LockCameraDirection

// Locks the player's camera direction to its current direction, // or unlocks the player's camera direction to enable it to move // freely again. // Stops the player from being able to rotate the camera direction. // - oPlayer: A player object. // - bLocked: TRUE/FALSE. void LockCameraDirection(object oPlayer, int bLocked=TRUE)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile