EffectDisappearAppear

// Create a Disappear/Appear effect. // The object will "fly away" for the duration of the effect and will reappear // at lLocation. // - nAnimation determines which appear and disappear animations to use. Most creatures // only have animation 1, although a few have 2 (like beholders) effect EffectDisappearAppear(location lLocation, int nAnimation=1);