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'''Notes:''' Wolves are a little more of a strategic pet than the other animal companions. Their armor class, health, attack bonus, and damage are all considered average; but his strength lies in his ability to [[Knockdown]] a foe. When successful, this will of course temporarily incompacitate an enemy leaving you and your party free to continue attacking or do other things, such as casting a heal spell, for a short period of time. |
'''Notes:''' Wolves are a little more of a strategic pet than the other animal companions. Their armor class, health, attack bonus, and damage are all considered average; but his strength lies in his ability to [[Knockdown]] a foe. When successful, this will of course temporarily incompacitate an enemy leaving you and your party free to continue attacking or do other things, such as casting a heal spell, for a short period of time. |
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+ | Like the Giant Spider, players can take advantage of the Wolf's strengths by playing them strategically. For example, use the "Guard Me" command to make the wolf defend the player. In doing so, the wolf will auto-change targets, thus giving it a chance to knockdown multiple enemies in a fight. |
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Revision as of 05:00, 13 February 2007
- This article is about the creature. For the feat, see animal companion (feat).
Animal companions are loyal allies in any battle. As your character gains experience, his or her animal companion will also grow in power.
How to get an Animal Companion
Animal companions cannot be directly controlled by their master. They are essentially aggressive tanks. They become more powerful as the master advances. The only penalty the master suffers from the animal companion's death is that they cannot summon the companion again until they have rested, but Obsidian stated that may change. Animal companions can be named, but cannot be tinted. [1]
- Druids get an Animal Companion at lvl 1
- Rangers get an Animal Companion at lvl 4
- Clerics with the Animal Domain get an Animal Companion at lvl 1
Note: If Ranger is not your starting class then you will not be able to name or choose your companion - it is assumed that this is a bug.
Creature types & special abilities
- Badger: Rage, high attack bonus, high AC, low damage
- Wolf: Knockdown attacks
- Brown bear: Highest damage, high HP
- Boar: Highest HP, high damage, high AC
- Giant spider: Lowest HP, high damage, Poisonous attacks (1d6 STR)
Side by side comparison
Creature | Final HP | Highest AC | Attack bonus | Max Damage | Unique abilities |
Badger | 156 | 31 | +17/+12/+7 | 1d2+2 | Weapon finesse, Iron will, Greater rage |
Wolf | 156 | 29 | +13/+8/+3 | 1d6+4 | Knockdown, Weapon Focus (Creature), Low-light vision |
Brown bear | 169 | 29 | +15/+10/+5 | 1d8+6 | Iron will |
Boar | 182 | 31 | +14/+9/+4 | 1d8+5 | Toughness, Alertness |
Giant spider | 117 | 29 | +13/+8/+3 | 1d8+5 | Darkvision, Poisonous attacks (1d6 STR), Iron will |
Badger progression
The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. Badgers may be small, but they are capable of flying into a berserk rage, becomming a devastating whirlwind of teeth and claws.
Notes: Overall the Badger is an excellent choice if you want a pet that has a high armor class that hits very often with his attacks. His hit points are a healthy average and should last an extra long time when coupled with Bark skin and Cat's grace to increase his armor class. Plus his Will save is slightly above average thanks to the Iron will feat. Unfortunately they do poor damage compared to other pets except when raging--and even then, it's only for a temporary period. That said, a savvy player can best take advantage of the Badger's very high hit chance by increasing his damage through full buffing (e.g. Bull's Strength or Awaken, Jagged tooth, and Greater magic fang); all of which stack with his Rage abilities.
Badger | Class level | ||||||
---|---|---|---|---|---|---|---|
1st–2nd | 3rd–5th | 6th–8th | 9th–11th | 12th–14th | 15th–17th | 18th–20th | |
Beast Level | 1 | 3 | 5 | 7 | 9 | 11 | 13 |
Armor Class | 16 | 19 | 21 | 24 | 26 | 29 | 31 |
Hit Points | 13 | 36 | 60 | 84 | 108 | 132 | 156 |
Special | Weapon finesse, Barbarian rage, Weapon Proficiency (Creature) | Evasion, (Rage Vanishes) | Iron will, (Barbarian Rage is back) | Multiattack, (Rage Vanishes) | (Barbarian Rage is back) | Improved evasion, (Rage Vanishes) | Greater rage |
Attack Bonus | +5 | +8 | +9 | +12/+7 | +13/+8/+3 | +16/+11/+6 | +17/+12/+7 |
Damage | 1d2 | -1 (odd bug) | 1d2 | 1d2, 1d2 | 1d2+1, 1d2+1, 1d2+1 | 1d2+1, 1d2+1, 1d3+1 | 1d2+2, 1d2+2, 1d3+2 |
Critical | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) |
Strength | 10 | 9 | 10 | 11 | 12 | 13 | 14 |
Dexterity | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
Constitution | 16 | 15 | 15 | 15 | 15 | 15 | 15 |
Intelligence | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Wisdom | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Charisma | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
BAB | +0 | +2 | +3 | +5 | +6 | +8 | +9 |
Fortitude | +5 | +5 | +6 | +7 | +8 | +9 | +10 |
Reflex | +5 | +7 | +8 | +10 | +11 | +13 | +14 |
Will | +1 | +2 | +4 | +5 | +6 | +6 | +7 |
Wolf progression
Wolves are pack hunters known for their persistence and cunning. In combat, wolves possess the capability to knock down an opponent.
Notes: Wolves are a little more of a strategic pet than the other animal companions. Their armor class, health, attack bonus, and damage are all considered average; but his strength lies in his ability to Knockdown a foe. When successful, this will of course temporarily incompacitate an enemy leaving you and your party free to continue attacking or do other things, such as casting a heal spell, for a short period of time.
Like the Giant Spider, players can take advantage of the Wolf's strengths by playing them strategically. For example, use the "Guard Me" command to make the wolf defend the player. In doing so, the wolf will auto-change targets, thus giving it a chance to knockdown multiple enemies in a fight.
Wolf | Class level | ||||||
---|---|---|---|---|---|---|---|
1st–2nd | 3rd–5th | 6th–8th | 9th–11th | 12th–14th | 15th–17th | 18th–20th | |
Beast Level | 1 | 3 | 5 | 7 | 9 | 11 | 13 |
Armor Class | 14 | 17 | 19 | 22 | 24 | 27 | 29 |
Hit Points | 12 | 36 | 60 | 84 | 108 | 132 | 156 |
Special | Knockdown, Weapon Focus (Creature), Weapon Proficiency (Creature), Low-light vision | Evasion | Multiattack | Improved evasion | |||
Attack Bonus | +1 | +4 | +5 | +8/+3 | +9/+4/-1 | +12/+7/+2 | +13/+8/+3 |
Damage | 1d6+1 | 1d6+2 | 1d6+2 | 1d6+3, 1d6+3 | 1d6+3, 1d6+3, 1d6+3 | 1d6+4, 1d6+4, 1d6+4 | 1d6+4, 1d6+4, 1d6+4 |
Critical | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) |
Strength | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
Dexterity | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Constitution | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Intelligence | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Wisdom | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Charisma | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
BAB | +0 | +2 | +3 | +5 | +6 | +8 | +9 |
Fortitude | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
Reflex | +4 | +6 | +7 | +9 | +10 | +12 | +13 |
Will | +1 | +2 | +2 | +3 | +4 | +4 | +5 |
Brown Bear progression
These immensely strong creatures can weigh more than 1,800 pounds and can stand nearly 9 feet tall when they rear up on their hind legs. As animal companions, bears don't have any special abilities, but they make up for it with sheer brute strength.
Notes: The brown bear is for players who want a pet that is a little bit better in most respects, but has no special abilities. His armor class is average but the brown bear's hit points and attack bonus is the second highest of all the companions. His Will save is slightly above average thanks to the Iron will feat. And his damage steadily increase over time from 1d4+3 to 1d8+6 placing the brown bear as the winner of the highest damage award; but only by only a hair.
Brown Bear | Class level | ||||||
---|---|---|---|---|---|---|---|
1st–2nd | 3rd–5th | 6th–8th | 9th–11th | 12th–14th | 15th–17th | 18th–20th | |
Beast Level | 1 | 3 | 5 | 7 | 9 | 11 | 13 |
Armor Class | 14 | 17 | 20 | 22 | 24 | 27 | 29 |
Hit Points | 13 | 39 | 65 | 91 | 117 | 143 | 169 |
Special | Weapon Proficiency (Creature) | Evasion | Iron will | Multiattack | Improved evasion | ||
Attack Bonus | +3 | +6 | +7 | +10/+5 | +11/+6/+1 | +14/+9/+4 | +15/+10/+5 |
Damage | 1d4+3 | 1d4+4 | 1d6+4 | 1d6+5, 1d6+5 | 1d6+5, 1d6+5, 1d6+5 | 1d8+6, 1d6+6, 1d6+6 | 1d8+6, 1d8+6, 1d8+6 |
Critical | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) |
Strength | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
Dexterity | 13 | 14 | 16 | 16 | 17 | 18 | 19 |
Constitution | 17 | 17 | 17 | 17 | 17 | 17 | 17 |
Intelligence | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Wisdom | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Charisma | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
BAB | +0 | +2 | +3 | +5 | +6 | +8 | +9 |
Fortitude | +5 | +6 | +7 | +8 | +9 | +10 | +11 |
Reflex | +3 | +5 | +7 | +8 | +9 | +11 | +12 |
Will | +1 | +2 | +4 | +5 | +6 | +6 | +7 |
Boar progression
Boars are tough, tenacious opponents, able to continue fighting when most other creatures would already be dead. Boars are harder to kill than any other animal companion.
Boar | Class level | ||||||
---|---|---|---|---|---|---|---|
1st–2nd | 3rd–5th | 6th–8th | 9th–11th | 12th–14th | 15th–17th | 18th–20th | |
Beast Level | 1 | 3 | 5 | 7 | 9 | 11 | 13 |
Armor Class | 16 | 18 | 21 | 23 | 26 | 28 | 31 |
Hit Points | 14 | 42 | 70 | 98 | 126 | 154 | 182 |
Special | Weapon Proficiency (Creature), Toughness, Alertness | Evasion | (Evasion vanished) | Multiattack | Improved evasion | (Improved evasion vanished) | |
Attack Bonus | +2 | +5 | +6 | +9/+4 | +10/+5/+0 | +13/+8/+3 | +14/+9/+4 |
Damage | 1d8+2 | 1d8+3 | 1d8+3 | 1d8+4, 1d8+4 | 1d8+4, 1d8+4, 1d8+4 | 1d8+5, 1d8+5, 1d8+5 | 1d8+5, 1d8+5, 1d8+5 |
Critical | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) |
Strength | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Dexterity | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Constitution | 17 | 17 | 17 | 17 | 17 | 17 | 17 |
Intelligence | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Wisdom | 13 | 13 | 13 | 13 | 13 | 13 | 13 |
Charisma | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
BAB | +0 | +2 | +3 | +5 | +6 | +8 | +9 |
Fortitude | +5 | +6 | +7 | +8 | +9 | +10 | +11 |
Reflex | +2 | +3 | +5 | +6 | +8 | +9 | +11 |
Will | +1 | +2 | +2 | +3 | +4 | +4 | +5 |
Giant Spider progression
While not the strongest and hardiest of animal companions, the giant spider makes up for it with agility and a poisonous bite.
Notes: The giant spider is definitely not a pet choice for the light hearted. His attack bonus and armor class are only average, and his hit points are the lowest of all the pets. That said, his Will save is slightly above average thanks to the Iron will, they do above average damage, and have a chance to do an additional 1d6 strength damage with their debilitating poison.
Like the Wolf, players can take advantage of the giant spider's strengths by playing them strategically. For example, use the "Guard Me" command to make the spider defend the player. In doing so, the spider will auto-change targets, thus giving it a chance to poison multiple enemies in a fight.
Giant Spider | Class level | ||||||
---|---|---|---|---|---|---|---|
1st–2nd | 3rd–5th | 6th–8th | 9th–11th | 12th–14th | 15th–17th | 18th–20th | |
Vermin Level | 1 | 3 | 5 | 7 | 9 | 11 | 13 |
Armor Class | 14 | 17 | 19 | 22 | 24 | 27 | 29 |
Hit Points | 9 | 27 | 45 | 63 | 81 | 99 | 117 |
Special | Weapon Proficiency (Creature), Darkvision, Poisonous attacks (1d6 STR) | Evasion | Iron will | Multiattack | Improved evasion | ||
Attack Bonus | +1 | +4 | +5 | +8/+3 | +9/+4/-1 | +12/+7/+2 | +13/+8/+3 |
Damage | 1d8+2 | 1d8+3 | 1d8+3 | 1d8+4, 1d8+4 | 1d8+4, 1d8+4, 1d8+4 | 1d8+5, 1d8+5, 1d8+5 | 1d8+5, 1d8+5, 1d8+5 |
Critical | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) | (20/x2) |
Strength | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Dexterity | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
Constitution | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Intelligence | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Wisdom | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Charisma | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
BAB | +0 | +2 | +3 | +5 | +6 | +8 | +9 |
Fortitude | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
Reflex | +3 | +5 | +5 | +7 | +8 | +9 | +10 |
Will | +0 | +1 | +3 | +4 | +5 | +5 | +6 |
3.5 DnD Animal companion progression
Class level | Bonus hit dice | Natural armor adjustment | Str/Dex Adj. | Bonus tricks | Special |
1st–2nd | +0 | +0 | +0 | 1 | Link, share spells, Weapon Proficiency (Creature) |
3rd–5th | +2 | +2 | +1 | 2 | Evasion |
6th–8th | +4 | +4 | +2 | 3 | Devotion |
9th–11th | +6 | +6 | +3 | 4 | Multiattack |
12th–14th | +8 | +8 | +4 | 5 | |
15th–17th | +10 | +10 | +5 | 6 | Improved evasion |
18th–20th | +12 | +12 | +6 | 7 |
See also
- Animal companion (feat)
- Animal companion feats