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"This humanoid is slightly taller than a human. It has gray skin, a furry body, and a head like a hyena's, with reddish-gray mane."
Traits (halberdier)[]
- Fighter 25 Barbarian 3
- Chaotic evil
- Abilities: STR 28, DEX 15, CON 21, INT 10, WIS 11, CHA 8
- Hitpoints: 255
- Saves: Fortitude 22, Reflex 11, Will 9
- AC: 31
- AB: +43/+38/+33/+28/+23/+18
- Damage: 1d10+18 piercing/slashing, critical 20/x2 (halberd +5)
- Skills: Parry 31, Taunt 31, Intimidate 14
- Feats: Quick to Master, Skilled, Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Tower Shield Proficiency, Weapon Proficience (creature), Weapon Proficiency (simple), Weapon Proficiency (martial), Weapon Proficiency (exotic), Cleave, Great Cleave, Power Attack, Improved Power Attack, Knockdown, Improved Critical (longsword), Weapon Focus (longsword), Greater Weapon Focus (longsword), Epic Weapon Focus (longsword), Weapon Specialization (longsword), Greater Weapon Specialization (longsword), Epic Weapon Specialization (longsword), Power Critical (longsword), Armor Skin, Epic Prowess, Great Constitution (+3), Great Strength (+10)
- Barbarian: Rage (1/day), Fast Movement, Uncanny Dodge, Trap Sense (+1)
- CR 25
Notes[]
- The guard wasted 8 feats on longsword despite using a halberd and even being internally labeled after one.
Traits (archer)[]
- Fighter 10 Ranger 10
- Chaotic evil
- Abilities: STR 18, DEX 20, CON 10, INT 10, WIS 11, CHA 8
- Hitpoints: 110
- Saves: Fortitude 14, Reflex 15, Will 6
- AC: 25
- AB:
- Melee: +29/+24/+19/+14
- Ranged: +30/+25/+20/+15
- Damage:
- Melee: 1d6+11 slashing, critical 18-20/x2 (scimitar +5)
- Ranged: 1d6+5 piercing, critical 20/x3 (shortbow +5 with arrows +5)
- Skills: Concentration 23, Hide 1, Move Silently 23, Parry 23, Taunt 23, Intimdidate 5, Survival 23
- Feats: Quick to Master, Skilled, Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Tower Shield Proficiency, Weapon Proficience (creature), Weapon Proficiency (simple), Weapon Proficiency (martial), Dodge, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Knockdown, Mobility, Point Blank Shot, Power Attack, Toughness, Weapon Finesse, Improved Critical (shortsword), Weapon Focus (shortsword), Greater Weapon Focus (shortsword), Weapon Specialization (shortsword), Power Critical (shortsword), Improved Initiative, Spring Attack, Track, Dash
- Ranger: Favored Enemy (Goblinoids, Orcs, Reptilian humanoids), Animal Companion (badger), Combat Style: Two-Weapon Fighting, (improved) Woodland Stride, Swift Tracker, Evasion
- Prepared spells:
- Level 1: Cure Light Wounds
- CR 20
Notes[]
- Archer's feats are a mess - 5 feats wasted on shortsword despite using shortbow+scimitar. Heavy armor blocks his Combat Style, so he took 3 two-weapon fighting feats normal way, only to forget to actually take a second weapon. Weapon Finesse is pointless as well.
Notes[]
- Just like regular gnolls, Academy elite guards are considered humans, for some reason.
- Unlike regualr gnolls, they lack Darkvision.