NWN2Wiki
Air Elemental(small)

"This creature appears to be an amorphous, shifting cloud surrounded by fast-moving currents of air. Darker bits of twirling vapor form the suggestion of two eyes and a mouth, but this could be a trick of the swirling air."

Air elementals are the denizens of the Elemental Plane of Air. They manifest as a swirl of violent wind, and their rapid speed makes air elementals useful on vast battlefields or in extended aerial combat.


AirElemental

Traits[]

Air Elemental[]

Huge Air Elemental[]

  • Elemental 16
  • Always true neutral
  • Abilities: STR 18, DEX 29, CON 18, INT 6, WIS 11, CHA 11
  • Hit Points: 136
  • Saves: Fortitide 14, Reflex 14, Will 5
  • AC: 22
  • AB: +20/+15/+10
  • Damage:
    • 2d8+4 bludgeoning, critical 20/x2 (slam)
    • 2d8+4 bludgeoning, critical 20/x2 (slam)
  • Skills ranks: Listen 9, Spot 10
  • Feats: Weapon Proficiency (creature), Alertness, Improved Initiative, Dodge, Mobility, Spring Attack, Weapon Finesse, Darkvision
  • Immunity to knockdown, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack.
  • Damage reduction 5/-, 10/+2
  • Whirlwind Pulse 1/day; damage is 8d3
  • CR 7

Notes[]

Greater Air Elemental[]

  • Elemental 20
  • Always true neutral
  • Abilities: STR 20, DEX 31, CON 18, INT 8, WIS 11, CHA 11
  • Hit Points: 178
  • Saves: Fortitide 16, Reflex 16, Will 8
  • AC: 27
  • AB: +24/+19/+14
  • Damage:
    • 2d8+5 bludgeoning, critical 20/x2 (slam)
    • 2d8+5 bludgeoning, critical 20/x2 (slam)
  • Skills ranks: Listen 12, Spot 12
  • Feats: Weapon Proficiency (creature), Alertness, Blind-Fight, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Finesse, Iron Will, Darkvision
  • Immunity to knockdown, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack.
  • Damage reduction 10/-, 10/+2
  • Whirlwind Pulse 1/day; damage is 10d3
  • CR 9

Notes[]

Elder Air Elemental[]

  • Elemental 20
  • Always true neutral
  • Abilities: STR 22, DEX 33, CON 18, INT 10, WIS 11, CHA 11
  • Hit Points: 204
  • Saves: Fortitide 16, Reflex 17, Will 8
  • AC: 29
  • AB: +26/+21/+16
  • Damage:
    • 2d8+6 bludgeoning, critical 20/x2 (slam)
    • 2d8+6 bludgeoning, critical 20/x2 (slam)
  • Skills ranks: Listen 27, Spot 27
  • Feats: Weapon Proficiency (creature), Improved Initiative, Blind-Fight, Cleave, Mobility, Power Attack, Spring Attack, Weapon Finesse, Alertness, Darkvision, Iron Will
  • Immunity to knockdown, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack.
  • Damage reduction 10/-, 15/+3
  • Whirlwind Pulse 1/day; damage is 10d3
  • CR 11

Notes[]