EffectDamageIncrease

// Create a Damage Increase effect // - nBonus: DAMAGE_BONUS_* // - nDamageType: DAMAGE_TYPE_* // NOTE! You *must* use the DAMAGE_BONUS_* constants! Using other values may //      result in odd behaviour. effect EffectDamageIncrease(int nBonus, int nDamageType=DAMAGE_TYPE_MAGICAL);