Inflict Moderate Wounds

Obsidian has not yet confirmed whether this spell is in NWN2.

3.5 Inflict moderate wounds
School: Necromancy

Caster level: Cleric 2, Blackguard 2

Components: V, S

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: Instantaneous

Saving throw: Will half; see text

Spell resistance: Yes; see text

When laying your hand upon a creature, you channel negative energy that deals 2d8 points of damage +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

External resources

 * NWNWiki:Inflict moderate wounds
 * d20 SRD Inflict Moderate Wounds