User talk:JackCorbae

First WikiPage!
Contemplating an attempt to build a NWN2 module. Trying to figure out how to obliterate the leveling/XP system because I don't like it! :) I don't like that fact that you could, in theory, camp out on a Goblin mound and slaughter the little suckers until you gain enough XP to level up ... and then "choose" a feat/skill/stat that has nothing to do with what you've done so far. If you sit on a mound slaughtering goblins the only skills or feats you should be able to select from might be Strength (from the swinging of the weapon) or Dex (if you picked them off with a bow) or maybe a favoured enemy feat from killing so many you have learned some inherent weakness! So what I'd like to do is scrap the class system completely, start the character of as a commoner or noble (or something) and make them role play their character choices. The only problem is ... I have no idea if it is even possible! :) --Jack 16:12, 21 February 2007 (PST)