Game engine bugs

This is one section of the list of bugs.

Item Ghosting
Game Version: 1.06.973 English US/Canada

Severity: Minor

Status: Unknown

Description:

Item "ghosting" is possible under some circumstances. The item appears in the inventory and can sometimes be moved around, but does not really "exist" and usually cannot be used. There are several examples I can give where I have seen this happen:


 * I was controlling one of my companions, leaving my main character on AI. I switched briefly to my main character, pressed a quick bar button to equip her with different weapons, and then switched back to my companion. At this point I discovered my companion was seemingly equipped with my main character's weapons. When the companion died and I returned to my main character, the main character's weapons appeared to have become ghosted.


 * I had a sword become ghosted after I equipped it to cast a spell from it. I was doing inventory managment (opening magic bags and moving items to and from the bags) at the time, but I don't know exactly what caused it.


 * One of my companions was using a bow. I'd given him extra arrows for when he used up his existing stack.  He ran out of his normal arrows and apparently automatically equipped the extra stack I'd given him.  When I went to his inventory later, he had a stack of 95 arrows equipped, and a stack of 95 arrows in his inventory.  I thought it odd that he'd have two stacks of 95, and sure enough, one of the stacks turned out to be ghosted.

Workaround:

Keep dragging the ghosted items around in the inventory and they will eventually disappear. Try dragging the item into a different tab in your inventory. For stackables, try stacking the ghosted item with another stack of that same type of item.

Submitted By: Kianne

Bug Confirmed By:

Forgetful Companions
Game Version: 1.06.973 English US/Canada

Severity: Minor

Status: Unknown

Description:

Companions sometimes forget their AI and simply stand still even after the PC moves away or enters combat. Seems to happen most often after a cutscene ends.

Workaround:

Issuing a "Follow Me" broadcast command will usually resolve this. (This doesn't always help when the PC is presently being attacked; using "Attack Nearest" instead might be more helpful.)

Submitted By: Kianne

Bug Confirmed By:

Vanishing Companions
Game Version: 1.10.1115 English

Severity: Critical

Status: This is the infamous "missing companions" bug and is slated to be fixed in patch 1.12.

Description:

People have reported that summoning familiars/animal companions can cause NPC companions to disappear permanently from the party, usually upon an area transition. The missing companions will not be found at the Sunken Flagon/Crossroad Keep and are apparently missing for the rest of the game. This problem has existed since at least 1.06 but is exacerbated in patch 1.10 because NPCs will now auto-summon their familiars via their AI if you do not disable ability usage from the Behaviors tab.

As an example: I had a full party including Shandra as an "extra" character. For fun I tried having Elanee and Sand cast their familiar spells. When I switched areas, Khelgar had disappeared from the party.

Workaround:

How to prevent this from happening:


 * Disable ability usage from the Behavior tab of any companion that can summon familiars or animal companions.
 * Do not summon familiars or animal companions.

How to recover after this bug occurs:


 * Reload from a save prior to the problem occurring.
 * Replacing the missing companion's ROS file by copying one from another save slot sometimes repairs the problem.

Submitted By: Kianne

Bug Confirmed By: Decado

Still Companions
Game Version: 1.06.980 English US/Canada

Severity: Minor

Status: Unknown

Description:

Doing an area transition after issuing the "Stand Ground" broadcast command can leave companions permanently stuck in "do nothing" mode. In this case, sometimes even issuing commands such as "Follow Me" or "Attack Nearest" will not work, or will work sporadically (a companion will attack one enemy, then stop fighting again).

Workaround:

Quit and reload.

Submitted By: Kianne

Bug Confirmed By:

Wide-Ranging Companions
Game Version: 1.06.973 English US/Canada

Severity: Minor

Status: Unknown

Description:

Sometimes companions (most notably melee ones) will suddenly decide to run halfway across the map to attack some enemy that's way over there, even though the enemy was out of sight and did not initiate an attack. Worse, this will frequently cause other companions to lose their AI and stop following. For example, Khelgar will run off and get into a fight, and when I chase after him to help him, I realize too late that my other two companions are still back where I left them, standing there doing nothing, no longer even following me.

Workaround:

Switch control to each companion in turn and manually give them orders. This is frequently similar to herding cats, however.

Submitted By: Kianne

Bug Confirmed By:

Melee Bow
Game Version: 1.06.973 English US/Canada

Severity: Minor

Status: Unknown

Description:

When my character is equipped with a bow, frequently when I click on an enemy to attack it, my character runs up into melee range, THEN shoots. This despite the fact that her target is perfectly within range of her bow without her moving at all.

Workaround:

This happens most often when using a quick bar button to equip the bow. Equipping bows normally (using the inventory panel) might help.

Submitted By: Kianne

Bug Confirmed By:

Starry Void
Game Version: 1.06.973 English US/Canada

Severity: Cosmetic

Status: Unknown

Description:

One time my main character died right before a cutscene was triggered (my companions were still alive, so, no game over). In the cutscene, the camera was supposed to be focused on my main character, but she was dead, so instead the camera displayed a random starry void.

Workaround:

Don't die before cutscenes?

Submitted By: Kianne

Bug Confirmed By:

Selling Errors
Game Version: 1.06.973 English US/Canada

Severity: Minor

Status: Unknown

Description:

I once received an error "You cannot sell items worth less than 1 gold" when trying to sell some gems (malachite and something else, I believe). They were listed as being worth at least 4 gold in the tooltip.

Workaround:

Quit the game and reload.

Submitted By: Kianne

Bug Confirmed By:

Quick Bar Slots Disappear
Game Version: 1.06.973 English US/Canada

Severity: Minor

Status: Unknown

Description:

My quick bar slots seem to randomly get filled with duplicates. For example, I'll have a weapon in one of my quick bar slots, then I'll switch areas or something, only to find another slot filled with that weapon too, overwriting whatever used to be in that slot.

Workaround:

None.

Submitted By: Kianne

Bug Confirmed By:

Characters Ignore Commands
Game Version: 1.06.973 English US/Canada

Severity: Minor

Status: Unknown

Description:

Sometimes characters will ignore commands given to them by the player. For example, try to cast a spell on someone, and instead of casting the spell, the character will stand there and do nothing. This may be because the character decides he can't pathfind to the target (although I've sometimes had this happen even when having the character target himself), but if I manually walk the character to the target and THEN cast the spell, it works fine. So why can't the character do it by himself? Or at the very least, issue an error telling me why he is ignoring my command?

Workaround:

Use the W-A-S-D keys to move the character to the desired target, then cast the spell.

Submitted By: Kianne

Bug Confirmed By:

Inspirations Disappear
Game Version: 1.06.973 English US/Canada

Severity: Minor

Status: Unknown

Description:

Sometimes my active Bard inspiration disappears yet it is still considered to be active. When I try to put it back up by using it again, I end up turning it off, because the game thought it was enabled when it wasn't. I then have to sing AGAIN to actually turn it back on again.

Workaround:

None.

Submitted By: Kianne

Bug Confirmed By:

Rogues Not Done
Game Version: 1.06.973 English US/Canada

Severity: Cosmetic

Status: Unknown

Description:

Companions who auto-disable traps will sometimes say "All done!" even when their attempt failed. (They will, however, try again.)

Submitted By: Kianne

Bug Confirmed By:

Sliding Movement
Game Version: 1.06.973 English US/Canada

Severity: Cosmetic

Status: Unknown

Description:

When enemies are removed during a cutscene, when they come back, for several frames they slide when moving around instead of walking.

Submitted By: Kianne

Bug Confirmed By:

Equipping While Paused
Game Version: 1.06.973 English US/Canada

Severity: Minor

Status: Unknown

Description:

When the game is paused you cannot equip items, because apparently equipping things takes time. This is okay in theory but in practice causes all sorts of odd things to happen where, for example, subsequent item swaps are ignored and so forth. For example, pause the game, try to equip something, then try to move some other items into different tabs of your inventory. Then unpause the game. Generally most of the items will move but one or two will get "forgotten" and will get left behind.

Equipping items from the quick bar while paused, on the other hand, doesn't work at all. When you try to equip items from the inventory, at least, the game will usually "remember" the command and then do it after you unpause. From the quick bar, even this doesn't happen.

Workaround:

Unpause the game first, then equip items.

Submitted By: Kianne

Bug Confirmed By:

Duplicated Save Game Previews
Game Version: 1.06.973 English US/Canada

Severity: Cosmetic

Status: Unknown

Description:

Save a game, then select "Load Game" from the menu while still in the game. A dialog box will ask if you wish to save your game first. Select "No." After this, every single save game in the list will show the exact same preview graphic. (There may be other ways to trigger this situation as well.)

Workaround:

Quit back to the main menu, then load the game.

Submitted By: Kianne

Bug Confirmed By:

Ammunition Stacks
Game Version: 1.06.973 English US/Canada

Severity: Cosmetic

Status: Unknown

Description:

When you equip ammunition into an equipment slot that already has ammunition, the displayed amount is sometimes incorrect. For example, if you have 23 arrows equipped, and you drag 45 more arrows onto that slot, the slot will display the incorrect amount (such as 23).

Workaround:

Drag the stack of arrows to the inventory first, then equip them again.

Submitted By: Kianne

Bug Confirmed By:

Incorrect Cursor
Game Version: 1.06.973 English US/Canada

Severity: Minor

Status: Unknown

Description:

My rogue detected a trap on a chest but the cursor remained the "use" cursor instead of turning to the "disarm" cursor as it should. (This happened in the crypts during the "My Sister, The Rebel" quest if that matters. It was the chest in the room with Arval's journal.) The cursor was correct--I discovered that left-clicking on the chest would attempt to open it, thereby setting off the trap. In order to disarm it, I had to right-click and choose it off the menu.

Workaround:

Right-click the chest and choose "Disarm" off the menu.

Submitted By: Kianne

Bug Confirmed By:

Walking in Place
Game Version: 1.06.973 English US/Canada

Severity: Cosmetic

Status: Unknown

Description:

Triggering a conversation while walking (holding down Shift and W) will sometimes cause the character to get stuck "walking in place" throughout the entire cutscene.

Submitted By: Kianne

Bug Confirmed By:

Spinning Camera During Cutscenes
Game Version: 1.06.973 English US/Canada

Severity: Minor

Status: Unknown

Description:

If a cutscene or conversation is triggered while the player is rotating the camera, the camera may become stuck spinning around in a circle uncontrollably.

Workaround:

Task-swap out to another application, then return to the game. The camera should stop moving.

Submitted By: Kianne

Bug Confirmed By:

Skin Color Change
Game Version: 1.06.973 English US/Canada

Severity: Cosmetic

Status: Unknown

Description:

One of my companions, via NPC AI, used some sort of Stoneskin-like enchantment. (I'm not sure what exactly it was. It wasn't Stoneskin but had a graphical effect similar to Stoneskin--that is, it caused my character's portrait to turn entirely gray and look like stone.)  When the enchantment wore off, my character's skin tone had been changed from the deep brown I'd chosen at character creation, to a bright Caucasian, nearly white.

Workaround:

Saving the game, then quitting the game and reloading, seems to fix this.

Submitted By: Kianne

Bug Confirmed By:

Open Locks Behavior Broken
Game Version: 1.10.1115 English

Severity: Minor

Status: This bug has been acknowledged informally on the forums.

Description:

As of patch 1.10, the companion AI will no longer automatically unlock doors and chests and other locked objects. You must manually instruct the character to perform the task. (Seems to affect the OC only. Kaji in MotB behaves correctly.)

Submitted By: Kianne

Bug Confirmed By:

Mouse Input
Game Version: 1.10.1115 English

Severity: Minor

Status: Unknown

Description:

Task-swapping away from NWN2 can sometimes cause the game to no longer accept mouse input.

Workaround:

Task-swap out again and back in, and usually the mouse control will come back on the second time.

Submitted By: Kianne

Bug Confirmed By: