Trap

A trap is a hazard placed on the ground that will trigger an effect, harming whoever set it off. Traps, if detected with search mode, appear as an ominous red overlay in the area. A character can use set trap to place their own trap kits, or use disable device to disable to recover one set by opponents. The craft trap skill allows one to assemble trap kits.

Traps come in a number of varieties, generally by what type of damage it'll inflict:


 * Acid Splash Trap: Acid damage
 * Acid Blob Trap: Paralysis
 * Electrical Trap: Electricity feedback
 * Fire Trap: Fire damage
 * Frost Trap: Cold damage
 * Gas Trap: Poison gas
 * Holy Trap: Divine damage
 * Negative Energy Trap: Negative energy damage
 * Sonic Trap: Sonic damage
 * Spike Trap: Piercing spikes
 * Tangle Trap: Entagles

Traps have varying power levels, in ascending order: Minor, Average, Strong, and Deadly. They can also have other scripts or events set to them by a module maker, such as an alarm.