ActionCastSpellAtLocation

// Cast spell nSpell at lTargetLocation. // - nSpell: SPELL_* // - lTargetLocation // - nMetaMagic: METAMAGIC_* // - bCheat: If this is TRUE, then the executor of the action doesn't have to be //  able to cast the spell. // - nProjectilePathType: PROJECTILE_PATH_TYPE_* // - bInstantSpell: If this is TRUE, the spell is cast immediately; this allows //  the end-user to simulate //  a high-level magic user having lots of advance warning of impending trouble. void  ActionCastSpellAtLocation(int nSpell, location lTargetLocation, int nMetaMagic=METAMAGIC_ANY, int bCheat=FALSE, int nProjectilePathType=PROJECTILE_PATH_TYPE_DEFAULT, int bInstantSpell=FALSE);