ActionEquipMostDamagingRanged

// The creature will equip the range weapon in its possession that can do the // most damage. // If no valid range weapon can be found, it will equip the most damaging melee // weapon. // - oVersus: You can try to get the most damaging weapon against oVersus void ActionEquipMostDamagingRanged(object oVersus=OBJECT_INVALID);