GetCreatureTailType

// returns the Tail type of the creature specified. //     CREATURE_TAIL_TYPE_NONE //     CREATURE_TAIL_TYPE_LIZARD //     CREATURE_TAIL_TYPE_BONE //     CREATURE_TAIL_TYPE_DEVIL // returns CREATURE_TAIL_TYPE_NONE if used on a non-creature object, // if the creature has no Tail, or if the creature can not have its // Tail type changed in the toolset. int GetCreatureTailType(object oCreature=OBJECT_SELF)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile