Beginner's Cleric - Ro(2),F(2),Clr(16),SL(10)

Description
Rogue 2 / Fighter 2 / Cleric 16 / Stormlord 10

Many people start playing Neverwinter Nights 2 with little or no idea on how to

make a character. To help them out, I outline herein a primary Cleric build that

any Beginner can pick up and use, in any way he chooses.

Why I recommend Clerics for Beginners:


 * Clerics have no alignment retrictions, so you can play any way you wish without

worrying whether you can take the class at next level up.


 * Clerics scale well throughout the levels. They start and end strong.


 * Clerics can use Divine Magic, and therefore are suitable for learning the basics

of the rather different magic system that D&D uses.


 * As memorized casters, Clerics are more newbie friendly. Spontaneous casters like

the Favored soul and Sorcerer must pick which spells they are able to cast,

and if you do not know what you are doing, its quite easy to permanently screw up

your spell selection. Whereas Clerics automatically know all the appropriate

spells, the moment they hit a certain level.

Pros:


 * Level 30 caster level for maximum buff duration and Spell resistance/resistance

penetration


 * Solid Warrior with Cleric buffs and Stormlord Bonuses


 * Maxed UMD lets it use most gear that it wishes, and lets it cast Arcane spells

from scrolls and Wands.

Beginner specific Pros:


 * Alignment Free, can be used for Good / Evil / Lawful / Chaotic paths


 * Rogue gives unlocks all Conversation skill, and you have enough skill points to

max one skill of choice (I recommend Diplomacy for Good inclined characters, and

Bluff for those who prefer to be Evil).


 * Memorized Casters are more Newbie friendly

Cons:


 * This is a campaign build, and it probably won't beat most of the other PvP

orientated power builds.


 * It is reliant on Spears as its main weapon.

Character Creation
Race: Human

Alignment: Any

Cleric Domains

1. Time for Haste/Premonition

2. Plant for Barkskin

Stats

BAB: 1 + 2 + 12 + 7 = 22

Saves

Fort: 15 + 2 + 2 + 3 = 22 +2 Con

Will: 15 + 2 + 2 + 0 = 19 +4 Wis

Reflex: 15 + 2 + 0 + 0 = 17 +1 Dex

+6 against spells with Spellcraft

Overview
Feats

Character Feats

1. Luck of Heroes

1. Able Learner

3. Toughness (SL requirement)

6. Great Fortitude (SL requirement)

9. Extend Spell

12. Blind fight

15. Persistent Spell

18. Practiced Spellcaster: Cleric

21. Great Strength

23. Great Strength

25. Great Strength

27. Great Strength

29. One of Choice (Vampiric Feast Or Epic Prowess)

Fighter Bonus Feats

1. Weapon Focus: Spear (SL requirement)

2. Monkey Grip

Skills
With 14 Intelligence, and Human bonus skill points, this build gets approximately 5

skill points per level. The core 5 skills you should aim to max out are:


 * 1. Concentration


 * 2. Spellcraft


 * 3. Tumble


 * 4. UMD


 * 5. Convo skill of choice (I recommend Diplomacy for Good inclined characters, and

Bluff for those who prefer to be Evil)