LockCameraDistance

// Locks the player's camera distance to its current distance setting, // or unlocks the player's camera distance. // Stops the player from being able to zoom in/out the camera. // - oPlayer: A player object. // - bLocked: TRUE/FALSE. void LockCameraDistance(object oPlayer, int bLocked=TRUE)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile