GetProjectileTravelTime

// Brock H. - OEI 04/21/06 // This will calculate the length of time it will take for a projectile to // to travel between the locations. If you specify PROJECTILE_PATH_TYPE_SPELL // and a valid spell ID, it will look up the spell's projectile path type from // the Spell 2DA float GetProjectileTravelTime( location lSource, location lTarget, int nProjectilePathType, int nSpellID=-1 );