DragonMaster Negotiator (Dual-Wield) F(12),Brd(1),RDD(10),WM(7)

Description
Fighter 12 / Bard 1 / Red Dragon Disciple 10 / Weapon Master 7

This is a dual wield adaptation of the DragonMaster Negotiator(credit where credit is due :))

Pro


 * Epic Overwhelming Critical Critical Range 15-20 x3


 * 12 attacks per round


 * Many high-level Skills 30+ (Spellcraft, Tumble, Use Magical Device)


 * Great Cleave


 * no buffs / rests needed for playing


 * Whirlwind Attack can be used against ethereal enemies


 * Spell resistance of 41


 * Greater crit chance due to high number of attacks per round

Con


 * no buffs (aside from Inspire Courage)


 * severe ECL(as I am using deep gnome for this build)


 * 20% multiclass xp penalty that starts early(level 8) and never goes away


 * lower attack and damage per attack as compared to the two handed DragonMaster Negotiator


 * Lack of hp


 * Diplo and UMD slightly affected by low charisma scores


 * miss out on Epic weapon specialization and Epic weapon focus, and Greater weapon specialization

Character Creation
Why these classes/races/weapon?

Deep Gnome


 * suggested due to the +5 dodge ac and +2 to all saves, with spell resistance

Alternatives:

An Air Genasi build would also be possible but will lose the spell resistance and dodge ac, and the +2 to all saves

Fighter:


 * Feats for Weapon Master


 * Epic Feats

Bard:


 * Inspire Courage, RDD prequisite

Red Dragon Disciple


 * Darkvision, Dragon Breath


 * Immunity to Fire, Immunity to Paralysis


 * Bonus Attributes

Weapon Master


 * Ki Damage, Ki Critical


 * Increased Multiplier

Weapon of Choice:


 * Short sword(1d6,19-20crit range, crit mutiplier x 2), light weapon, so does not need monkey grip to dual wield. Hand axe(20 to crit, crit mutiplier x 3)

Weapon Alternatives:


 * Hand axe(1d6, 20 to crit, crit mutiplier x 3) is also possible

Skill Progression
Basically following the DragonMaster Negotiator build, meeting the requirements for Lore-8, Initmidate -5, ,before the level swop to Red Dragon Disciple and Weapon Master. Also give also 6 for perform to compensate for the -3 charisma in order to use inspire courage.As Deep Gnome will have less skill points then human, remove appraise and additonal lore, to keep Use Magic Device, Tumble and Spellcraft maxed at all times.