SetGlobalGUIVariable

// MAP 8/08/2008 // Sets global GUI variable, available to all UI screens as global:x // This can also be used to work with the new UI callback // UIRadialNode_OnInit_TestGlobalVar, which allows you to display/hide radial nodes // based on global variable values. // // oPlayer - player whose GUI will have the variable // nVarIndex - variable index, from 100 - 400 (values outside of this range will be ignored) // sVarValue - the value to set. void SetGlobalGUIVariable( object oPlayer, int nVarIndex, string sVarValue );