YATT

YATT - Yet Another Terrain Editor

Found at http://nwn2yatt.sourceforge.net/

Allows importing heightmap data into the NWN2 toolset. This lets designers use tools like Adobe Photoshop, scanned maps, and programs made to edit height maps such as Bryce.

Tutorial is here http://nwvault.ign.com/View.php?view=NWN2Tutorials.Detail&id=72

Now the basic way to use this program is to setup an area in photoshop. One of the most confusing things about this is determining where the live area is and the size of the image.

Basically start with the tile size of the area, which ranges between 4 and 32. Now the live area is in the middle, and the border is always outside of this of 8, and since it's on both sides you add 16 to the size. Each is 6 pixels across for heightmaps. ( The larger grids in terracoppa are actually 4 of these which are 24 across.)

=Heightmap (n is the size of the map in one direction ) (( n + 16 ) * 6) + 1

To get the live area drag guides in 48 pixels from the top, left, bottom and right.

=Textures and Colors Texture maps are the following (( n + 16 ) * 32)

To get the live area drag guides in 256 pixels from the top, left, bottom and right. ( if you use the same file, you can start with the texture file, and reduce it by 18.86% to get the size to about the heightmap size )