SetFacing

// Cause the caller to face fDirection. // - fDirection is expressed as anticlockwise degrees from Due East. //  DIRECTION_EAST, DIRECTION_NORTH, DIRECTION_WEST and DIRECTION_SOUTH are //  predefined. (0.0f=East, 90.0f=North, 180.0f=West, 270.0f=South) //RWT-OEI 12/20/04 - If the last parameter is passed as TRUE, then the dialog //manager will not go trying to adjust the caller for the remainder of the //dialog. This lock is only in effect for the currently active dialog. void SetFacing(float fDirection, int bLockToThisOrientation = FALSE);