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* [[Base attack bonus]] equal to 3/4 total Hit Dice (as [[cleric]]). |
* [[Base attack bonus]] equal to 3/4 total Hit Dice (as [[cleric]]). |
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* Good [[Fortitude]] and [[Reflex]] saves (certain animals have different good saves). |
* Good [[Fortitude]] and [[Reflex]] saves (certain animals have different good saves). |
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− | * [[Skill point]]s equal to (2 + [[Int]] [[ability modifier|modifier]], minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. |
+ | * [[Skill point]]s equal to (2 + [[Intelligence|Int]] [[ability modifier|modifier]], minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. |
==Traits== |
==Traits== |
Latest revision as of 18:54, 27 August 2006
- This article is about the creature type; for other uses, see Animal (disambiguation).
The animal creature type is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.
Features[]
An animal has the following features (unless otherwise noted in a creature's entry).
- d8 Hit Dice.
- Base attack bonus equal to 3/4 total Hit Dice (as cleric).
- Good Fortitude and Reflex saves (certain animals have different good saves).
- Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Traits[]
An animal possesses the following traits (unless otherwise noted in a creature's entry).
- Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).
- Low-light vision.
- Alignment: Always neutral.
- Treasure: None.
- Proficient with its natural weapons only. A noncombative herbivore uses its natural weapons as a secondary attack. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
- Proficient with no armor unless trained for war.
- Animals eat, sleep, and breathe.