SetSkyBox

// Changes the sky that is displayed in the specified area. // nSkyBox = SKYBOX_* constants (associated with skyboxes.2da) // If no valid area (or object) is specified, it uses the area of caller. // If an object other than an area is specified, will use the area that the object is currently in. void SetSkyBox(int nSkyBox, object oArea=OBJECT_INVALID)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile