lower level creatures, provide additional help in casting Fear against a large group of targets. It is selective, and only ever affects your enemies, meaning it can be cast into a group of allies too. The attack penalty, while minor, can still help dodge more hits at lower levels where AC is generally much lower then the medium and high levels.