ActionRandomWalk

// The action subject will generate a random location near its current location // and pathfind to it. ActionRandomwalk never ends, which means it is neccessary // to call ClearAllActions in order to allow a creature to perform any other action // once ActionRandomWalk has been called. // * No return value, but if an error occurs the log file will contain //  "ActionRandomWalk failed." void ActionRandomWalk;