DoWhirlwindAttack

// Does a single attack on every hostile creature within 10ft. of the attacker // and determines damage accordingly. If the attacker has a ranged weapon // equipped, this will have no effect. // ** NOTE ** This is meant to be called inside the spell script for whirlwind // attack, it is not meant to be used to queue up a new whirlwind attack. To do // that you need to call ActionUseFeat(FEAT_WHIRLWIND_ATTACK, oEnemy) // - int bDisplayFeedback: TRUE or FALSE, whether or not feedback should be //  displayed // - int bImproved: If TRUE, the improved version of whirlwind is used void DoWhirlwindAttack(int bDisplayFeedback=TRUE, int bImproved=FALSE);