SetFootstepType

// Sets the footstep type of the creature specified. // Changing a creature's footstep type will change the sound that // its feet make when ever the creature makes takes a step. // By default a creature's footsteps are detemined by the appearance // type of the creature. SetFootstepType allows you to make a // creature use a difference footstep type than it would use by default // for its given appearance. // - nFootstepType (FOOTSTEP_TYPE_*): //     FOOTSTEP_TYPE_NORMAL //     FOOTSTEP_TYPE_LARGE //     FOOTSTEP_TYPE_DRAGON //     FOOTSTEP_TYPE_SoFT //     FOOTSTEP_TYPE_HOOF //     FOOTSTEP_TYPE_HOOF_LARGE //     FOOTSTEP_TYPE_BEETLE //     FOOTSTEP_TYPE_SPIDER //     FOOTSTEP_TYPE_SKELETON //     FOOTSTEP_TYPE_LEATHER_WING //     FOOTSTEP_TYPE_FEATHER_WING //     FOOTSTEP_TYPE_DEFAULT - Makes the creature use its original default footstep sounds. //     FOOTSTEP_TYPE_NONE // - oCreature: the creature to change the footstep sound for. void SetFootstepType(int nFootstepType, object oCreature=OBJECT_SELF)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile