Master of a Few Forms D(28),M(2)

Description
The Master of a Few Forms is... well, just what his name implies. He has such a kinship to the land that an animal companion has chosen to permanently follow him. He can also summon other creatures at will. But his greatest power is that he can transform himself into a powerful guardian of the land. His forms may be few, but his powers are many. Able to still fully cast spells while transformed, he can smash and cast his way to victory.

Character Creation
Race: Half-Elf

Classes: Monk 2 / Druid 28

Alignment: Any Neutral


 * Your STR, DEX, and CON absolutely don't matter, because you'll always be fighting while wildshaped. That being said, in early levels of if you get stuck without it in later levels, you'll be glad you dropped INT and CHA to get rid of the negative numbers.
 * Your final saving throws, HP, and AC will vary greatly depending on which wildshape you use.

Strengths:

 * You in no way rely on equipment at all. This build is only slightly weaker with no equipment than it is fully clothed.  Real defenders of nature do it the natural way: naked!


 * Wildshape cannot be dispelled.


 * Same BAB as a full level 30 Druid, but with more power.


 * Hige wisdom, tumble of 30, and wildshape means high AC.


 * Huge wisdom, monk levels, high spellcraft, and good constitution (when wildshaped) mean good fortitude, great will, and decent reflex saving throws.

Weaknesses:

 * You completely and entirely rely on wildshape


 * Your most powerful forms (elemental) will not function with your animal-only buff spells.


 * Your total AB is fairly low.

- Owl's Insight - Barkskin - Premonition - Bull's Strength - Bear's Endurance - Cat's Grace - Storm Avatar
 * For full power, you need to cast the following at the start of every day:

You also need to cast the following when wildshaped, and they won't work in elemental forms: - Greater Magic Fang - Nature's Avatar

Needless to say, this takes a very long time and is very boring. You do end up with a lot of power, and most of them have a long enough duration (especially using Extend Spell) so that they simply will not wear off.