SetPIckpocketableFlag

// Sets the Pickpocketable flag on an item // - oItem: the item to change // - bPickpocketable: TRUE or FALSE, whether the item can be pickpocketed. void SetPickpocketableFlag(object oItem, int bPickpocketable)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile