SetOrientOnDialog

//RWT-OEI 07/06/05 //This function makes it so that a creature's orientation ( or facing ) won't //be set automatically during a dialog. This prevents a creature from //turning to face a speaker, or a speaker from facing a listener. //Passing in 'TRUE' re-enables the default behavior where speaker and listener //will face each other on each dialog node //Right now only works on creatures. If it needs to work on placeables, let //me know. void SetOrientOnDialog( object oCreature, int bActive );