EffectAreaOfEffect

// Create an Area Of Effect effect in the area of the creature it is applied to. // If the scripts are not specified, default ones will be used. // You can also specify a tag for the effect object that will be created when // the effect is applied. // Brock H. - OEI 04/21/06 -- Added sEffectTag - this is a tag which will // be set on the spawned AoE object, so that it can be accessed later. effect EffectAreaOfEffect(int nAreaEffectId, string sOnEnterScript="", string sHeartbeatScript="", string sOnExitScript="", string sEffectTag="" );