Crippling Wind Ro(19),F(10),SD(1)

Description
Rogue 19 / Fighter 10 / Shadowdancer 1

The Crippling Wind

relies on sneak attack damage to quickly take down most foes, while avoiding most (if not all) damage

With Epic Precision, she can sneak attack any opponent in the game, and with Hide in Plain Sight, she can execute a sneak attack every 6 seconds. While not sneaking, she can use Expose Weakness to "soften up" her unfortunate targets. Perfect Two-Weapon Fighting also allows her to make 10 attacks per round: 5 in her main hand and 5 in her off-hand, both at full base attack bonus.

Her high INT score allows her to be a very strong utility rogue, able to handle just about any lock or trap, and maxed Tumble allows her an edge to avoiding damage in the rare situation where she fails. Fully trained in Use Magical Device, the Crippling Wind can use almost any item in the game, allowing her to perform as a backup spell caster (arcane and divine) through the use of scrolls, wands, and rods.

There is no XP-penalty due to multiclassing and ECL 1 is neglegible.

Unfortunately, she's a rather "ho-hum" (although useful -- this is where utility is handy) in early levels -- with the exception of Hide in Plain Sight, which she gets at CL8. She doesn't really start to shine until epic levels. However, at that point, she gets some really impressive abilities:


 * Epic Precision, Epic Prowess, and Perfect Two-Weapon Fighting insure she'll sneak attack (and hit) almost any enemy, this makes all but a few fights a 1 or 2 round affair.


 * Expose Weakness can bleed out enemies while she waits for her stealth timer to reset.


 * Epic Dodge makes her almost immune to damage: foes who are actually able to overcome her AC had better do it more than once per round, or she can simply ignore the damage!

When playing: hide, sneak, expose weakness, and repeat. The only buff you could ever need would be Haste, but 12 attacks per round would be almost unfair.

The only real disadvantage she has is the paltry 1d4 on her dual kukris. You'll be much more reliant on the sneak damage as your main damage dealer, with elemental enhancement providing a delicious gravy.

Character Creation
Race: Air Genasi

Classes: Rogue 19, Fighter 10, Shadowdancer 1

Alignment: Any

Why these classes/races?

Air Genasi


 * The Air Genasi gets DEX+2, INT+2 bonuses, where INT is useful (for skills) and DEX is critial.


 * Prefered Class: Fighter. This allows for no XP penalties.


 * WIS-2, CHA-2: The WIS-2 is inconvenient for a class with low Will saves. Charisma penalty hurts dialogue options but can be countered by skills and items.

Alternatives: Teifling

Rogue:


 * Level 10 for Crippling Strike Feat


 * Level 16 for Defensive Roll Feat (pre-req for Epic Dodge)

Fighter:


 * Level 10 for Epic Weapon Focus.

Shadowdancer


 * Level 1 for Hide in Plain Sight

Character Progression
(in progress)