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The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. Badgers may be small, but they are capable of flying into a berserk rage, becomming a devastating whirlwind of teeth and claws.
 
The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. Badgers may be small, but they are capable of flying into a berserk rage, becomming a devastating whirlwind of teeth and claws.
   
'''Notes:''' Overall the Badger is an excellent choice if you want a pet that has a high armor class that hits very often with his attacks. His hit points are a healthy average and should last an extra long time when coupled with Bark skin and Cat's grace to increase his armor class. Plus his Will save is slightly above average thanks to the [[Iron will]] feat. Unfortunately they do poor damage compared to other pets except when raging--and even then, it's only for a temporary period. That said, a savvy player can best take advantage of the Badger's very high hit chance by increasing his damage through full buffing (e.g. Bull's Strength or Awaken, Jagged tooth, and Greater magic fang); all of which stack with Rage abilities.
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'''Notes:''' Overall the Badger is an excellent choice if you want a pet that has a high armor class that hits very often with his attacks. His hit points are a healthy average and should last an extra long time when coupled with Bark skin and Cat's grace to increase his armor class. Plus his Will save is slightly above average thanks to the [[Iron will]] feat. Unfortunately they do poor damage compared to other pets except when raging--and even then, it's only for a temporary period. That said, a savvy player can best take advantage of the Badger's very high hit chance by increasing his damage through full buffing (e.g. Bull's Strength or Awaken, Jagged tooth, and Greater magic fang); all of which stack with his Rage abilities.
   
   

Revision as of 04:17, 13 February 2007

This article is about the creature. For the feat, see animal companion (feat).


Animal companions are loyal allies in any battle. As your character gains experience, his or her animal companion will also grow in power.


How to get an Animal Companion

Animal companions cannot be directly controlled by their master. They are essentially aggressive tanks. They become more powerful as the master advances. The only penalty the master suffers from the animal companion's death is that they cannot summon the companion again until they have rested, but Obsidian stated that may change. Animal companions can be named, but cannot be tinted. [1]

  • Druids get an Animal Companion at lvl 1
  • Rangers get an Animal Companion at lvl 4
  • Clerics with the Animal Domain get an Animal Companion at lvl 1

Note: If Ranger is not your starting class then you will not be able to name or choose your companion - it is assumed that this is a bug.

Creature types & special abilities


Side by side comparison

Creature Final HP Highest AC Attack bonus Max Damage Unique abilities
Badger 156 31 +17/+12/+7 1d2+2 Weapon finesse, Iron will, Greater rage
Wolf 156 29 +13/+8/+3 1d6+4 Knockdown, Weapon Focus (Creature), Low-light vision
Brown bear 169 29 +15/+10/+5 1d8+6 Iron will
Boar 182 31 +14/+9/+4 1d8+5 Toughness, Alertness
Giant spider 117 29 +13/+8/+3 1d8+5 Darkvision, Poisonous attacks (1d6 STR), Iron will




Badger progression

The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. Badgers may be small, but they are capable of flying into a berserk rage, becomming a devastating whirlwind of teeth and claws.

Notes: Overall the Badger is an excellent choice if you want a pet that has a high armor class that hits very often with his attacks. His hit points are a healthy average and should last an extra long time when coupled with Bark skin and Cat's grace to increase his armor class. Plus his Will save is slightly above average thanks to the Iron will feat. Unfortunately they do poor damage compared to other pets except when raging--and even then, it's only for a temporary period. That said, a savvy player can best take advantage of the Badger's very high hit chance by increasing his damage through full buffing (e.g. Bull's Strength or Awaken, Jagged tooth, and Greater magic fang); all of which stack with his Rage abilities.


Badger Class level
1st–2nd 3rd–5th 6th–8th 9th–11th 12th–14th 15th–17th 18th–20th
Beast Level 1 3 5 7 9 11 13
Armor Class 16 19 21 24 26 29 31
Hit Points 13 36 60 84 108 132 156
Special Weapon finesse, Barbarian rage, Weapon Proficiency (Creature) Evasion, (Rage Vanishes) Iron will, (Barbarian Rage is back) Multiattack, (Rage Vanishes) (Barbarian Rage is back) Improved evasion, (Rage Vanishes) Greater rage
 
Attack Bonus +5 +8 +9 +12/+7 +13/+8/+3 +16/+11/+6 +17/+12/+7
Damage 1d2 -1 (odd bug) 1d2 1d2, 1d2 1d2+1, 1d2+1, 1d2+1 1d2+1, 1d2+1, 1d3+1 1d2+2, 1d2+2, 1d3+2
Critical (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2)
 
Strength 10 9 10 11 12 13 14
Dexterity 17 18 19 20 21 22 23
Constitution 16 15 15 15 15 15 15
Intelligence 2 2 2 2 2 2 2
Wisdom 12 12 12 12 12 12 12
Charisma 6 6 6 6 6 6 6
 
BAB +0 +2 +3 +5 +6 +8 +9
Fortitude +5 +5 +6 +7 +8 +9 +10
Reflex +5 +7 +8 +10 +11 +13 +14
Will +1 +2 +4 +5 +6 +6 +7



Wolf progression

Wolves are pack hunters known for their persistence and cunning. In combat, wolves possess the capability to knock down an opponent.

Notes: Wolves are a little more of a strategic pet than the other animal companions. Their armor class, health, attack bonus, and damage are all considered average; but his strength lies in his ability to Knockdown a foe. When successful, this will of course temporarily incompacitate an enemy leaving you and your party free to continue attacking or do other things, such as casting a heal spell, for a short period of time.


Wolf Class level
1st–2nd 3rd–5th 6th–8th 9th–11th 12th–14th 15th–17th 18th–20th
Beast Level 1 3 5 7 9 11 13
Armor Class 14 17 19 22 24 27 29
Hit Points 12 36 60 84 108 132 156
Special Knockdown, Weapon Focus (Creature), Weapon Proficiency (Creature), Low-light vision Evasion   Multiattack   Improved evasion  
 
Attack Bonus +1 +4 +5 +8/+3 +9/+4/-1 +12/+7/+2 +13/+8/+3
Damage 1d6+1 1d6+2 1d6+2 1d6+3, 1d6+3 1d6+3, 1d6+3, 1d6+3 1d6+4, 1d6+4, 1d6+4 1d6+4, 1d6+4, 1d6+4
Critical (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2)
 
Strength 13 14 15 16 17 18 19
Dexterity 15 16 17 18 19 20 21
Constitution 15 15 15 15 15 15 15
Intelligence 2 2 2 2 2 2 2
Wisdom 12 12 12 12 12 12 12
Charisma 6 6 6 6 6 6 6
 
BAB +0 +2 +3 +5 +6 +8 +9
Fortitude +4 +5 +6 +7 +8 +9 +10
Reflex +4 +6 +7 +9 +10 +12 +13
Will +1 +2 +2 +3 +4 +4 +5



Brown Bear progression

These immensely strong creatures can weigh more than 1,800 pounds and can stand nearly 9 feet tall when they rear up on their hind legs. As animal companions, bears don't have any special abilities, but they make up for it with sheer brute strength.

Notes: The brown bear is for players who want a pet that is a little bit better in most respects, but has no special abilities. His armor class is average but the brown bear's hit points and attack bonus is the second highest of all the companions. His Will save is slightly above average thanks to the Iron will feat. And his damage steadily increase over time from 1d4+3 to 1d8+6 placing the brown bear as the winner of the highest damage award; but only by only a hair.


Brown Bear Class level
1st–2nd 3rd–5th 6th–8th 9th–11th 12th–14th 15th–17th 18th–20th
Beast Level 1 3 5 7 9 11 13
Armor Class 14 17 20 22 24 27 29
Hit Points 13 39 65 91 117 143 169
Special Weapon Proficiency (Creature) Evasion Iron will Multiattack   Improved evasion  
 
Attack Bonus +3 +6 +7 +10/+5 +11/+6/+1 +14/+9/+4 +15/+10/+5
Damage 1d4+3 1d4+4 1d6+4 1d6+5, 1d6+5 1d6+5, 1d6+5, 1d6+5 1d8+6, 1d6+6, 1d6+6 1d8+6, 1d8+6, 1d8+6
Critical (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2)
 
Strength 17 18 19 20 21 22 23
Dexterity 13 14 16 16 17 18 19
Constitution 17 17 17 17 17 17 17
Intelligence 2 2 2 2 2 2 2
Wisdom 12 12 12 12 12 12 12
Charisma 6 6 6 6 6 6 6
 
BAB +0 +2 +3 +5 +6 +8 +9
Fortitude +5 +6 +7 +8 +9 +10 +11
Reflex +3 +5 +7 +8 +9 +11 +12
Will +1 +2 +4 +5 +6 +6 +7



Boar progression

Boars are tough, tenacious opponents, able to continue fighting when most other creatures would already be dead. Boars are harder to kill than any other animal companion.


Boar Class level
1st–2nd 3rd–5th 6th–8th 9th–11th 12th–14th 15th–17th 18th–20th
Beast Level 1 3 5 7 9 11 13
Armor Class 16 18 21 23 26 28 31
Hit Points 14 42 70 98 126 154 182
Special Weapon Proficiency (Creature), Toughness, Alertness Evasion (Evasion vanished) Multiattack   Improved evasion (Improved evasion vanished)
 
Attack Bonus +2 +5 +6 +9/+4 +10/+5/+0 +13/+8/+3 +14/+9/+4
Damage 1d8+2 1d8+3 1d8+3 1d8+4, 1d8+4 1d8+4, 1d8+4, 1d8+4 1d8+5, 1d8+5, 1d8+5 1d8+5, 1d8+5, 1d8+5
Critical (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2)
 
Strength 15 16 17 18 19 20 21
Dexterity 10 11 12 13 14 15 16
Constitution 17 17 17 17 17 17 17
Intelligence 2 2 2 2 2 2 2
Wisdom 13 13 13 13 13 13 13
Charisma 4 4 4 4 4 4 4
 
BAB +0 +2 +3 +5 +6 +8 +9
Fortitude +5 +6 +7 +8 +9 +10 +11
Reflex +2 +3 +5 +6 +8 +9 +11
Will +1 +2 +2 +3 +4 +4 +5




Giant Spider progression

While not the strongest and hardiest of animal companions, the giant spider makes up for it with agility and a poisonous bite.


Giant Spider Class level
1st–2nd 3rd–5th 6th–8th 9th–11th 12th–14th 15th–17th 18th–20th
Vermin Level 1 3 5 7 9 11 13
Armor Class 14 17 19 22 24 27 29
Hit Points 9 27 45 63 81 99 117
Special Weapon Proficiency (Creature), Darkvision, Poisonous attacks (1d6 STR) Evasion Iron will Multiattack   Improved evasion  
 
Attack Bonus +1 +4 +5 +8/+3 +9/+4/-1 +12/+7/+2 +13/+8/+3
Damage 1d8+2 1d8+3 1d8+3 1d8+4, 1d8+4 1d8+4, 1d8+4, 1d8+4 1d8+5, 1d8+5, 1d8+5 1d8+5, 1d8+5, 1d8+5
Critical (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2) (20/x2)
 
Strength 15 16 17 18 19 20 21
Dexterity 17 18 19 20 21 22 23
Constitution 12 12 12 12 12 12 12
Intelligence 10 10 10 10 10 10 10
Wisdom 10 10 10 10 10 10 10
Charisma 2 2 2 2 2 2 2
 
BAB +0 +2 +3 +5 +6 +8 +9
Fortitude +3 +4 +5 +6 +7 +8 +9
Reflex +3 +5 +5 +7 +8 +9 +10
Will +0 +1 +3 +4 +5 +5 +6


3.5 DnD Animal companion progression

Class level Bonus hit dice Natural armor adjustment Str/Dex Adj. Bonus tricks Special
1st–2nd +0 +0 +0 1 Link, share spells, Weapon Proficiency (Creature)
3rd–5th +2 +2 +1 2 Evasion
6th–8th +4 +4 +2 3 Devotion
9th–11th +6 +6 +3 4 Multiattack
12th–14th +8 +8 +4 5  
15th–17th +10 +10 +5 6 Improved evasion
18th–20th +12 +12 +6 7  

See also