2DA is the abbreviation for "Two Dimensional Array", a text file that contains data the game needs in order to handle some aspect of its functions. 2DAs are very easy to edit*, the only requirement is a simple text editor, such as Notepad. The only things to do are changing the content, saving the changes into the Overridefolder, and firing up the game to see the results. 2DAs originated from Infinity Engine games like Baldur's Gate.
For specific technical information on the file format of 2da files, see the official documentation located here: http://nwn.bioware.com/developers/Bioware_Aurora_2DA_Format.doc
Warnings[edit | edit source]
- Tabs should be converted into spaces. (Alurihl: NWN2 reads 2DA with Tab separator!!!)
- Columns are not essential, but help reading the file; The only requirement is a space between fields.
- Spaces can be included into a string by enclosing them with quotation marks (" "), avoiding the requirement of a StringRef to a TLK.
- Leaving a field blank using multiple spaces is not recognized correctly, use **** to note a field as blank.
LABEL STRINGREF MODEL 745 Creature 46656 c_creature 746 "Some Creature" **** c_somecreature 747 Some_OtherCreature 46657 c_othercreature
- 2DA changes are based server sided. Custom changes to 2DAs are overridden by the server in a multiplayer session.
- 2DA hakpacks override 2DAs in the Override folder.
Server side override and hakpack override based on speculation
List of 2DAs[edit | edit source]
|ambientmusic.2da||Defines music used in game..|
|appearance.2da||Defines character models and assigns them to a number.|
|baseitems.2da||Defines items used in game.|
|chargenclothes.2da||List of clothes that the class wears after the character creation|
|classes.2da||Defines character classes and their tablefiles.|
|cls_atk_*.2da||Base Attack Bonus of the class|
|cls_bfeat_*.2da||List of how many bonus feats the class takes at each level. Fighters are a good example of a class with bonus feats|
|cls_feat_*.2da||List of which feats the class can learn|
|cls_savthr_*.2da||Base Saving Throws the class gets at each level|
|cls_spgn_*.2da||Number of available spells for class/spell|
|cls_spkn_*.2da||Number of spells knew for class/spellincantesimo|
|cls_spon_*.2da||List of Spontaneous Spells of the class by level|
|cls_pres_*.2da||Prerequisites for a Prestige Class|
|domains.2da||List of Domains|
|feat.2da||Defines all feats, their requirements and what they do|
|nx2_crafting.2da||NX2-SoZ Crafting Recipes|
|nx2_enchanting.2da||NX2-SoZ Enchanting Recipes|
|packages.2da||Starting packages. List of what a class has in the inventory, suggested skills, feats and so on for the class (each line is a 'model'). Links the pack*.2da files below into a single package.|
|packeq*.2da||Base objects in the PC's inventory when created|
|packft*.2da||Suggested feats for the class|
|packsk*.2da||Suggested skills for the class|
|packsp*.2da||Suggested spells for the class|
|skills.2da||Skills used in-game|
|spells.2da||Spells used in-game|
|soundset.2da||Voice sets used in-game|
|spellschools.2da||List of Schools of Magic|
|racialtypes.2da||Defines races and their tablefiles|
|racialsubtypes.2da||Defines subraces and their tablefiles|
|des_crft_drop.2da||Defines the set of droppable crafting items|
|des_treas_items.2da||lists all the special items|
|des_treas_gold.2da||"Gold" treasure table|
More 2DAs do exist, but these are the most essential ones for characters.