Magic Missile

While Obsidian has not yet confirmed the whether this spell is in NWN2, it is one of the more iconic spells.

3.5 Magic missile
Caster level: Sorcerer/wizard 1

School: Evocation [Force]

Components: V, S, M

Casting time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Save: None

Spell resistance: Yes

Area of effect/Target: Up to five creatures, no two of which can be more than 15 ft. apart

Duration: Instantaneous

Description:

A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.

The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.

For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.

NWN comparison

 * NWN only allowed a caster to target a single creature with this spell irrelevant of the number of missile created.

External resources

 * NWNWiki:Magic missile
 * d20 SRD Magic missile