ActionCastFakeSpellAtLocation

// The action subject will fake casting a spell at lLocation; the conjure and // cast animations and visuals will occur, nothing else. // - nSpell // - lTarget // - nProjectilePathType: PROJECTILE_PATH_TYPE_* void ActionCastFakeSpellAtLocation(int nSpell, location lTarget, int nProjectilePathType=PROJECTILE_PATH_TYPE_DEFAULT);