TouchAttackMelee

// The caller will perform a Melee Touch Attack on oTarget // This is not an action, and it assumes the caller is already within range of // oTarget // * Returns 0 on a miss, 1 on a hit and 2 on a critical hit // // * UPDATE - Brock H - 08/16/05 - // * These return TOUCH_ATTACK_RESULT_MISS, TOUCH_ATTACK_RESULT_HIT, or TOUCH_ATTACK_RESULT_CRITICAL // int TouchAttackMelee(object oTarget, int bDisplayFeedback=TRUE);