Arcane Blade - Wiz(5),EK(10),IB(5),AT(10)

Description
Wizard 5 / Eldritch Knight 10 / Invisible Blade 5 / Arcane Trickster 10

Arcane Blade. Jack of all Trades - Master of None.

The Arcane Blade combines powerful arcane magic, rogue-ish skills and melee prowess. Needing nothing but her two trusted Kukris, she will always have the upper hand in combat and beat any foe - by force, skill or magic.

Summarized, this build has: - arcane spells nearly as strong as a pure Wizard - BAB 22 - just as much a pure Druid or Monk or cleric or... - enough skill points to make most Bards cry. - an unarmored AC that can match that of some Monks - 5d6 Sneak Attack, Bleeding Wound, Feint and Impromptu Sneak Attack

The Blade's weakness is the total lack of Rogue levels. No Uncanny Dodge, no Evasion, no Trapfinding. In addition, this build uses up nearly all feats to work properly. So it's not a build one can alter much.

The Blade can be played like normal Wizard. Or a Rogue. Or an Arcane Trickster. Or an Eldritch Knight. Or something in between.

Character Creation
Race: Strongheart Halfling

Classes: Wizard 5, Eldritch Knight 10, Invisible Blade 5, Arcane Trickster 10

Alignment: Non-Lawful

Why these classes/races? Strongheart Halfling Alternatives: Only Humans. Tiefling and Air Genasi would have better starting stats but the whole build would suffer due to the lack of one single feat.
 * DEX+2 and being small is just great for any rogue-ish build.
 * Quick to Master adds one extra feat at level 1, which is needed.
 * STR-2: Doesn't hurt at all. The build could live with a strength of 6 but someone has to carry the loot, right?

Wizard:
 * Level 5 to meet the spellcasting requirements of Eldritch Knight and Arcane Trickster. The bonus feat is handy, too.
 * School of Magic: Any. Even though generalist is the most natural choice for a Jack of all Trades.

Eldritch Knight:
 * Level 10 for spellcasting power and high BAB progression.

Invisible Blade
 * Level 5 for Unfettered Defense (total AC+5), Bleeding Wound 3, Feint Mastery

Arcane Trickster
 * Level 10 for all class features (spellcasting, sneak attack, skillpoints, many class skills and so on)

Character Progression
Note: The Skills mentioned in the Progression Table are only those skills, that are essential for the build by being required for the prestige classes and I only list them until the requirements are fulfilled. All other skill points can be spent at will. I trust that nobody will forget to raise Tumble and Concentrate. Just be sure to save 5 skill points at every level before you become an Arcane Trickster and gain access to all your class skills.

Skill abbreviations: B = Bluff, D = Disable Device, L = Lore, S = Spellcraft, T = Tumble

01   Wiz    01    Able Learner, [[Weapon Proficiency (Martial); L 4, S 4, D 2, T 2 02    Wiz    02    L 1 03    Wiz    03    Two-Weapon Fighting; D 1, L 1,  T 1, B 1 04    Wiz    04    INT +1; L 1, B 2 05    Wiz    05    Extend Spell; D 1, T 1, B 1 06    ElK    01    Combat Expertise 07    ElK    02    D 1, T 1, B 1 08    ElK    03 09    ElK    04    Weapon Focus (Kukri); D 1, T 1, B 1 10    ElK    05 11    ElK    06    D 1, T 1, B 1 12    ElK    07    Feint 13    ElK    08    B 1 14    IvB    01 15    IvB    02    Weapon Finesse 16    IvB    03 17    ATr    01 18    ATr    02    Practised Spellcaster (Wizard) 19    ATr    03 20    ATr    04 21    ATr    05    Epic Prowess 22    ATr    06 23    ATr    07    Combat Insight 24    ATr    08 25    IvB    04    Improved Dex I 26    IvB    05 27    ATr    09    Improved TWF 28    ATr    10 29    ElK    09    Persistent Spell 30    ElK    10