SetIsTemporaryFriend

// oSource will temporarily be friends towards oTarget. // bDecays determines whether the personal reputation value decays over time // fDurationInSeconds is the length of time that the temporary friendship lasts // Make oSource into a temporary friend of oTarget using personal reputation. // - oTarget // - oSource // - bDecays: If this is TRUE, the friendship decays over fDurationInSeconds; //  otherwise it is indefinite. // - fDurationInSeconds: This is only used if bDecays is TRUE, it is how long //  the friendship lasts. // Note: If bDecays is TRUE, the personal reputation amount decreases in size // over fDurationInSeconds. Friendship will only be in effect as long as // (faction reputation + total personal reputation) >= REPUTATION_TYPE_FRIEND. void SetIsTemporaryFriend(object oTarget, object oSource=OBJECT_SELF, int bDecays=FALSE, float fDurationInSeconds=180.0f);