SetTileSourceLightColor

// Set the source light color on the tile at lTileLocation. // - lTileLocation: the vector part of this is the tile grid (x,y) coordinate of //  the tile. // - nSourceLight1Color: TILE_SOURCE_LIGHT_COLOR_* // - nSourceLight2Color: TILE_SOURCE_LIGHT_COLOR_* void SetTileSourceLightColor(location lTileLocation, int nSourceLight1Color, int nSourceLight2Color);