Blackguard



Obsidian has confirmed that the blackguard prestige class will be included in NWN2.

DnD 3.5 Blackguard
Description:A blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to blackguards as anti-paladins due to their completely evil nature. No one class makes the best blackguard, all that is required is a willingness to serve the forces of darkness.

Requirements
Alignment: Any evil

Base attack bonus: +6

Skill ranks: Hide 5, Knowledge (religion) 2

Feats: Cleave, Improved sunder, Power attack.

Special: The character must have made peaceful contact with an evil outsider who was summoned by him or someone else.

Aura of evil
The power of a blackguard’s aura of evil (see the detect evil spell) is equal to his class level plus his cleric level, if any.

Detect good
At will, a blackguard can use detect good as a spell-like ability, duplicating the effect of the detect good spell.

Dark blessing
A blackguard applies his Charisma modifier (if positive) as a bonus on all saving throws.

Spellcasting
A blackguard has the ability to cast a small number of divine spells. To cast a blackguard spell, a blackguard must have a Wisdom score of at least 10 + the spell’s level, so a blackguard with a Wisdom of 10 or lower cannot cast these spells. Blackguard bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the blackguard’s Wisdom modifier. When the blackguard gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The blackguard’s spell list appears below. A blackguard has access to any spell on the list and can freely choose which to prepare, just as a cleric. A blackguard prepares and casts spells just as a cleric does (though a blackguard cannot spontaneously cast cure or inflict spells).

Spell list
Blackguards choose their spells from the following list:

1st level

 * cause fear
 * corrupt weapon
 * cure light wounds
 * doom
 * inflict light wounds
 * magic weapon
 * summon monster I *

2nd level

 * bull's strength
 * cure moderate wounds
 * darkness
 * death knell
 * eagle's splendor
 * inflict moderate wounds
 * shatter
 * summon monster II *

3rd level

 * contagion
 * cure serious wounds
 * deeper darkness
 * inflict serious wounds
 * protection from elements
 * summon monster III *

4th Level

 * cure critical wounds
 * freedom of movement
 * inflict critical wounds
 * poison
 * summon monster IV *

* Evil creatures only.

Aura of Despair
Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of him to take a –2 penalty on all saving throws.

Command Undead
When a blackguard reaches 3rd level, he gains the supernatural ability to command and rebuke undead. He commands undead as would a cleric of two levels lower.

Corrupt Weapon
Blackguards have access to a special spell, corrupt weapon, which is the opposing counterpart of the paladin spell bless weapon. Instead of improving a weapon’s effectiveness against evil foes corrupt weapon makes a weapon more effective against good foes.

Fallen Paladins
Blackguards who have levels in the paladin class (that is to say, are now ex-paladins) gain extra abilities the more levels of paladin they have.

A fallen paladin who becomes a blackguard gains all of the following abilities that apply, according to the number of paladin levels the character has.

1–2: Smite good 1/day. (This is in addition to the ability granted to all blackguards at 2nd level.

3–4: Lay on hands. Once per day, the blackguard can use this supernatural ability to cure himself or his fiendish servant of damage equal to his Charisma bonus x his level.

5–6: Sneak attack damage increased by +1d6. Smite good 2/day.

7–8: Fiendish summoning. Once per day, the blackguard can use a summon monster I spell to call forth an evil creature. For this spell, the caster level is double the blackguard’s class level.

9–10: Undead companion. In addition to the fiendish servant, the blackguard gains (at 5th level) a Medium-size skeleton or zombie as a companion. This companion cannot be turned or rebuked and gains all special bonuses as a fiendish servant when the blackguard gains levels. Smite good 3/day.

11 or more: A fallen paladin of this stature immediately gains a blackguard level for each level of paladin he trades in. The character level of the character does not change. With the loss of paladin levels, the character no longer gains as many extra abilities for being a fallen paladin.

The Blackguard’s Fiendish Servant
Upon or after reaching 5th level, a blackguard can call a fiendish bat, cat, dire rat, horse, pony, raven, or toad to serve him. The blackguard’s servant further gains HD and special abilities based on the blackguard’s character level (see the table below).

A blackguard may have only one fiendish servant at a time.

Should the blackguard’s servant die, he may call for another one after a year and a day. The new fiendish servant has all the accumulated abilities due a servant of the blackguard’s current level.

Character Level
The character level of the blackguard (his blackguard level plus his original class level).

Bonus HD
Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit Dice improve the servant’s base attack and base save bonuses, as normal.

Natural Armor Adj.
This is an improvement to the servant’s existing natural armor bonus.

Str Adj.
Add this figure to the servant’s Strength score.

Int
The servant’s Intelligence score. (A fiendish servant is smarter than normal animals of its kind.)

Special
The abilities mentioned in the “Special” column of the accompanying table are described below.

Empathic link
The blackguard has an empathic link with his servant out to a distance of up to 1 mile. The blackguard cannot see through the servant’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of the empathic link between the servant and the blackguard, the blackguard has the same connection to a place or an item that the servant does.

Share saving throws
For each of its saving throws, the servant uses either its own base save bonus or the blackguard’s, whichever is higher. The servant applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the blackguard might have.

Share spells
At the blackguard’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his servant. The servant must be within 5 feet at the time of casting to receive the benefit. If the spell has a duration other than instantaneous, it stops affecting the servant if it moves farther than 5 feet away and will not affect the servant again even if the servant returns to the blackguard before the duration expires. Additionally, the blackguard may cast a spell with a target of “You” on his servant (as a touch range spell) instead of on himself. A blackguard and his servant can share spells even if the spells normally do not affect creatures of the servant’s type (magical beast).

Speak with blackguard
If the blackguard’s character level is 13th or higher, the blackguard and servant can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Blood bond
If the blackguard’s character level is 16th or higher, the servant gains a +2 bonus on all attack rolls, checks, and saves if it witnesses the blackguard being threatened or harmed.

This bonus lasts as long as the threat is immediate and apparent.

Spell resistance
If the blackguard’s character level is 19th or higher, the servant gains spell resistance equal to the blackguard’s level + 5. To affect the servant with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the servant’s spell resistance.

NWN comparison

 * Blackguards in NWN were not proper spellcasters, only able to use a few spells as basic feats.
 * NWN did not have any features related to a paladin becoming a blackguard. However, paladins in NWN did not loose their class abilities if they strayed from their restrictions either.

External resources

 * NWNWiki:Blackguard