Divine Dragon Pal(9),Sor(1),RDD(10),DC(10)

Description
This is a representation of the basic divine dragon style build that has become common. The idea is to use Red Dragon Disciple levels to boost strength high enough so that Epic Divine Might can be taken immediately at level 21. The build is also intended to be nearly invincible in combat, and it does this well, which is probably why it seems to be so common.

Strengths:

- Epic Divine Might right at level 21.

- Damage potential is huge thanks to EDM.

- AC is also good thanks to Divine Shield, full plate, and a heavy shield.

- Saving throws are boosted by charisma, spellcraft, and DC levels. With Epic resilience, you automatically succeed at most saving throws.

- Hit point total is also very high.

- You can use Epic Divine Might, Divine Shield, and Divine Wrath, although you'd never need all at once.

- Divine Champion bonus feats usually suck, but can at least be applied to epic feats

- Your Lore skill is ignored after qualifying for RDD, but you still have the Identify spell from your sorcerer level.

- Sorcerer also gives you True Strike, which can be used in a pinch to boost AB.

- Starts strong, ends strong.

Weaknesses:

- Your BAB is a little lower than a normal melee character, which means your Attack is lower.

- Your BAB being lower also means you don't get your fourth attack per round until level 20, and your sixth attack per round until level 30.

Character Creation
Race: Aasimar

Classes: Paladin 9 / Sorcerer 1 / Red Dragon Disciple 10 / Divine Champion 10

Alignment: Lawful Good (at least at the beginning)

Saving throws are represented with no equipment and without the additional +6 from Spellcraft, since it only applies to saves versus spells.

Final HP: 524

This is with your beetle familiar summoned. He only adds 30 HP, and since your HP is already so high, you really don't need to ever summon him.

Final AC: 36

This AC is with a mundane full plate and heavy shield while using Divine Shield with only base charisma. The calculation is 10 (base), 1 (dexterity), 1 (tumble), 1 (Armor Skin), 4 (RDD), 8 (full plate), 2 (heavy shield), 1 (Luck of Heroes), 8 (divine shield). Your touch attack AC is 10+1+1+1+8=21.

In the end of the Mask of the Betrayer expansion, you can easily have items that will bring your AC to about double this value, and so even bothering to use divine shield will only be useful because it improves your touch AC.

Character Progression Table
As a final note, this build also works well with human as the race. Take the Great Smiting feat as your Quick to Master bonus feat, and replace Epic Toughness +60 and +90 with two uses of Great Smiting. To qualify for Epic Divine Might, you will also have to switch the first two strength increases into charisma increases. Figure out somewhere useful to stick the extra skill points, or just drop Intelligence to 10 and stick the points in Wisdom or something.