ItemPropertyUnlimitedAmmo

// Returns Item property unlimited ammo. If you leave the parameter field blank // it will be just a normal bolt, arrow, or bullet. However you may specify that // you want the ammunition to do special damage (ie. +1d6 Fire, or +1 enhancement // bonus). For this parmeter you use the constants beginning with: //     (IP_CONST_UNLIMITEDAMMO_*). itemproperty ItemPropertyUnlimitedAmmo(int nAmmoDamage=IP_CONST_UNLIMITEDAMMO_BASIC);