VersusAlignmentEffect

// Set eEffect to be versus a specific alignment. // - eEffect // - nLawChaos: ALIGNMENT_LAWFUL/ALIGNMENT_CHAOTIC/ALIGNMENT_ALL // - nGoodEvil: ALIGNMENT_GOOD/ALIGNMENT_EVIL/ALIGNMENT_ALL effect VersusAlignmentEffect(effect eEffect, int nLawChaos=ALIGNMENT_ALL, int nGoodEvil=ALIGNMENT_ALL);