LevelUpHenchman

// Levels up a creature using default settings. // If successfull it returns the level the creature now is, or 0 if it fails. // If you want to give them a different level (ie: Give a Fighter a level of Wizard) //   you can specify that in the nClass. // However, if you specify a class to which the creature no package specified, //  they will use the default package for that class for their levelup choices. //  (ie: no Barbarian Savage/Wizard Divination combinations) // If you turn on bReadyAllSpells, all memorized spells will be ready to cast without resting. // if nPackage is PACKAGE_INVALID then it will use the starting package assigned to that class or just the class package int LevelUpHenchman(object oCreature, int nClass = CLASS_TYPE_INVALID, int bReadyAllSpells = FALSE, int nPackage = PACKAGE_INVALID);