This article is about the creature. For the feat, see animal companion (feat).


Animal companions are loyal allies in any battle. As your character gains experience, his or her animal companion will also grow in power.

How to get an Animal Companion

Animal companions cannot be directly controlled by their master. They are essentially aggressive tanks. They become more powerful as the master advances. The only penalty the master suffers from the animal companion's death is that they cannot summon the companion again until they have rested, but Obsidian stated that may change. Animal companions can be named, but cannot be tinted. [1]

  • Druids get an Animal Companion at lvl 1
  • Rangers get an Animal Companion at lvl 4
  • Clerics with the Animal Domain get an Animal Companion at lvl 1


Note: Animal companion levels stack from different classes. For example a Druid 15/ Cleric 15 (with animal domain) will have a full level companion. Tested and confirmed in final NWN2 version.

Creature types & special abilities

Side by side comparison

Creature Final HP Highest AC Attack bonus Max Damage Unique abilities
Badger 156 31 +17/+12/+7 1d2+2 Weapon finesse, Iron will, Greater rage
Wolf 156 29 +13/+8/+3 1d6+4 Knockdown, Weapon Focus (Creature), Low-light vision
Brown Bear 169 29 +15/+10/+5 1d8+6 Iron Will
Boar 182 31 +14/+9/+4 1d8+5 Toughness, Alertness
Giant Spider 117 29 +13/+8/+3 1d8+5 Darkvision, Poisonous attacks (1d6 STR), Iron will
Panther 156 30 +15/+10/+5 1d6+6 Alertness, Skill Focus (Hide), Skill Focus (Move Silently), Low-light vision

Badger progression

The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. Badgers may be small, but they are capable of flying into a berserk rage, becomming a devastating whirlwind of teeth and claws.

Notes: Overall the Badger is an excellent choice if you want a pet that has a high armor class that hits very often with his attacks. His hit points are a healthy average and should last an extra long time when coupled with Bark skin and Cat's grace to increase his armor class. Unfortunately they do poor damage compared to other pets except when raging--and even then, it's only for a temporary period. That said, a savvy player can best take advantage of the Badger's very high hit chance by increasing his damage through full buffing (e.g. Bull's Strength or Awaken, Jagged tooth, and Greater magic fang).

  • A badger can Rage 3x/day at his highest creature level (11th).
    • During Rage, he temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class.
    • Rage lasts for 3 + Constitution bonus (including bonus from rage) rounds.
    • After rage expires, the badger is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.
  • All buffs cast on the Badger will stack with his Rage abilities.
  • His Will save is slightly above average thanks to the Iron will feat.
Badger Class level
1st–2nd 3rd–5th 6th–8th 9th–11th 12th–14th 15th–17th 18th–20th
Beast Level 1 3 5 7 9 11 13
Armor Class 16 19 21 24 26 29 31
Hit Points 13 36 60 84 108 132 156
Special Weapon finesse, Barbarian rage, Weapon Proficiency (Creature) Evasion, (Rage vanishes) Iron will, (Rage is back) Multiattack, (Rage vanishes) (Rage is back) Improved evasion, (Rage vanishes) Greater rage
 
Attack Bonus +5 +8 +9 +12/+7 +13/+8/+3 +16/+11/+6 +17/+12/+7
Damage 1d2 -1 (odd bug) 1d2 1d2, 1d2 1d2+1, 1d2+1, 1d2+1 1d2+1, 1d2+1, 1d3+1 1d2+2, 1d2+2, 1d3+2
Critical (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2)
 
Strength 10 9 10 11 12 13 14
Dexterity 17 18 19 20 21 22 23
Constitution 16 15 15 15 15 15 15
Intelligence 2 2 2 2 2 2 2
Wisdom 12 12 12 12 12 12 12
Charisma 6 6 6 6 6 6 6
 
BAB +0 +2 +3 +5 +6 +8 +9
Fortitude +5 +5 +6 +7 +8 +9 +10
Reflex +5 +7 +8 +10 +11 +13 +14
Will +1 +2 +4 +5 +6 +6 +7

Wolf progression

Wolves are pack hunters known for their persistence and cunning. In combat, wolves possess the capability to knock down an opponent.

Notes: Wolves are a little more of a strategic pet than the other animal companions. Their armor class, health, attack bonus, and damage are all considered average; but his strength lies in his ability to Knockdown a foe. When successful, this will of course temporarily incapacitate an enemy leaving you and your party free to continue attacking or do other things, such as casting a heal spell, for a short period of time.

  • Like the Giant Spider, players can take advantage of the Wolf's strengths by playing them strategically.
  • For example, use the "Guard Me" command to make the wolf defend the player. In doing so, the wolf will auto-change targets, thus giving it a chance to knockdown multiple enemies in a fight.
Wolf Class level
1st–2nd 3rd–5th 6th–8th 9th–11th 12th–14th 15th–17th 18th–20th
Beast Level 1 3 5 7 9 11 13
Armor Class 14 17 19 22 24 27 29
Hit Points 12 36 60 84 108 132 156
Special Knockdown, Weapon Focus (Creature), Weapon Proficiency (Creature), Low-light vision Evasion   Multiattack   Improved evasion  
 
Attack Bonus +1 +4 +5 +8/+3 +9/+4/-1 +12/+7/+2 +13/+8/+3
Damage 1d6+1 1d6+2 1d6+2 1d6+3, 1d6+3 1d6+3, 1d6+3, 1d6+3 1d6+4, 1d6+4, 1d6+4 1d6+4, 1d6+4, 1d6+4
Critical (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2)
 
Strength 13 14 15 16 17 18 19
Dexterity 15 16 17 18 19 20 21
Constitution 15 15 15 15 15 15 15
Intelligence 2 2 2 2 2 2 2
Wisdom 12 12 12 12 12 12 12
Charisma 6 6 6 6 6 6 6
 
BAB +0 +2 +3 +5 +6 +8 +9
Fortitude +4 +5 +6 +7 +8 +9 +10
Reflex +4 +6 +7 +9 +10 +12 +13
Will +1 +2 +2 +3 +4 +4 +5

Brown Bear progression

These immensely strong creatures can weigh more than 1,800 pounds and can stand nearly 9 feet tall when they rear up on their hind legs. As animal companions, bears don't have any special abilities, but they make up for it with sheer brute strength.

Notes: The brown bear is for players who want a pet that is a little bit better in most respects, but has no special abilities. His armor class is average but the brown bear's hit points and attack bonus is the second highest of all the companions. His Will save is slightly above average thanks to the Iron will feat. And his damage steadily increase over time from 1d4+3 to 1d8+6 placing the brown bear as the winner of the highest damage award; but only by only a hair.

Brown Bear Class level
1st–2nd 3rd–5th 6th–8th 9th–11th 12th–14th 15th–17th 18th–20th 21st-23rd
Beast Level 1 3 5 7 9 11 13 15
Armor Class 14 17 20 22 24 27 29 32
Hit Points 13 39 65 91 117 143 169 195
Special Weapon Proficiency (Creature) Evasion Iron will Multiattack   Improved evasion  
 
Attack Bonus +3 +6 +7 +10/+5 +11/+6/+1 +14/+9/+4 +15/+10/+5 +18/+13/+8
Damage 1d4+3 1d4+4 1d6+4 1d6+5, 1d6+5 1d6+5, 1d6+5, 1d6+5 1d8+6, 1d6+6, 1d6+6 1d8+6, 1d8+6, 1d8+6 1d8+7

1d8+7

1d8+7

Critical (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2)
 
Strength 17 18 19 20 21 22 23 24
Dexterity 13 14 16 16 17 18 19 20
Constitution 17 17 17 17 17 17 17 17
Intelligence 2 2 2 2 2 2 2 2
Wisdom 12 12 12 12 12 12 12 12
Charisma 6 6 6 6 6 6 6 6
 
BAB +0 +2 +3 +5 +6 +8 +9 +11
Fortitude +5 +6 +7 +8 +9 +10 +11 +12
Reflex +3 +5 +7 +8 +9 +11 +12 +14
Will +1 +2 +4 +5 +6 +6 +7 +8

Boar progression

Boars are tough, tenacious opponents, able to continue fighting when most other creatures would already be dead. Boars are harder to kill than any other animal companion.

Notes: While not the prettiest thing to look at, the boar is the toughest of all the animal companions. They have the highest hit points in the game, the highest armor class, and the second highest damage. They are also a little harder to sneak up on due to their Alertness feat which gives them a +2 bonus to Spot and Listen checks.

Boar Class level
1st–2nd 3rd–5th 6th–8th 9th–11th 12th–14th 15th–17th 18th–20th
Beast Level 1 3 5 7 9 11 13
Armor Class 16 18 21 23 26 28 31
Hit Points 14 42 70 98 126 154 182
Special Weapon Proficiency (Creature), Toughness, Alertness Evasion (Evasion vanished) Multiattack   Improved evasion (Improved evasion vanished)
 
Attack Bonus +2 +5 +6 +9/+4 +10/+5/+0 +13/+8/+3 +14/+9/+4
Damage 1d8+2 1d8+3 1d8+3 1d8+4, 1d8+4 1d8+4, 1d8+4, 1d8+4 1d8+5, 1d8+5, 1d8+5 1d8+5, 1d8+5, 1d8+5
Critical (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2)
 
Strength 15 16 17 18 19 20 21
Dexterity 10 11 12 13 14 15 16
Constitution 17 17 17 17 17 17 17
Intelligence 2 2 2 2 2 2 2
Wisdom 13 13 13 13 13 13 13
Charisma 4 4 4 4 4 4 4
 
BAB +0 +2 +3 +5 +6 +8 +9
Fortitude +5 +6 +7 +8 +9 +10 +11
Reflex +2 +3 +5 +6 +8 +9 +11
Will +1 +2 +2 +3 +4 +4 +5

Giant Spider progression

While not the strongest and hardiest of animal companions, the giant spider makes up for it with agility and a poisonous bite.

Notes: The giant spider is definitely not a pet choice for the faint hearted. His attack bonus and armor class are only average, and his hit points are the lowest of all the pets. That said, his Will save is slightly above average thanks to the Iron will, they do above average damage, and have a chance to do an additional 1d6 strength damage with their debilitating poison.

  • Like the Wolf, players can take advantage of the giant spider's strengths by playing them strategically.
  • For example, use the "Guard Me" command to make the spider defend the player. In doing so, the spider will auto-change targets, thus giving it a chance to poison multiple enemies in a fight.
Giant Spider Class level
1st–2nd 3rd–5th 6th–8th 9th–11th 12th–14th 15th–17th 18th–20th
Vermin Level 1 3 5 7 9 11 13
Armor Class 14 17 19 22 24 27 29
Hit Points 9 27 45 63 81 99 117
Special Weapon Proficiency (Creature), Darkvision, Poisonous attacks (1d6 STR) Evasion Iron will Multiattack   Improved evasion  
 
Attack Bonus +1 +4 +5 +8/+3 +9/+4/-1 +12/+7/+2 +13/+8/+3
Damage 1d8+2 1d8+3 1d8+3 1d8+4, 1d8+4 1d8+4, 1d8+4, 1d8+4 1d8+5, 1d8+5, 1d8+5 1d8+5, 1d8+5, 1d8+5
Critical (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2)
 
Strength 15 16 17 18 19 20 21
Dexterity 17 18 19 20 21 22 23
Constitution 12 12 12 12 12 12 12
Intelligence 10 10 10 10 10 10 10
Wisdom 10 10 10 10 10 10 10
Charisma 2 2 2 2 2 2 2
 
BAB +0 +2 +3 +5 +6 +8 +9
Fortitude +3 +4 +5 +6 +7 +8 +9
Reflex +3 +5 +5 +7 +8 +9 +10
Will +0 +1 +3 +4 +5 +5 +6

Panther progression

Panthers are the stealthiest of the animal companions, capable of approaching within striking distance before their intended prey is even aware of them. By then, it's usually too late.

Notes: This pet is a good choice if you can take advantage of its stealth skills. The Panther receives +3 to Hide and Move Silently from skill focus feats, in addition to benefitting from high dexterity. They are also a little harder to sneak up on due to their Alertness feat which gives them a +2 bonus to Spot and Listen checks. The Panther is an average combatant. If you are looking for a pure tank, the Brown Bear or Boar would be better choices.

Panther Class level
1st–2nd 3rd–5th 6th–8th 9th–11th 12th–14th 15th–17th 18th–20th
Beast Level 1 3 5 7 9 11 13
Armor Class 15 18 20 23 25 28 30
Hit Points 12 36 60 84 108 132 156
Special Alertness, Low-Light Vision, Skill Focus (Hide), Skill Focus (Move Silently), Weapon Proficiency (Creature) Evasion   Multiattack   Improved evasion  
 
Attack Bonus +3 +5 +7 +9/+4 +11/+6/+1 +13/+8/+3 +15/+10/+5
Damage 1d6+3 1d6+3 1d6+4 1d6+4, 1d3+4 1d6+5, 1d3+5, 1d3+5 1d6+5, 1d3+5, 1d3+5 1d6+6, 1d3+6, 1d3+6
Critical (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2)
 
Strength 16 17 18 19 20 21 22
Dexterity 19 20 21 22 23 24 25
Constitution 15 15 15 15 15 15 15
Intelligence 2 2 2 2 2 2 2
Wisdom 12 12 12 12 12 12 12
Charisma 6 6 6 6 6 6 6
 
BAB +0 +2 +3 +5 +6 +8 +9
Fortitude +4 +5 +6 +7 +8 +9 +10
Reflex +6 +8 +9 +11 +12 +14 +15
Will +1 +2 +2 +3 +4 +4 +5

3.5 DnD Animal companion progression

Class level Bonus hit dice Natural armor adjustment Str/Dex Adj. Bonus tricks Special
1st–2nd +0 +0 +0 1 Link, share spells, Weapon Proficiency (Creature)
3rd–5th +2 +2 +1 2 Evasion
6th–8th +4 +4 +2 3 Devotion
9th–11th +6 +6 +3 4 Multiattack
12th–14th +8 +8 +4 5  
15th–17th +10 +10 +5 6 Improved evasion
18th–20th +12 +12 +6 7  

See also

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