| |
| Spell Information | |
| Spell level : | Innate level: 3, Cleric: 3, Sorcerer/Wizard: 4, Other: Cleric with Undeath domain 2 |
|---|---|
| School : | Necromancy |
| Descriptor(s) : | Evil |
| Components : | Verbal and Somatic |
| Range : | Short |
| Target/Area : | Point |
| Duration : | 1 Hour * cLevel 20 Rounds (cLevel) |
| Save : | None |
| Spell resistance : | No |
Description[]
The caster creates an undead minion, either a skeleton or a zombie. The type of undead which appears is random and beyond the caster's control.
Gameplay Notes[]
- This spell is mainly useful for those who have Conjuration spells as a prohibited school when using a Wizard. Having this spell also means the creature you summon has a vast array of resistances (mind spells, and death effects being two of the main ones).
- Summoned undead is about as strong as beasts of summon creature spells of the same levels but with much better duration.
- Clerics of Undeath are at luck here - this spell is much better than summon creature II; at the time it's first available the undead can be stronger than PCs themselves!
- Like the summon creature spells, it is subject to Banishment, even though in D&D this isn't a summoning-based spell - instead it raised up real corpses. You are also limited to a single summoned monster from any one source, be it a Summon Creature I spell or Animate Dead.
- The undead, of course, are subject to normal turning rules.
Bug Notes[]
- Line 47: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
- This spell is technically scribable by Bard (see des_crft_scroll.2da), who can't learn it.
Images[]
Animate dead spell in the casting phase.
Animate dead spell in the impact phase.
