//RWT-OEI 06/15/05
//This pauses the conversation in progress just like ActionPauseConversation.
//However, in this case the conversation will automatically resume once
//at least one cutscene action has been asigned and there are no cutscene
//actions currently pending. The timeout passed in is the number of miliseconds
//before the cutscene should resume no matter what. When a cutscene resumes
//due to timing out, all pending cutscene actions will be cleared.
//If bPurgeCutsceneActionsOnTimeout is TRUE, then if the timeout is hit,
//all pending CutsceneActions will be cancelled. 
void ActionPauseCutscene( int nTimeoutSecs, int bPurgeCutsceneActionsOnTimeout=FALSE );