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+ | An '''attack roll''' is a [[roll]] to determine whether an attack hits. |
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− | To attack an opponent, roll a [[d20]] and add your character's attack bonus. If the result equals or exceeds the opponent's Armor Class (AC), the attack succeeds. |
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− | + | To make an attack roll, roll 1[[d20]] and add the appropriate modifiers for the attack type, as follows: |
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+ | *Melee attack roll = 1d20 + [[base attack bonus]] + [[strength]] [[ability modifier|modifier]] + [[size modifier]] |
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+ | *Melee attack roll (with [[weapon finesse|Weapon Finesse]] feat) = 1d20 + [[base attack bonus]] + [[dexterity]] [[ability modifier|modifier]] + [[size modifier]] |
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+ | *Ranged attack roll = 1d20 + base attack bonus + [[dexterity]] modifier + size modifier |
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+ | *Ranged attack roll (with [[zen archery|Zen Archery]] feat) = 1d20 + base attack bonus + [[wisdom]] modifier + size modifier |
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+ | In either case, the attack hits if the result is at least as high as the target's [[armor class]]. |
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− | Damage reduces [[hit point]]s (hp). When all of a character's hit points are gone, the character falls unconscious and is dying. |
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+ | ==Automatic hits and misses== |
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− | A [[critical hit]] deals more damage. If you roll a [[natural 20]] on an attack roll, you threaten a critical hit. Roll again to confirm it If the second attack roll is successful, then the critical hit is confirmed and you deal more damage. |
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+ | Rolling a [[natural 20]] results in an [[automatic hit]]; rolling a [[natural 1]] results in an [[automatic miss]]. |
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− | == |
+ | ==See also== |
+ | *[[Critical hit]] |
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*[[NWNWiki:Attack roll]] |
*[[NWNWiki:Attack roll]] |
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[[Category:Game rules]] |
[[Category:Game rules]] |
Latest revision as of 23:41, 24 April 2007
An attack roll is a roll to determine whether an attack hits.
To make an attack roll, roll 1d20 and add the appropriate modifiers for the attack type, as follows:
- Melee attack roll = 1d20 + base attack bonus + strength modifier + size modifier
- Melee attack roll (with Weapon Finesse feat) = 1d20 + base attack bonus + dexterity modifier + size modifier
- Ranged attack roll = 1d20 + base attack bonus + dexterity modifier + size modifier
- Ranged attack roll (with Zen Archery feat) = 1d20 + base attack bonus + wisdom modifier + size modifier
In either case, the attack hits if the result is at least as high as the target's armor class.
Automatic hits and misses[]
Rolling a natural 20 results in an automatic hit; rolling a natural 1 results in an automatic miss.
See also[]
- Critical hit
- NWNWiki:Attack roll