"This creature appears to be an amorphous, shifting cloud surrounded by fast-moving currents of air. Darker bits of twirling vapor form the suggestion of two eyes and a mouth, but this could be a trick of the swirling air."
Air elementals are the denizens of the Elemental Plane of Air. They manifest as a swirl of violent wind, and their rapid speed makes air elementals useful on vast battlefields or in extended aerial combat.
Traits[]
Air Elemental[]
- Elemental 4
- Always true neutral
- Abilities: STR 12, DEX 21, CON 14, INT 4, WIS 11, CHA 11
- Hit Points: 26
- Saves: Fortitide 6, Reflex 6, Will -2
- AC: 18
- AB: +8
- Damage:
- 1d6+1 bludgeoning, critical 20/x2 (slam)
- 1d6+1 bludgeoning, critical 20/x2 (slam)
- Skills ranks: Listen 3, Spot 4
- Feats: Weapon Proficiency (creature), Improved Initiative, Dodge, Weapon Finesse, Darkvision
- Immunity to disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
- Whirlwind Pulse 1/day; damage is 2d3
- CR 3
Huge Air Elemental[]
- Elemental 16
- Always true neutral
- Abilities: STR 18, DEX 29, CON 18, INT 6, WIS 11, CHA 11
- Hit Points: 136
- Saves: Fortitide 14, Reflex 14, Will 5
- AC: 22
- AB: +20/+15/+10
- Damage:
- 2d8+4 bludgeoning, critical 20/x2 (slam)
- 2d8+4 bludgeoning, critical 20/x2 (slam)
- Skills ranks: Listen 9, Spot 10
- Feats: Weapon Proficiency (creature), Alertness, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse, Darkvision
- Immunity to disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
- Damage reduction 5/-, 10/+2
- Whirlwind Pulse 1/day; damage is 8d3
- CR 7
Notes[]
- Can be summoned by Summon Monster VII or Greater Planar Binding.
Greater Air Elemental[]
- Elemental 20
- Always true neutral
- Abilities: STR 20, DEX 31, CON 18, INT 8, WIS 11, CHA 11
- Hit Points: 178
- Saves: Fortitide 16, Reflex 16, Will 8
- AC: 27
- AB: +24/+19/+14
- Damage:
- 2d8+5 bludgeoning, critical 20/x2 (slam)
- 2d8+5 bludgeoning, critical 20/x2 (slam)
- Skills ranks: Listen 12, Spot 12
- Feats: Weapon Proficiency (creature), Alertness, Blind-Fight, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Finesse, Iron Will, Darkvision
- Immunity to disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
- Damage reduction 10/-, 10/+2
- Whirlwind Pulse 1/day; damage is 10d3
- CR 9
Notes[]
- Can be summoned by Summon Creature VIII or Elemental Swarm.
Elder Air Elemental[]
- Elemental 20
- Always true neutral
- Abilities: STR 22, DEX 33, CON 18, INT 10, WIS 11, CHA 11
- Hit Points: 204
- Saves: Fortitide 16, Reflex 17, Will 8
- AC: 29
- AB: +26/+21/+16
- Damage:
- 2d8+6 bludgeoning, critical 20/x2 (slam)
- 2d8+6 bludgeoning, critical 20/x2 (slam)
- Skills ranks: Listen 27, Spot 27
- Feats: Weapon Proficiency (creature), Improved Initiative, Blind-Fight, Cleave, Mobility, Power Attack, Spring Attack, Weapon Finesse, Alertness, Darkvision, Iron Will
- Immunity to disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
- Damage reduction 10/-, 15/+3
- Whirlwind Pulse 1/day; damage is 10d3
- CR 11
Notes[]
- Can be summoned by Summon Creature IX.