SetReflexSavingThrow

// Set the Reflex saving throw value of the Door or Placeable object oObject. // - oObject: a door or placeable object. // - nReflexSave: must be between 0 and 250. void SetReflexSavingThrow(object oObject, int nReflexSave)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile