EffectDamageResistance

// Create a Damage Resistance effect that removes the first nAmount points of // damage of type nDamageType, up to nLimit (or infinite if nLimit is 0) // - nDamageType: DAMAGE_TYPE_* // - nAmount // - nLimit effect EffectDamageResistance(int nDamageType, int nAmount, int nLimit=0);