ItemPropertyOnMonsterHitProperties

// Returns Item property Monster on hit apply effect property. You must specify // the property that you want applied on hit. There are some properties that // require an additional special parameter to be specified. The others that // don't require any additional parameter you may just put in the one. The // special cases are as follows: //     ABILITYDRAIN:nSpecial is the ability to drain. //                  constant(IP_CONST_ABILITY_*) //     DISEASE     :nSpecial is the disease that you want applied. //                  constant(DISEASE_*) //     LEVELDRAIN  :nSpecial is the number of levels that you want drained. //                  integer between 1 and 5. //     POISON      :nSpecial is the type of poison that will effect the victim. //                  constant(IP_CONST_POISON_*) //     WOUNDING    :nSpecial is the amount of wounding. //                  integer between 1 and 5. // NOTE: Any that do not appear in the above list do not require the second //      parameter. // NOTE: These can only be applied to monster NATURAL weapons (ie. bite, claw, //       gore, and slam). IT WILL NOT WORK ON NORMAL WEAPONS. itemproperty ItemPropertyOnMonsterHitProperties(int nProperty, int nSpecial=0);