SetIsTemporaryNeutral

// Make oSource temporarily neutral to oTarget using personal reputation. // - oTarget // - oSource // - bDecays: If this is TRUE, the neutrality decays over fDurationInSeconds; //  otherwise it is indefinite. // - fDurationInSeconds: This is only used if bDecays is TRUE, it is how long //  the neutrality lasts. // Note: If bDecays is TRUE, the personal reputation amount decreases in size // over fDurationInSeconds. Neutrality will only be in effect as long as // (faction reputation + total personal reputation) > REPUTATION_TYPE_ENEMY and // (faction reputation + total personal reputation) < REPUTATION_TYPE_FRIEND. void SetIsTemporaryNeutral(object oTarget, object oSource=OBJECT_SELF, int bDecays=FALSE, float fDurationInSeconds=180.0f);