Chris Jones

Chris Jones, Technical Director - Chris began his programming career in the game industry on a number of Interplay’s Star Trek titles and assisted in the creation and maintenance of a multi-OS windowing and resource system called GNW. His time at Interplay culminated with him being the Senior Programmer on Fallout responsible for much of the engine architecture and optimizations. After Fallout, Chris left Interplay to join Troika during which time he architected the engine used to complete Arcanum. After Arcanum, Chris returned to Black Isle and shortly after became the Lead Programmer for the Baldur’s Gate 3 project and was responsible for re-architecting the engine and building a solid programming team.