SPELL *

//2006.oct.19 toolset.ver.1.0.780.0 int SPELL_ALL_SPELLS                       = -1;  // used for spell immunity. int SPELL_ACID_FOG                         = 0; int SPELL_AID                              = 1; int SPELL_ANIMATE_DEAD                     = 2; int SPELL_BARKSKIN                         = 3; int SPELL_BESTOW_CURSE                     = 4; int SPELL_BLADE_BARRIER                    = 5; int SPELL_BLESS                            = 6; int SPELL_BLESS_WEAPON                     = 537; int SPELL_BLINDNESS_AND_DEAFNESS           = 8; int SPELL_BULLS_STRENGTH                   = 9; int SPELL_BURNING_HANDS                    = 10; int SPELL_CALL_LIGHTNING                   = 11; //int SPELL_CALM_EMOTIONS = 12; int SPELL_CATS_GRACE                       = 13; int SPELL_CHAIN_LIGHTNING                  = 14; int SPELL_CHARM_MONSTER                    = 15; int SPELL_CHARM_PERSON                     = 16; int SPELL_CHARM_PERSON_OR_ANIMAL           = 17; int SPELL_CIRCLE_OF_DEATH                  = 18; //int SPELL_CIRCLE_OF_DOOM                   = 19; int SPELL_MASS_INFLICT_LIGHT_WOUNDS        = 19;    // JLR - OEI 08/23/05 -- Renamed for 3.5 int SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE   = 20; int SPELL_CLARITY                          = 21; int SPELL_CLOAK_OF_CHAOS                   = 22; int SPELL_CLOUDKILL                        = 23; int SPELL_COLOR_SPRAY                      = 24; int SPELL_CONE_OF_COLD                     = 25; int SPELL_CONFUSION                        = 26; int SPELL_CONTAGION                        = 27; int SPELL_CONTROL_UNDEAD                   = 28; int SPELL_CREATE_GREATER_UNDEAD            = 29; int SPELL_CREATE_UNDEAD                    = 30; int SPELL_CURE_CRITICAL_WOUNDS             = 31; int SPELL_CURE_LIGHT_WOUNDS                = 32; int SPELL_CURE_MINOR_WOUNDS                = 33; int SPELL_CURE_MODERATE_WOUNDS             = 34; int SPELL_CURE_SERIOUS_WOUNDS              = 35; int SPELL_DARKNESS                         = 36; int SPELL_DAZE                             = 37; int SPELL_DEATH_WARD                       = 38; int SPELL_DELAYED_BLAST_FIREBALL           = 39; int SPELL_DISMISSAL                        = 40; int SPELL_DISPEL_MAGIC                     = 41; int SPELL_DIVINE_POWER                     = 42; int SPELL_DOMINATE_ANIMAL                  = 43; int SPELL_DOMINATE_MONSTER                 = 44; int SPELL_DOMINATE_PERSON                  = 45; int SPELL_DOOM                             = 46; int SPELL_ELEMENTAL_SHIELD                 = 47; int SPELL_ELEMENTAL_SWARM                  = 48; int SPELL_BEARS_ENDURANCE                  = 49;	// JLR - OEI 07/11/05 -- Name changed from "Endurance" int SPELL_ENDURE_ELEMENTS                  = 50; int SPELL_ENERGY_DRAIN                     = 51; int SPELL_ENERVATION                       = 52; int SPELL_ENTANGLE                         = 53; int SPELL_FEAR                             = 54; int SPELL_FEEBLEMIND                       = 55; int SPELL_FINGER_OF_DEATH                  = 56; int SPELL_FIRE_STORM                       = 57; int SPELL_FIREBALL                         = 58; int SPELL_FLAME_ARROW                      = 59; int SPELL_FLAME_LASH                       = 60; int SPELL_FLAME_STRIKE                     = 61; int SPELL_FREEDOM_OF_MOVEMENT              = 62; int SPELL_GATE                             = 63; int SPELL_GHOUL_TOUCH                      = 64; int SPELL_GLOBE_OF_INVULNERABILITY         = 65; int SPELL_GREASE                           = 66; int SPELL_GREATER_DISPELLING               = 67; //int SPELL_GREATER_MAGIC_WEAPON             = 68; int SPELL_GREATER_PLANAR_BINDING           = 69; int SPELL_GREATER_RESTORATION              = 70; //int SPELL_GREATER_SHADOW_CONJURATION = 71; int SPELL_GREATER_SPELL_BREACH             = 72; int SPELL_GREATER_SPELL_MANTLE             = 73; int SPELL_GREATER_STONESKIN                = 74; int SPELL_GUST_OF_WIND = 75; int SPELL_HAMMER_OF_THE_GODS               = 76; int SPELL_HARM                             = 77; int SPELL_HASTE                            = 78; int SPELL_HEAL                             = 79; //int SPELL_HEALING_CIRCLE                   = 80; int SPELL_MASS_CURE_LIGHT_WOUNDS           = 80;    // JLR - OEI 08/23/05 -- Renamed for 3.5 int SPELL_HOLD_ANIMAL                      = 81; int SPELL_HOLD_MONSTER                     = 82; int SPELL_HOLD_PERSON                      = 83; int SPELL_HOLY_AURA                        = 84; int SPELL_HOLY_SWORD                       = 538; int SPELL_IDENTIFY                         = 86; int SPELL_IMPLOSION                        = 87; int SPELL_GREATER_INVISIBILITY             = 88;	// JLR - OEI 07/11/05 -- Name changed from "Improved Invis." int SPELL_INCENDIARY_CLOUD                 = 89; int SPELL_INVISIBILITY                     = 90; int SPELL_INVISIBILITY_PURGE               = 91; int SPELL_INVISIBILITY_SPHERE              = 92; int SPELL_KNOCK                            = 93; int SPELL_LESSER_DISPEL                    = 94; int SPELL_LESSER_MIND_BLANK                = 95; int SPELL_LESSER_PLANAR_BINDING            = 96; int SPELL_LESSER_RESTORATION               = 97; int SPELL_LESSER_SPELL_BREACH              = 98; int SPELL_LESSER_SPELL_MANTLE              = 99; int SPELL_LIGHT                            = 100; int SPELL_LIGHTNING_BOLT                   = 101; int SPELL_MAGE_ARMOR                       = 102; int SPELL_MAGIC_CIRCLE_AGAINST_CHAOS       = 103; int SPELL_MAGIC_CIRCLE_AGAINST_EVIL        = 104; int SPELL_MAGIC_CIRCLE_AGAINST_GOOD        = 105; int SPELL_MAGIC_CIRCLE_AGAINST_LAW         = 106; int SPELL_MAGIC_MISSILE                    = 107; int SPELL_MAGIC_VESTMENT                   = 546; //int SPELL_MAGIC_WEAPON                     = 109; int SPELL_MASS_BLINDNESS_AND_DEAFNESS      = 110; int SPELL_MASS_CHARM                       = 111; // int SPELL_MASS_DOMINATION = 112; int SPELL_MASS_HASTE                       = 113; int SPELL_MASS_HEAL                        = 114; int SPELL_MELFS_ACID_ARROW                 = 115; int SPELL_METEOR_SWARM                     = 116; int SPELL_MIND_BLANK                       = 117; int SPELL_MIND_FOG                         = 118; int SPELL_LESSER_GLOBE_OF_INVULNERABILITY  = 119;	// JLR - OEI 07/11/05 -- Name changed from "Minor ..." int SPELL_GHOSTLY_VISAGE                   = 120; int SPELL_ETHEREAL_VISAGE                  = 121; int SPELL_MORDENKAINENS_DISJUNCTION        = 122; int SPELL_MORDENKAINENS_SWORD              = 123; int SPELL_NATURES_BALANCE                  = 124;	// JLR - OEI 07/11/05 -- REMOVED int SPELL_NEGATIVE_ENERGY_PROTECTION       = 125;	// JLR - OEI 07/16/05 -- REMOVED int SPELL_NEUTRALIZE_POISON                = 126; int SPELL_PHANTASMAL_KILLER                = 127; int SPELL_PLANAR_BINDING                   = 128; int SPELL_POISON                           = 129; int SPELL_POLYMORPH_SELF                   = 130; int SPELL_POWER_WORD_KILL                  = 131; int SPELL_POWER_WORD_STUN                  = 132; int SPELL_PRAYER                           = 133; int SPELL_PREMONITION                      = 134; int SPELL_PRISMATIC_SPRAY                  = 135; int SPELL_PROTECTION__FROM_CHAOS           = 136; int SPELL_PROTECTION_FROM_ENERGY           = 137;	// JLR - OEI 07/11/05 -- Name changed from "Prot. from Elements" int SPELL_PROTECTION_FROM_EVIL             = 138; int SPELL_PROTECTION_FROM_GOOD             = 139; int SPELL_PROTECTION_FROM_LAW              = 140; int SPELL_PROTECTION_FROM_SPELLS           = 141; int SPELL_RAISE_DEAD                       = 142; int SPELL_RAY_OF_ENFEEBLEMENT              = 143; int SPELL_RAY_OF_FROST                     = 144; int SPELL_REMOVE_BLINDNESS_AND_DEAFNESS    = 145; int SPELL_REMOVE_CURSE                     = 146; int SPELL_REMOVE_DISEASE                   = 147; int SPELL_REMOVE_FEAR                      = 148; int SPELL_REMOVE_PARALYSIS                 = 149; int SPELL_RESIST_ENERGY                    = 150;	// JLR - OEI 07/11/05 -- Name changed from "Resist Elements" int SPELL_RESISTANCE                       = 151; int SPELL_RESTORATION                      = 152; int SPELL_RESURRECTION                     = 153; int SPELL_SANCTUARY                        = 154; int SPELL_CAUSE_FEAR                       = 155;	// JLR - OEI 07/11/05 -- Name changed from "Scare" int SPELL_SEARING_LIGHT                    = 156; int SPELL_SEE_INVISIBILITY                 = 157; //int SPELL_SHADES = 158; //int SPELL_SHADOW_CONJURATION = 159; int SPELL_SHADOW_SHIELD                    = 160; int SPELL_SHAPECHANGE                      = 161; int SPELL_SHIELD_OF_LAW                    = 162; int SPELL_SILENCE                          = 163; int SPELL_SLAY_LIVING                      = 164; int SPELL_SLEEP                            = 165; int SPELL_SLOW                             = 166; int SPELL_SOUND_BURST                      = 167; int SPELL_SPELL_RESISTANCE                 = 168; int SPELL_SPELL_MANTLE                     = 169; int SPELL_SPHERE_OF_CHAOS                  = 170; int SPELL_STINKING_CLOUD                   = 171; int SPELL_STONESKIN                        = 172; int SPELL_STORM_OF_VENGEANCE               = 173; int SPELL_SUMMON_CREATURE_I                = 174; int SPELL_SUMMON_CREATURE_II               = 175; int SPELL_SUMMON_CREATURE_III              = 176; int SPELL_SUMMON_CREATURE_IV               = 177; int SPELL_SUMMON_CREATURE_IX               = 178; int SPELL_SUMMON_CREATURE_V                = 179; int SPELL_SUMMON_CREATURE_VI               = 180; int SPELL_SUMMON_CREATURE_VII              = 181; int SPELL_SUMMON_CREATURE_VIII             = 182; int SPELL_SUNBEAM                          = 183; int SPELL_TENSERS_TRANSFORMATION           = 184; int SPELL_TIME_STOP                        = 185;	// JLR - OEI 08/09/05 -- REMOVED int SPELL_TRUE_SEEING                      = 186; int SPELL_UNHOLY_AURA                      = 187; int SPELL_VAMPIRIC_TOUCH                   = 188; int SPELL_VIRTUE                           = 189; int SPELL_WAIL_OF_THE_BANSHEE              = 190; int SPELL_WALL_OF_FIRE                     = 191; int SPELL_WEB                              = 192; int SPELL_WEIRD                            = 193; int SPELL_WORD_OF_FAITH                    = 194;