Talk:Manyshot

Okay... maybe I'm a bit obtuse, but what's the point of this feat? The only thing I can think of is for those occassions when you think you can defeat your opponent in one round, but don't want to risk any counter-attacks during the round's "flurries", or against an enemy spellcaster, the multiple strikes from Manyshot all add up to make the DC for the caster's concentration check (if not, then this is even more worthless than I thought).

At +6 BAB, instead of making two attacks at +6/+1, you make one attack at +2 for double damage. At +11, instead of +11/+6/+1, it's one attack at +5 for triple damage. At +16, you go from +16/+11/+6/+1 to one attack at +8 for quadruple damage. And a critical hit essentially just increases the multiplier by one, it doesn't double it. (Double to triple, triple to quad, etc.)

Plus, you can't use Rapid Shot at the same time, even though it's a prerequisite.

Okay, maybe when hasted, it might be possible to let fly a Manyshot and then Hide In Plain Sight, but that's about it from a usefulness situation. Or am I missing something here? Faldred 09:13, 25 October 2006 (PDT)