Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!When a [[character]] contracts a '''disease''' -- by being injured by a contaminated attack (such as a [[mummy]]'s slam attack, which can transmit [[mummy rot]]), touches an [[item]] smeared with diseased matter, or consumes disease-tainted food or drink -- he must make an immediate [[Fortitude]] [[saving throw]]. If he succeeds, the disease has no effect -- his immune system fought off the infection. If he fails, he takes [[damage]] after an incubation period. Once [[per day]] afterward, he must make a successful Fortitude saving throw to avoid repeated damage. Two successful saving throws in a row indicate that he has fought off the disease and recovers, taking no more damage. Diseases have various symptoms and are spread through a number of vectors. Use of the [[Heal (skill)|Heal]] skill will remove the disease upon a successful [[DC]] check of 15. However, it will not remove any ability score damage resulting from the disease's effect.  Recuperative spells are needed to repair ability score damage caused by disease. Ability score drains caused by disease are only cured by a (lesser or better) Restoration spell or Cure Disease. Resting does nothing for it. [[Category:Effects]] [[Category:Diseases| ]] Summary: Please note that all contributions to the NWN2Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://nwn2.fandom.com/wiki/Disease"