SetPlaceableIllumination

// Set the status of the illumination for oPlaceable. // - oPlaceable // - bIlluminate: if this is TRUE, oPlaceable's illumination will be turned on. //  If this is FALSE, oPlaceable's illumination will be turned off. // Note: You must call RecomputeStaticLighting after calling this function in // order for the changes to occur visually for the players. // SetPlaceableIllumination buffers the illumination changes, which are then // sent out to the players once RecomputeStaticLighting is called. As such, // it is best to call SetPlaceableIllumination for all the placeables you wish // to set the illumination on, and then call RecomputeStaticLighting once after // all the placeable illumination has been set. // * If oPlaceable is not a placeable object, or oPlaceable is a placeable that //  doesn't have a light, nothing will happen. void SetPlaceableIllumination(object oPlaceable=OBJECT_SELF, int bIlluminate=TRUE);