// The creature will equip the melee weapon in its possession that can do the
// most damage. If no valid melee weapon is found, it will equip the most
// damaging range weapon. This function should only ever be called in the
// EndOfCombatRound scripts, because otherwise it would have to stop the combat
// round to run simulation.
// - oVersus: You can try to get the most damaging weapon against oVersus
// - bOffHand
void ActionEquipMostDamagingMelee(object oVersus=OBJECT_INVALID, int bOffHand=FALSE);
Community content is available under CC-BY-SA unless otherwise noted.