ItemPropertyDamageImmunity

// Returns Item property damage immunity. You must specify the damage type constant // (IP_CONST_DAMAGETYPE_*) that you want to be immune to and the immune bonus percentage // constant(IP_CONST_DAMAGEIMMUNITY_*). // NOTE: not all the damage types will work, use only the following: Acid, Bludgeoning, //      Cold, Electrical, Fire, Piercing, Slashing, Sonic. itemproperty ItemPropertyDamageImmunity(int nDamageType, int nImmuneBonus);