Favored Enemy

Favored enemy is a ranger ability.

=Favored enemy 3.5 Rules= At 1st level, a ranger may select a type of creature from among those given on the below list. The ranger gains a +2 bonus on bluff, listen, sense motive, spot, and survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the list. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.

=Favored enemy choices= Type (Subtype)
 * Aberration
 * Animal
 * Construct
 * Dragon
 * Elemental
 * Fey
 * Giant
 * Humanoid, (aquatic, dwarf, elf, goblinoid, gnoll, gnome, halfling, human, orc, reptilian)
 * Magical beast
 * Monstrous humanoid
 * Ooze
 * Outsider (air, chaotic, earth, evil, fire, good, lawful, native, water)
 * Plant
 * Undead
 * Vermin

=Pre-release notes=
 * The following NWN2 forum topic lists the favored enemy bonuses as seen at Gen Con.
 * Favored Enemy: At 1st level, a ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on bluff, listen, spot, and taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses.
 * The progression of the bonuses for favored enemies matches the one in NWN and is not selectable as in the 3.5 Rules.