Talk:Craft Armor

I'm not sure about this, but it was my understanding that the base DC to craft an item was 10 and the modifiers presented are modifiers to the final DC required to craft the item (rather than requirements for base ranks in the skill). Thus, for a mithril heavy shield (for example), the DC to craft the item would be: 10 (base DC) +2 (for the base AC value of the item) +10 (for mithril) = DC22. Now, it's also possible that crafting checks use the "Take 10" rule. Basically, when you're not in a stressful situation (e.g. combat), you can forego an actual d20 roll and instead proceed as though you had rolled a 10. It enables you to perform tasks which are relatively simple for you to do without risk of failure, but without the chance for any particularly spectacular success either.

If this is the case, it means that the base DC for crafting is, essentially, ignored and the only thing you need to worry about are the modifiers to the roll. However, HOW you cover the remaining modifiers is irrelevant. Maybe you have a high Intelligence (the key attribute for the skill) which gives you a big modifier. Maybe you take a potion of Fox's Cunning to boost your Intelligence. Maybe you have an item which provides a bonus to your Craft skill. Maybe you have a bard using the Inspire Competence ability. Maybe it's a combination of these things. The point is that for our example you need to get to a +12 skill modifier combining all factors - not that you actually need 12 skill ranks in the skill (which is what the current text implies). 141.131.3.22 05:52, 28 February 2007 (PST)