EffectHealOnZeroHP

/////////////////////////////////////////////////////////////////////////////// // EffectHealOnZeroHP /////////////////////////////////////////////////////////////////////////////// // Created By:	Brock Heinz // Created On:	09/02/2005 // Description: Creates a defered heal effect that is applied to the target //				when it reaches or falls below zero hit points // Argument: oTarget - the target to add disintegrate effects to // Argument: nDamageToHeal - the amount of damage to heal on the target // Returns: effect - the newly created effect /////////////////////////////////////////////////////////////////////////////// effect EffectHealOnZeroHP( object oTarget, int nDmgToHeal );