EffectSwarm

// Create a Swarm effect. // - nLooping: If this is TRUE, for the duration of the effect when one creature //  created by this effect dies, the next one in the list will be created. If //  the last creature in the list dies, we loop back to the beginning and //  sCreatureTemplate1 will be created, and so on... // - sCreatureTemplate1 // - sCreatureTemplate2 // - sCreatureTemplate3 // - sCreatureTemplate4 effect EffectSwarm(int nLooping, string sCreatureTemplate1, string sCreatureTemplate2="", string sCreatureTemplate3="", string sCreatureTemplate4="");