Divine Ranger - Ra(21),Brd(2),RDD(4),BG(3)

The Divine Ranger is based on the simple premise of using combining the Ranger's multiple attacks, with the Bonus damage to each attack from Epic Divine Might. It relies partially on Wood Elf and RDD stat bonuses to meet the high requirements for Divine Might

21 Ranger / 2 Bard / 4 RDD / 3 Blackguard

Pros:

-Able to deal solid damage using Epic Divine Might

-12 attacks a round, best used with highly enchanted weapons

-Wide variety of Good Skills, and Inspire Competence +2

-High Saves and Evasion

Cons:

-Severe Multiple Alignment Dependency

-Epic Divine Might has limited uses a day

-Relatively Low HP

-Comparatively Low Strength means AB is not as good as pure warriors

-Stuck in Light Armor, with no Uncanny Dodge

BAB: 21 +1 +3 +3 = 28

+1 Inspire Courage

Saves:

Fort: 12 + 0 + 4 + 3 = 19

Will: 6 + 3 + 4 + 1 = 14 +2 wis bonus

Reflex: 12 + 3 + 1 + 1 = 17 +4 dex bonus

+6 from Dark Blessing (or more with +Cha equipment)

+6 against spells with Spellcraft

And Evasion

(Note: I am not sure of Epic Save progression. the saves listed for Ranger 21 are actually from Ranger 20)

Race: Wood-Elf

Alignment: Any Evil until Level 12

6 Str 14 +2 woodelf +4 RDD +2 Level Up = 22

4 Dex 12 +2 woodelf = 14 (+4 Cat's Grace = 18)

4 Con 12 -2 woodelf = 10

6 Int 14 -2 woodelf = 12

6 Wis 14

6 Cha 14 +5 level up +3 Great Cha = 22

Max HP

Note: If you are playing on High magic setting, and can ensure +Wis and +Dex equipment, then you may wish to use an alternative stat alloccation where you place more points in Str, Con, and Cha

10 Str 16 +2 woodelf +4 RDD +2 Level Up = 22

0 Dex 8 +2 woodelf = 10 (+8 Dex Equipment = 18)

6 Con 14 -2 woodelf = 12

6 Int 14 -2 woodelf = 12

0 Wis 8 (+6 Wis equipment = 14)

10 Cha 16 +5 level up +3 Great Cha = 22

Overview of Feats:

1. Luck of heroes

3. Able Learner (For Bard Skills)

6. Power Attack (BG & Divine Might Requirement)

9. Cleave (BG requirement) OR

12. Divine Might (must take on Blackguard 3)

15. Practiced Caster Ranger

18. Blindfight

21. Great Cha

23. Great Cha

25. Bane of Enemies OR Epic Prowess

27. Great Cha

29. Epic Divine Might

This gives full ranger spellcasting(Barkskin and Curse of Impensing Blades), 5 favored Enemies and Bane of Enemies, 12 attacks a round with high BAB. The favoured enemies you choose will depend on the particular setting you plan to use this. Using Epic Divine Might adds 12 damage for 12 rounds to each attack. Get +8 Cha equipment to boost this to +20 damage per attack. However, you are limited to Light armor, and you need to rely on Cat's Grace or equipment to boost your Dex.

Skills:

With Bard and Able Learner, this has a wide variety of useful skills.

Total Skill points: 7*(23+3) + 3*7 = 182 + 21 = 203

You need:

3 Perform for Inspire courage/competence

5 Hide for Blackguard

8 Lore for RDD

Total: 16

Leftover Points: 187/33 ~5.667 Skills

There are 4 Key skills that are a 'must-have':

1. Concentration (for Spell Casting)

2. Tumble (+3 to AC by level 27)

3. UMD (For better Gear, and to cast from scrolls)

4. Spellcraft (for better saves against spells)

This leaves approximately enough points to max out 1 extra class skill, and have some left over to either max out a cross-class skill, or else to put into a 'dump' class skill (something which is useful, but which you don't need to max out). Your extra skills will depend on the Setting: Convo skills for Campaigns, or whatever else for PWs.

On PWs, I would recommend your putting some points in Spot to protect against Bluff, and as a counter measure to stealth. Alternatively, split the extra skill points between Hide and Move, so that you can sneak around, and take advantage of Hide in Plain Sight.

If you don't need the the 1 skill point per level, than transfer 2 points from Int to Con, for more HP.

Levelling overview:

1- Bard 1: Luck of Heroes

2- Ranger 1:

3- Ranger 2: Able Learner, 2 WF style

4- Ranger 3: +1 Str

5- Ranger 4:

6- Ranger 5: Power Attack

7- Ranger 6:

8- Ranger 7: +1 Str

9- Ranger 8: Cleave

10- Blackguard 1:

11- Blackguard 2:

12- Blackguard 3: Divine Might, +1 Cha

13- Ranger 9:

14- Ranger 10:

15- Ranger 11: Practiced Caster Ranger

16- Ranger 12: +1 Cha

17- Ranger 13:

18- Ranger 14: Blind Fight

19- Ranger 15:

20- Ranger 16: +1 Cha

21- Ranger 17: Great Cha

22- Ranger 18:

23- Ranger 19: Great Cha

24- Ranger 20: +1 Cha

25- Ranger 21: Bane of Enemies OR Epic Prowess

26- RDD 1:

27- RDD 2: Great Cha

28- RDD 3: +1 Cha

29- RDD 4: Epic Divine Might

30- Bard 2:

Notes: Grabbing 2 Str points early on makes your life easier. You need Ranger 21 by level 25 or 27 to grab Bane of Enemies.