GetReputation

// Get an integer between 0 and 100 (inclusive) that represents how oSource // feels about oTarget. // -> 0-10 means oSource is hostile to oTarget // -> 11-89 means oSource is neutral to oTarget // -> 90-100 means oSource is friendly to oTarget // * Returns -1 if oSource or oTarget does not identify a valid object int GetReputation(object oSource, object oTarget);