Abilities

Attributes

 * Strength (STR) Strength measures muscles and physical power. [Affects Melee Attack, Melee Damage and Ranged Damage (if the ranged weapon is mighty), Encumberance weight]


 * Dexterity (DEX) Dexterity measures agility, reflexes and balance. [Affects AC (if armor does not restrict), Reflex saving throws, Ranged Attack, Melee Attack with Weapon Finesse Feat, and many skills]


 * Constitution (CON) Constitution represents health and stamina. [Affects Hit Points, Fortitude saving throws, and is used to determine endurance]


 * Intelligence (INT) Intelligence determines how well your character learns and reasons. [Affects skill points (if it is a positive modifier), Arcane (Wizard) spells, and if your INT is too low (below 9), your character acts mentally challenged]


 * Wisdom (WIS) Wisdom describes a willpower, common sence, perception and intuition. [Affects Will saving throws, Divine (Cleric, Druid, Paladin, Ranger, Blackguard & Spirt Shaman) spells, DC for Favored Soul, and also affects other things such as a monk's AC bonus]


 * Charisma (CHA)Charisma measures force of personality, persuasiveness, ability to lead, and physical attractiveness. [Affects many diplomatic skills (Persuade, etc) Arcane (Bard, Sorcerer, Favored Soul) spells, DC of Spirit Shaman and and also affects abilities such as turn undead]

Character Creation Attribute Point Buy System
In NWN2 you use the point buy system to determine your starting attributes. Each one starts with 8. The more points you put into an attribute, the more expensive it is to purchase.

Where base is the attribute total, cost is how many points to increase to next, total cost is how many points it takes to increase from 8. For example, if you want your character to have 18 strength, it will cost 16 points. If you want 16 strength it only costs 10 points!