SpawnSpellProjectile

// Brock H. - OEI 04/12/06 // Creates a projectile that uses effects values based on a spell. This does not actually do damage or have any combat impact, // it simply creates a visual effect. // Use PROJECTILE_PATH_TYPE_DEFAULT to use the pathing values for that spell void SpawnSpellProjectile( object oSource, object oTaget, location lSource, location lTarget, int nSpellID, int nProjectilePathType );