EffectBeam

// Create a Beam effect. // - nBeamVisualEffect: VFX_BEAM_* // - oEffector: the beam is emitted from this creature // - nBodyPart: BODY_NODE_* // - bMissEffect: If this is TRUE, the beam will fire to a random vector near or //  past the target // * Returns an effect of type EFFECT_TYPE_INVALIDEFFECT if nBeamVisualEffect is //  not valid. effect EffectBeam(int nBeamVisualEffect, object oEffector, int nBodyPart, int bMissEffect=FALSE);