ActionMoveAwayFromObject

// Cause the action subject to move to a certain distance away from oFleeFrom. // - oFleeFrom: This is the object we wish the action subject to move away from. //  If oFleeFrom is not in the same area as the action subject, nothing will //  happen. // - bRun: If this is TRUE, the action subject will run rather than walk // - fMoveAwayRange: This is the distance we wish the action subject to put //  between themselves and oFleeFrom // * No return value, but if an error occurs the log file will contain //  "ActionMoveAwayFromObject failed." void ActionMoveAwayFromObject(object oFleeFrom, int bRun=FALSE, float fMoveAwayRange=40.0f);