EffectSpellLevelAbsorption

// Create a Spell Level Absorption effect. // - nMaxSpellLevelAbsorbed: maximum spell level that will be absorbed by the //  effect // - nTotalSpellLevelsAbsorbed: maximum number of spell levels that will be //  absorbed by the effect // - nSpellSchool: SPELL_SCHOOL_* // * Returns an effect of type EFFECT_TYPE_INVALIDEFFECT if: //  nMaxSpellLevelAbsorbed is not between -1 and 9 inclusive, or nSpellSchool //  is invalid. effect EffectSpellLevelAbsorption(int nMaxSpellLevelAbsorbed, int nTotalSpellLevelsAbsorbed=0, int nSpellSchool=SPELL_SCHOOL_GENERAL );