SetTrapOneShot

// Sets whether or not the trap is a one-shot trap // (i.e. whether or not the trap resets itself after firing). // - oTrapObject: a placeable, door or trigger // - nOneShot: TRUE/FALSE void SetTrapOneShot(object oTrapObject, int nOneShot=TRUE)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile