Light of Heavens

Light of Heavens (female Lawful good Aasimar Divine champion) is a recruitable NPC.

"'This beautiful Aasimar stands tall with the confidence of one who has set their life to a higher purpose. The ghost lines of former battle wounds indicate that she is a seasoned warrior, but they do not detract from her comeliness.'"

Gameplay
Light of Heavens is the best and also the most difficult sergeant to recruit. She can be assigned to the following tasks and provide bonuses to Crossroad Keep's stats:
 * recruiting greycloaks = +25% recruitment rate
 * patrols = +10 to road and land security
 * special assignments = +2 outcome
 * training = -2 time required to train greycloacks, allows greycloak training to be the best of the best

Official Campaign
During the evacuation of Neverwinter, the PC bumps into the Light of Heavens in the Merchant District where she tries to get a feel of the PC. She challenges the PC to duel to test his/her resolve in the fight against the shadows. If the PC beats her, she leaves and tells the PC that she will challenge him/her two more times. The next encounter is at Port Llast where she reveals how she got the name "Light of Heavens". When she was born, the priests that delivered her exclaimed "light of heavens" and they decided to name her that. After the PC defeats her again, she leaves and makes her way to Crossroad Keep. At the keep, he final challenge awaits and if the PC bests her for a third time, she will offer her services as one of his/her sergeants. Later, if the PC also recruits Joy the dancer, it will be revealed that they are in fact twin sisters. Both sisters were raised by priests of Lathander and are determined to bring happiness and light to Faerûn. However their methods of doing so are radically different thus they went their seperate ways. Joy decided that dancing was the best way to bring happiness to people while Light of Heavens decided that fighting evil wherever they were was the best way swore and oath to serve as a Knight of Lathander. Her fate is unknown at the end of the campaign.