Sparkling Duelist - F(2) W(8) D(10) EK(10)

Description
 Wizard 8 /Fighter 2 / Eldritch knight 10 / Duelist 10

The Sparkling Duelist is close to the Dueling Wizard, although I recpgnized that after finishing the build. It has developed from desire to play a Firegenasi, so the Wizard was a logical step because of the INT bonus. Depending on this you easy find the way to the Duelist and its carney defence.

Due to the high INT, the Drow Sniper is not only able to max out Hide, Move Silently, Spellcraft, Tumble and Intimidate but also sports one other maxed-out skill.

Compared to other archer builds, the big difference is the ability to hide herself and to inflict further damage with the death attack.

Pro
 * full level 9 caster
 * pretty high AC, due to the high INT
 * very good huddle fighter
 * 4 maxed out skills, many skill point left for other skills
 * high reflex save
 * no XP penalty

Con
 * needs buffs to be optimized
 * huddle should be prevent before the first Duelist Step
 * low fortitude save
 * unequiped a misfit in dialoge options

Why these Race and Classes?
A Firegenasi is the ideal race for the Sparkling Duelist, not only flavorwise: Fighter: Wizard: Duelist: Eldritch Knight:
 * The Firegenasi gets INT+2 bonus and a CHA -2 malus - INT is important, CHA can be "cloaked"
 * Prefered Class: Fighter. This allows for zero XP penalties with efficient class progression.
 * and of course the burnig cycle that is useful and gave the name to this build
 * high BAB progression
 * high HP
 * lots of feats
 * full level 9 casting
 * carney defence
 * Improved Reaction
 * Enhanced mobility, Elaborate parry and Deflect arrows
 * Grace and Flourish
 * Parry and Tumble are class skills
 * spellcasting beneficial class
 * Combat Casting and Skill Focus (Concentration) for free

Spells
(only the important ones) 1)Magic Weapon, Magic Missile, Identify, True Strike 2)Bear's Endurance, Cat's Grace, Knock, Fox's Cunning 3)Haste, Spiderskin, Keen Edge 4)Isaac's Lesser Missile Storm, Stoneskin, Doom (edit asap) 5)Firebrand, Lesser Mind Blank 6)Isaac's Greater Missile Storm, Stoneskin, Greater 7)Bigby's Grasping Hand, Ethereal Jaunt, Imunity 8)Create Greater Undead, Premonition 9)Etherealness, Mordenkainen's Disjunction

Skills
Final skill values (attribute modifications not included): Concentration(33), Spellcraft(30), Tumble(30), Parry(33), Between 15-20 : Disable device, Use magic device, Diplomacy, Bluff, Appraise, Craft alchemy !!dont waste points on Lock Picking, 'cause you got Knock for it

Variants
It is possible to trade some attribute points from INT to DEX, the carney D works pretty well with one or two points INT less That also includes the possiblity to trade "Gr.INT" into one or more other epic feats