Character Background

You can only Select ONE (1) of these ONLY during Character Creation ~ Choose wisely.


 * Bully: "Whether through size, confidence, or a sinister appearance, you've always been able to provoke people into doing what you want. When things went wrong, you were tough enough to give as good as you got. Your fearsome presence often lends an unpleasant edge to even friendly conversations."
 * Prerequisite: Strength 10+
 * Effects: +1 Fortitude saving throws, +1 Intimidate, -1 Bluff, -2 Diplomacy.


 * Devout: "You have always had strong faith and it's obvious to everyone around you. Your beliefs give you great mental strength, but you can be stubborn and hot-headed in conversations."
 * Prerequisite: Wisdom 10+
 * Effects: +1 Will saving throws, +1 Concentration, -1 Diplomacy, -1 Bluff.


 * Farmer: "Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn't leave much time for fancy learning."
 * Prerequisite: None
 * Effects: +1 Survival, +1 Spot, -2 Lore


 * Flirt / Ladies' Man: "More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough."
 * Prerequisite: Charisma 12+
 * Effects: +1 Listen, +1 Diplomacy, -2 Intimidate


 * Militia: "Strict training in the militia gave you excellent discipline, but your spirit was broken as you were forced to rise, march, and fight at the command of superiors."
 * Prerequisite: Base attack bonus +1
 * Effects: +2 Parry, +1 Craft armor, +1 Craft weapon, -2 Will saving throws


 * Natural Leader: "You were always watching out for others and trying to help them do their best. Your tendency to always keep an eye on everyone else causes you to neglect your own safety at times."
 * Prerequisite: Charisma 10+
 * Effects: +1 to companions' attack rolls, -1 to your Saving throws.


 * Tale Teller: "From a young age, you learned that you could command attention and friendship with your tall tales. You become so wrapped up in your imagination that sometimes it's hard to focus on other matters."
 * Prerequisite: Charisma 10+
 * Effects: +1 Lore, +1 Bluff, -2 Concentration


 * Troublemaker: "Boredom or malice led you to play a variety of tricks on people and consequently get into trouble. Curiosity always got the best of you, and you had difficulty resisting temptation."
 * Prerequisite: Dexterity 10+
 * Effects: +1 Reflex saving throws, +1 Set trap, +1 Sleight of hand, -2 Will saving throws


 * Wild Child: "In your youth, you were a free spirit, often left to wander and explore on your own. Your limited contact with others has left you unaware of the accepted value or significance of many things."
 * Prerequisite: Dexterity 10+
 * Effects: +1 Survival, +1 Tumble, +1 Hide, +1 Move Silently, -2 Lore, -2 Appraise


 * Wizard's Apprentice: "Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered."
 * Prerequisite: Sorcerer, Wizard, or Bard class
 * Effects: +1 Spellcraft, +1 Lore, +1 Craft alchemy, -1 Spot, -1 Fortitude saving throws

NOTE: Saving throws are NOT Skills, Therefore are more Valuable to Keep.