Redemption

Redemption is a PW from NWN that is set for immediate development in NWN2. The module has been in operation since 2003 and has a rich history to carry on into the new game. With any luck, the development team of Redemption will be ready for alpha/beta testing in a few months. Although the sequel module will follow the same history as Redemption, it will hopefully put more focus on roleplaying and a story-driven campaign.

A Brief History of Redemption (NWN)
Redemption started as a PW Action server focused on hack and slash action. It was originally based off a Text MUD by the same name, but over the months quickly diverged. Many characteristics common to Text MUDs are still present in the game, and will probably carry over ot NWN2, such as Recall Points, Who Lists, and Killer Flags. Redemption focused on Clan vs. Clan PvP with its three clans based loosely on three alignments (Eclipse for Good, Chimaera for Neutral, Kindred for Evil). It also featured server-wide quests run manually by DMs, and put more emphasis on the human touch over automated NPC scripts. Although roleplay was encouraged on Redemption, it was not at all enforced, nor ever significantly rewarded. It remains a hack and slash module. Redemption never used hakpaks.

Redemption Re-Imagined (NWN2)
The development team hopes to take the core of Redemption and transfer it to NWN2, since it was successful as is. Along with its good, hopefully the bad will be changed to good or replaced at the same time. Since NWN has been through a lot of changes (both of the development team and through two major expansion packs), the original Redemption suffered from chronic PvP balance issues and still does to this day. The new Redemption will have a much greater focus on automated (scripted) stories and roleplaying. Roleplay will be heavily encouraged and even rewarded, but not enforced as a server rule.

The highly successful Clan Hall system seen in Redemption is also being re-designed, where each Clan will now have control of their own "Base" or Town that will take on an even greater level of customization than the original. Clan structures are also being re-designed with a more structured hierarchy. The development team hopes to tone down the power level compared to the original Redemption as well, placing it somewhere between the Very High Magic of Redemption and the Moderate Magic default setting of a world like Faerun. Additionally, alignments will be strictly enforced in Redemption.