SetCreatureTailType

// Sets the Tail type of the creature specified. // - nTailType (CREATURE_TAIL_TYPE_*) //     CREATURE_TAIL_TYPE_NONE //     CREATURE_TAIL_TYPE_LIZARD //     CREATURE_TAIL_TYPE_BONE //     CREATURE_TAIL_TYPE_DEVIL // - oCreature: the creature to change the Tail type for. // Note: Only two creature model types will support Tails. // The MODELTYPE for the part based (playable) races 'P' // and MODELTYPE 'T'in the appearance.2da void SetCreatureTailType(int nTailType, object oCreature=OBJECT_SELF)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile