NWN2Wiki
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* [[Base attack bonus]] equal to 3/4 total Hit Dice (as [[cleric]]).
 
* [[Base attack bonus]] equal to 3/4 total Hit Dice (as [[cleric]]).
 
* Good [[Fortitude]] and [[Reflex]] saves (certain animals have different good saves).
 
* Good [[Fortitude]] and [[Reflex]] saves (certain animals have different good saves).
* [[Skill point]]s equal to (2 + [[Int]] [[ability modifier|modifier]], minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
+
* [[Skill point]]s equal to (2 + [[Intelligence|Int]] [[ability modifier|modifier]], minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
   
 
==Traits==
 
==Traits==

Latest revision as of 18:54, 27 August 2006

This article is about the creature type; for other uses, see Animal (disambiguation).


Players Handbook The information on this page includes speculation of what will be included in NWN2. It derives from Dungeons and Dragons 3.5 rules from the SRD or other sources, but Obsidian may change the actual implementation in the game.


The animal creature type is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.

Features[]

An animal has the following features (unless otherwise noted in a creature's entry).

Traits[]

An animal possesses the following traits (unless otherwise noted in a creature's entry).

  • Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).
  • Low-light vision.
  • Alignment: Always neutral.
  • Treasure: None.
  • Proficient with its natural weapons only. A noncombative herbivore uses its natural weapons as a secondary attack. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
  • Proficient with no armor unless trained for war.
  • Animals eat, sleep, and breathe.