ItemPropertyDamageBonusVsRace

// Returns Item property damage bonus vs. specific race. You must specify the // racial group constant(IP_CONST_RACIALTYPE_*) and the damage type constant // (IP_CONST_DAMAGETYPE_*) and the amount of damage constant(IP_CONST_DAMAGEBONUS_*). // NOTE: not all the damage types will work, use only the following: Acid, Bludgeoning, //      Cold, Electrical, Fire, Piercing, Slashing, Sonic. itemproperty ItemPropertyDamageBonusVsRace(int nRace, int nDamageType, int nDamage);