GetIsReactionTypeHostile

// Determine whether oSource has a Hostile reaction towards oTarget, depending // on the reputation, PVP setting and (if both oSource and oTarget are PCs), // oSource's Like/Dislike setting for oTarget. // Note: If you just want to know how two objects feel about each other in terms // of faction and personal reputation, use GetIsEnemy instead. // * Returns TRUE if oSource has a hostile reaction towards oTarget int GetIsReactionTypeHostile(object oTarget, object oSource=OBJECT_SELF);