ItemPropertyMonsterDamage

// Returns Item property monster damage. You must specify the amount of damage // the monster's attack will do(IP_CONST_MONSTERDAMAGE_*). // NOTE: These can only be applied to monster NATURAL weapons (ie. bite, claw, //       gore, and slam). IT WILL NOT WORK ON NORMAL WEAPONS. itemproperty ItemPropertyMonsterDamage(int nDamage);