ActionCastSpellAtObject

// This action casts a spell at oTarget. // - nSpell: SPELL_* // - oTarget: Target for the spell // - nMetamagic: METAMAGIC_* // - bCheat: If this is TRUE, then the executor of the action doesn't have to be //  able to cast the spell. // - nDomainLevel: TBD - SS // - nProjectilePathType: PROJECTILE_PATH_TYPE_* // - bInstantSpell: If this is TRUE, the spell is cast immediately. This allows //  the end-user to simulate a high-level magic-user having lots of advance //  warning of impending trouble void ActionCastSpellAtObject(int nSpell, object oTarget, int nMetaMagic=METAMAGIC_ANY, int bCheat=FALSE, int nDomainLevel=0, int nProjectilePathType=PROJECTILE_PATH_TYPE_DEFAULT, int bInstantSpell=FALSE);