Nymri

"Welcome to me fire stranger. Drop yer pack by that rock there and warm yerself. Tis a cold night out and with the clouds so thick, it'll be pitch black before long. If ya na want to end up on the bloody end of some Uraak's spear, ye best rest here til morning. Me? Oh, I am Durin Girmok. Ye can call me Girmok. I'm a watcher in the third shield of Durin. Tis me cycle to be on patrol. I been patrolling one cycle out of seven for ner eight years now. Me primary duty is to watch the eastern hills for Uraak movement. They usually keep to the sands, but come cold weather, when food be sparse, they come up into the hills here. They na care if'n they eat boar, deer, wolf or man. It all be meat to them.

''With all the wars going on, Nymri has become angry and troubled. Karakungor is always trying to destroy the Uraaks. Ireth be warring with their swamp demons and Durmont has still got troubles from the goblins. I mean, how hard can a hill of goblins be anyway? You’re headed to Durmont ya say? Well that's good, cause I be head'n there too. I need to report to the Shield Master there. So, we can travel the road together then. There's always strength in numbers. Durmont's na too bad a place - if yer a human or ya don't mind them. But life is hard there. For some reason, ever since the humans came to Nymri, they have been plagued with bad luck. I think the gods be sport'n against them. Well, get some sleep. I be keep'n watch. There be plenty a time for me to sleep when we reach Durmont tomorrow."''

'''Server Overview

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Nymri is a war-torn, low-magic, role-playing world, with consistent time and a realistic player driven economy. Hack 'n' Slash will probably get you killed and death is very costly. Expect to find your character initially crafting and doing odd jobs for the town fold to make ends meet. Eventually, your character will establish a good relationship with some NPCs and be offered more difficult tasks. Your personal relationships with various NPCs will determine the path for your character. The DMs will be aware of these relationships and use them to spawn DM-Driven plots specifically for your character.

Nymri has a unique, realistic crafting system designed to allow the characters to produce almost every item in the world. However, characters are limited to the number of crafts they know which means that characters will need to work together - promoting role-playing. Nymri also has a slow level progression. It should take a player 900+ real hours of playtime to get to 20th level. And that is provided the character never died along the way. There is a Task For Level (TFL) system in place which means that in order to advance a level, your character must perform a DM assigned task appropriate to your character's class and level. The mindset in Nymri is that "Leveling is not a right; it is a privilege and is never guaranteed".

Nymri is an Ultra Hard Core Rules (HCR) server and our mantra is that we will do everything within our power to make the world as realistic as the game engine allows. If you enjoy a challenge, great story and love to role-play, then Nymri might be the place for you. Come check us out at http://www.WizardStorm.com.

''Urlord

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