INVENTORY SLOT *

int   INVENTORY_SLOT_HEAD      = 0; int   INVENTORY_SLOT_CHEST     = 1; int   INVENTORY_SLOT_BOOTS     = 2; int   INVENTORY_SLOT_ARMS      = 3; int   INVENTORY_SLOT_RIGHTHAND = 4; int   INVENTORY_SLOT_LEFTHAND  = 5; int   INVENTORY_SLOT_CLOAK     = 6; int   INVENTORY_SLOT_LEFTRING  = 7; int   INVENTORY_SLOT_RIGHTRING = 8; int   INVENTORY_SLOT_NECK      = 9; int   INVENTORY_SLOT_BELT      = 10; int   INVENTORY_SLOT_ARROWS    = 11; int   INVENTORY_SLOT_BULLETS   = 12; int   INVENTORY_SLOT_BOLTS     = 13; int   INVENTORY_SLOT_CWEAPON_L = 14;  Creature Slots int   INVENTORY_SLOT_CWEAPON_R = 15;  Creature Slots int   INVENTORY_SLOT_CWEAPON_B = 16;  Creature Slots int   INVENTORY_SLOT_CARMOUR   = 17;  Creature Slots