ItemPropertyDamageReduction

// JLR-OEI 04/03/06: This version is REPLACING the old DEPRECATED one. // Returns Item property damage reduction. You must specify: // - nAmount: amount of damage reduction // - nDmgBonus: (dependent on the nDRType) //		- DR_TYPE_NONE: //		- DR_TYPE_DMGTYPE:   DAMAGE_TYPE_* //		- DR_TYPE_MAGICBONUS: (DAMAGE_POWER_*) //		- DR_TYPE_EPIC: //		- DR_TYPE_GMATERIAL: GMATERIAL_* //		- DR_TYPE_ALIGNMENT: ALIGNMENT_* //		- DR_TYPE_NON_RANGED: // - nLimit: How much damage the effect can absorb before disappearing. //  Set to zero for infinite // - nDRType: DR_TYPE_* itemproperty ItemPropertyDamageReduction(int nAmount, int nDRSubType, int nLimit=0, int nDRType=DR_TYPE_MAGICBONUS);