Aura of Vitality | |
Spell Information | |
Spell level : | Innate level: 7, Druid: 7 |
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School : | Transmutation |
Components : | Verbal and Somatic |
Range : | Short |
Target/Area : | Colossal |
Duration : | 6 sec. * cLevel 1 Round (cLevel) |
Save : | Harmless |
Spell resistance : | No |
Description[]
All allies within the area of effect receive a +4 bonus to Strength, Constitution, and Dexterity.
Bug Notes[]
Line 54/69: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
This spell has a short range listed in the description, touch ranged defined in the 2da, yet uses OBJECT_SELF's location for where the AOE is applied from.
Gameplay Notes[]
This simply applies the effects of Cats Grace, Bulls Strength and Bears Endurance from a single spell to allied creatures in the area of effect.
It technically stacks with itself, multiple castings just apply a second set of effects, although obviously the stat increasing effects do not stack (Edit: Actually, this is not true, previous castings are removed when the spell is recast - NW_S0_AuraVital, line 70).
Because the range of the spell is Touch, and the area of effect is Colossal (30feet, 9.8M) the caster will always have the effects applied to themselves.