Fighter

Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Of all the classes, the fighter has the best all around fighting capabilities (hence the name). Fighters are familiar with all the standard weapons and armours. In addition to general fighting prowess, each fighter develops particular specialities of his own. A given fighter may be especially capable with certain weapons; another might be trained to execute specific fancy manoeuvres. As fighters gain experience, they get more opportunities to develop their fighting skills. Thanks to their focus on combat manoeuvres, they can master the most difficult ones relatively quickly.

Alignment restrictions: none

Bonus feats
At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

The bonus feats are in addition to the feats every character gains from character progression.

List of Bonus Feats
(currently accurate with manual, plus additions from a thread on manual errata )
 * Blind-Fight
 * Combat Expertise
 * Disarm
 * Improved Disarm
 * Dodge
 * Mobility
 * Spring Attack
 * Improved Critical
 * Improved Parry
 * Improved Unarmed Strike
 * Deflect Arrows
 * Stunning Fist
 * Knockdown
 * Improved Knockdown
 * Point Blank Shot
 * Rapid Shot
 * Improved Rapid Shot
 * Power Critical
 * Power Attack
 * Improved Power Attack
 * Cleave
 * Great Cleave
 * Rapid Reload
 * Two-Weapon Fighting
 * Two-Weapon Defense
 * Improved Two-Weapon Defense
 * Improved Two-Weapon Fighting
 * Greater Two-Weapon Fighting
 * Weapon Finesse
 * Weapon Focus
 * Greater Weapon Focus
 * Weapon Specialization
 * Greater Weapon Specialization

NWN comparison

 * The Discipline skill that was created for NWN was removed in NWN2 and combat feats relating to it now function closer to 3.5 rules.
 * The Called Shot feat has been removed from the game and therefore from the bonus feat list.

3.5 Rules Comparison

 * The skills Climb, Handle Animal, Jump, Ride and Swim are not implemented in NWN2. Although Ride may be implemented in future.
 * The Parry skill was created by NWN and is not a feature of DnD 3.5. It has returned in NWN2 for the same reasons it was in NWN.

External resources

 * NWNWiki:Fighter