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NWN2Wiki
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Tomb Guardian
Gilded Armor
Greater Visage of the Deity
Darkvision
Low-Light Vision
Reduce Animal
Reduce Person, Greater
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Warlock
Swashbuckler
Crossroad Keep
Weapon Master
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Control Undead
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==Bug Notes== #This spell will dispel [[invisibility]]/[[etherealness]]. This is inconsistent with Dominate/[[Charm Person|Charm]] Person-Monster spells, which are performed covertly, as they should be and do not dispel invisibility. # The effect of this spell is actually [[w:c:nwn2:Dominate_(effect)|domination]], although this isn't noted in the description. The problem here is that undead are normally immune to domination, which causes problems if you create a savegame while a dominated undead is in the party. When you load the savegame, the dominated associate will become so ''permanently''. While this can be advantageous in that some undead make for powerful (and likely unwitting) companions, there will be no way to rid yourself of them other than through the debug console or causing the dominated associate to die - usually in battle. Therefore, unless you want one (or more, as there's no limit to the number you may acquire in this manner) around for a while, it's advisable not to save your game with a dominated undead opponent. #You also get the message "Immune to Dominate" in the message window. To fix, replace EffectDominated by EffectCutsceneDominated in NW_S0_ConUnd.nss and recompile the spell script. However, EffectCutsceneDominated doesn't work the same way - it ignores harmful spells cast on target, so the dominated associate will not be undominated if you use Turn Undead and turn it (will be undominated with standard EffectDominated, because the domination effect is always removed when the target is signalled a harmful event originating from their master's faction). #Line 52: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions. #Line 62: Although the effects all have a 1.0 delay (the save and the application of effects) the resist spell line doesn't.
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