SetScale

//RWT-OEI 01/14/08 //Change the scale of an object. This doesn't apply a scale effect like //the EffectSetScale function is used for, but rather changes the base //scale of the target. If the target object has any SetScale effects //on it, the end result is likely to be different than the values set //with this. // - oObject - Must be creature or placeable. // - fX, fY, fZ - The 3 scales to set void SetScale( object oObject, float fX, float fY, float fZ );