Persistent World

A Neverwinter Nights 2 Persistent World is any hosted module that is not using as is campaign modules from the the OC or MOTB.

It can allow characters made by players as well as restrict characters to only ones leveled up inside of it's games. Generally at a bare minimum a character is the only thing persistent in the world, but an Admin can do things such as change the module to reflect actions by the players.

More advanced Persistent World will actually link the module to a database using NWNX, and can have quests, banks, storage lockers, and stories that retrieve their state from this database. However the module still is loaded new upon each reset, and it is then updated based on the database data to relect the current state.