AREA TRANSITION *

int AREA_TRANSITION_RANDOM         =   0; int AREA_TRANSITION_USER_DEFINED   =   1; int AREA_TRANSITION_CITY           =   2; int AREA_TRANSITION_CITY           =   2; int AREA_TRANSITION_CITY           =   3; int AREA_TRANSITION_CITY           =   4; int AREA_TRANSITION_CITY           =   5; int AREA_TRANSITION_CITY           =   6; int AREA_TRANSITION_CRYPT          =   7; int AREA_TRANSITION_CRYPT_01       =   7; int AREA_TRANSITION_CRYPT_02       =   8; int AREA_TRANSITION_CRYPT_03       =   9; int AREA_TRANSITION_CRYPT_04       =  10; int AREA_TRANSITION_CRYPT_05       =  11; int AREA_TRANSITION_DUNGEON_01     =  12; int AREA_TRANSITION_DUNGEON_02     =  13; int AREA_TRANSITION_DUNGEON_03     =  14; int AREA_TRANSITION_DUNGEON_04     =  15; int AREA_TRANSITION_DUNGEON_05     =  16; int AREA_TRANSITION_DUNGEON_06     =  17; int AREA_TRANSITION_DUNGEON_07     =  18; int AREA_TRANSITION_DUNGEON_08     =  19; int AREA_TRANSITION_MINES_01       =  20; int AREA_TRANSITION_MINES_02       =  21; int AREA_TRANSITION_MINES_03       =  22; int AREA_TRANSITION_MINES_04       =  23; int AREA_TRANSITION_MINES_05       =  24; int AREA_TRANSITION_MINES_06       =  25; int AREA_TRANSITION_MINES_07       =  26; int AREA_TRANSITION_MINES_08       =  27; int AREA_TRANSITION_MINES_09       =  28; int AREA_TRANSITION_SEWER_01       =  29; int AREA_TRANSITION_SEWER_02       =  30; int AREA_TRANSITION_SEWER_03       =  31; int AREA_TRANSITION_SEWER_04       =  32; int AREA_TRANSITION_SEWER_05       =  33; int AREA_TRANSITION_CASTLE_01      =  34; int AREA_TRANSITION_CASTLE_02      =  35; int AREA_TRANSITION_CASTLE_03      =  36; int AREA_TRANSITION_CASTLE_04      =  37; int AREA_TRANSITION_CASTLE_05      =  38; int AREA_TRANSITION_CASTLE_06      =  39; int AREA_TRANSITION_CASTLE_07      =  40; int AREA_TRANSITION_CASTLE_08      =  41; int AREA_TRANSITION_INTERIOR_01    =  42; int AREA_TRANSITION_INTERIOR_02    =  43; int AREA_TRANSITION_INTERIOR_03    =  44; int AREA_TRANSITION_INTERIOR_04    =  45; int AREA_TRANSITION_INTERIOR_05    =  46; int AREA_TRANSITION_INTERIOR_06    =  47; int AREA_TRANSITION_INTERIOR_07    =  48; int AREA_TRANSITION_INTERIOR_08    =  49; int AREA_TRANSITION_INTERIOR_09    =  50; int AREA_TRANSITION_INTERIOR_10    =  51; int AREA_TRANSITION_INTERIOR_11    =  52; int AREA_TRANSITION_INTERIOR_12    =  53; int AREA_TRANSITION_INTERIOR_13    =  54; int AREA_TRANSITION_INTERIOR_14    =  55; int AREA_TRANSITION_INTERIOR_15    =  56; int AREA_TRANSITION_INTERIOR_16    =  57; int AREA_TRANSITION_FOREST         =  58; int AREA_TRANSITION_FOREST_01      =  58; int AREA_TRANSITION_FOREST_02      =  59; int AREA_TRANSITION_FOREST_03      =  60; int AREA_TRANSITION_FOREST_04      =  61; int AREA_TRANSITION_FOREST_05      =  62; int AREA_TRANSITION_RURAL_01       =  63; int AREA_TRANSITION_RURAL_02       =  64; int AREA_TRANSITION_RURAL_03       =  65; int AREA_TRANSITION_RURAL_04       =  66; int AREA_TRANSITION_RURAL_05       =  67; int AREA_TRANSITION_WRURAL_01      =  68; int AREA_TRANSITION_WRURAL_02      =  69; int AREA_TRANSITION_WRURAL_03      =  70; int AREA_TRANSITION_WRURAL_04      =  71; int AREA_TRANSITION_WRURAL_05      =  72; int AREA_TRANSITION_DESERT_01      =  73; int AREA_TRANSITION_DESERT_02      =  74; int AREA_TRANSITION_DESERT_03      =  75; int AREA_TRANSITION_DESERT_04      =  76; int AREA_TRANSITION_DESERT_05      =  77; int AREA_TRANSITION_RUINS_01       =  78; int AREA_TRANSITION_RUINS_02       =  79; int AREA_TRANSITION_RUINS_03       =  80; int AREA_TRANSITION_RUINS_04       =  81; int AREA_TRANSITION_RUINS_05       =  82; int AREA_TRANSITION_CARAVAN_WINTER =  83; int AREA_TRANSITION_CARAVAN_DESERT =  84; int AREA_TRANSITION_CARAVAN_RURAL  =  85; int AREA_TRANSITION_MAGICAL_01     =  86; int AREA_TRANSITION_MAGICAL_02     =  87; int AREA_TRANSITION_UNDERDARK_01   =  88; int AREA_TRANSITION_UNDERDARK_02   =  89; int AREA_TRANSITION_UNDERDARK_03   =  90; int AREA_TRANSITION_UNDERDARK_04   =  91; int AREA_TRANSITION_UNDERDARK_05   =  92; int AREA_TRANSITION_UNDERDARK_06   =  93; int AREA_TRANSITION_UNDERDARK_07   =  94; int AREA_TRANSITION_BEHOLDER_01    =  95; int AREA_TRANSITION_BEHOLDER_02    =  96; int AREA_TRANSITION_DROW_01        =  97; int AREA_TRANSITION_DROW_02        =  98; int AREA_TRANSITION_ILLITHID_01    =  99; int AREA_TRANSITION_ILLITHID_02    = 100; int AREA_TRANSITION_WASTELAND_01   = 101; int AREA_TRANSITION_WASTELAND_02   = 102; int AREA_TRANSITION_WASTELAND_03   = 103; int AREA_TRANSITION_DROW_03        = 104; int AREA_TRANSITION_DROW_04        = 105;