Talk:Initiative

Proposed Iniitative description

Initiative

Before the start of a battle and after initiating a hostile action a character makes an initiative check. This initiative check is a Dexterity check and each character applies his or her Dexterity modifier to the roll. The highest initiative generally has first melee strike, then others may strike counting down from highest result to lowest. In the attacks that follow however, initiative is no longer relevant as the striking order is influenced by real time events.

Use

Automatic

Note

Initiative results are unknown and players see only their own initiative check and may only guess if they are successful. Other effects such as the number of attacks, creature speed and weapon reach may also influence first strike. Prior to initiative creatures may also be flat-footed and will lose their Dex modifier against ranged attacks.

D&D Note

NWN2 uses a hybrid of turn based and real time game play and such initiative only benefits the first melee strike of any encounter.

NWN2 Tip

In order for initiative to be successful, the attacking character must initiate combat and not delay in their action; As waiting for an attacking opponent will forfeit first strike. Due to the limitations of initiative, it is generally not recommended to take feats that improve initiative.

Gameplay

To avoid always losing first strike, characters may charge their opponent. Other methods to improve the effective of initiative is to combine with other feats such as quickly using Hide in Plain Sight after their first strike or quickly switching to Parry mode. However (with practise, default action hotkey) timed strikes with weapons of longer reach and or using stealth are more reliable methods of gaining first strike.

Otherworldly Whispers, will no longer behave like a hostile invocation (rolling initiative, putting character into combat stance, etc...). https://nwn2.wikia.com/wiki/Patch

Ragimund (talk) 09:54, November 8, 2018 (UTC)