Warpriest

Although Obsidian has not confirmed it, the Eldritch Knight prestige class appeared to be in Obsidian's presentation at A-Kon.

DnD 3.5 Warpriest
Description: Warpriests are fierce, earthy clerics who pray for peace but prepare for war. Their strong wills, powerful personalities, and devotion to their deities make them fearsome combatants. Clerics make good warpriests; members of other classes need levels as a cleric before they can qualify as warpriests because of the domain requirements.

Requirements

 * BAB: +5
 * Feats: Combat Casting
 * Skills: Diplomacy 8 ranks, Sense Motive 5 ranks
 * Class: Cleric
 * Domains: At least one of the following: Destruction, Protection, Strength, War

Bonus Domain
At 1st level, a Warpriest gains the Glory domain (if he turns undead) or the Domination domain (if he rebukes undead).

Rally
A Warpriest who currently is not suffering from a fear effect can use this ability as a standard action. Allies within 60 feet who are suffering from any fear effect and who can hear the Warpriest are allowed another saving throw against the fear effect, with a +1 morale bonus per Warpriest level.

Turn or Rebuke Undead
Levels of Warpriest stack with any of the character's cleric or paladin levels when turning or rebuking undead.

Inflame
As a full-round action, the Warpriest can inflame the passions of his allies. All who can hear the Warpriest gain a morale bonus on saving throws against any charm or fear effect. The bonus begins at +2 for a 2nd-level Warpriest and increases by +2 at each even-numbered level thereafter (+4 at 4th-level, +6 at 6th-level, and so on). This effect lasts for 5 minutes after the speech ends, plus 1 minute per level of the Warpriest. The Warpriest also gains the bonus.

Mass Cure Light Wounds
Starting at 3rd level, a Warpriest can use mass cure light wounds once per day as a spell-like ability. Treat the warpriest's caster level for this effect as equal to his highest divine caster level.

Aura of Fear
Once per day starting at 5th level, a Warpriest can emanate a fear aura in a 20-foot radius for 1 round per level. Foes must make a Will save (DC 10 + warpriest's class level + warpriest's Cha modifier) or be affected as if by a fear spell.

Heroes' Feast
Once per day, a Warpriest of 6th-level or higher can use heroes' feast as a spell-like ability.

Haste
At 7th level, a Warpriest gains the ability to use haste three times per day as a spell-like ability.

Mass Heal
Once per day, a Warpriest of 9th level or higher can use mass heal as a spell-like ability. Treat the warpriest's caster level for this effect as equal to his highest divine caster level.

Implacable Foe
At 10th level, a Warpriest can channel positive (or negative) energy to keep allies fighting even after suffering mortal wounds. Activating this ability requires only a move action, but the Warpriest must concentrate to maintain it each round after that.

While active, the Warpriest emanates an aura with a 100-foot radius. Allies within the radius may ignore the effects of being reduced to 0 hp or less. However, any creature reduced to -20 hp dies immediately. When the effect ends or if a creature moves more than 100 feet away from the Warpriest, the normal effects of the damage apply immediately.

If the Warpriest normally turns undead, this ability affects living allies. If the Warpriest normally rebukes undead, this ability affects undead allies.

NWN comparison

 * This class did not exist in NWN1