SetPanelButtonFlash

// Make the corresponding panel button on the player's client start or stop // flashing. // - oPlayer // - nButton: PANEL_BUTTON_* // - nEnableFlash: if this is TRUE nButton will start flashing. It if is FALSE, //  nButton will stop flashing. void SetPanelButtonFlash(object oPlayer, int nButton, int nEnableFlash);