Parrying Wall-F(6),Dls(10),DD(10),M(2)

(by SLoTH_tobi)

This build is one that is designed to be an ultimate tank. It is almost hittable with high Parry and AC. Then when it does get hit, there is damage reduction and high HP to deal with.

Summary
DEX is the most important attribute (for AB, AC, and Parry), followed by WIS (for AC).

CON is useful for HP.

Only natural INT bonuses are not added (due to bug in Canny Defense).

STR and CHA are dump stats really (STR lets you carry more).

Pros
 * Very high Parry!
 * High BAB (29)
 * Many attacks (14 if hasted)
 * High Saves
 * High AC
 * 189 Skill Points in total
 * Free "Haste" from Duelist
 * Sneak Immune (level 14 Sneaker or below)
 * Does not lose AC when flat-footed from Uncanny Dodge.
 * No ECL
 * No XP penalty

Cons
 * Low damage output :-(

Skills:
 * 15 Spellcraft (+3 saves)
 * 30 Tumble (+3 AC)
 * 33 Spot (avoid Feint/see Rogues before they hit you!)
 * 141 Spare points!
 * If going Invisible Blade, then you'll want to max Bluff for Feint.

Build Explanation
Here I summarise why I chose the classes.

Fighter 6:
 * 3 Feats needed for Two-Weapon Defense / Fighting

Duelsit 10:
 * +10 Parry (from Duelist levels)
 * +3 AC (from INT)

Dwarven Defender 10:
 * Uncanny and Improved Uncanny Dodge!
 * +4 AC
 * 6/- Damage Reduction

Monk 2:
 * 1st Level for WIS dependant AC
 * 2nd level for Evasion