SetPhenoType

// Sets the creature's PhenoType (body type) to the type specified. // nPhenoType = PHENOTYPE_NORMAL // nPhenoType = PHENOTYPE_BIG // nPhenoType = PHENOTYPE_CUSTOM* - The custom PhenoTypes should only ever // be used if you have specifically created your own custom content that // requires the use of a new PhenoType and you have specified the appropriate // custom PhenoType in your custom content. // SetPhenoType will only work on part based creature (i.e. the starting // default playable races). void SetPhenoType(int nPhenoType, object oCreature=OBJECT_SELF)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile