DAMAGE TYPE *

int DAMAGE_TYPE_ALL        =    0; NEW   // 3.5 Damage Reduction int DAMAGE_TYPE_BLUDGEONING =   1; int DAMAGE_TYPE_PIERCING   =    2; int DAMAGE_TYPE_SLASHING   =    4; int DAMAGE_TYPE_MAGICAL    =    8; int DAMAGE_TYPE_ACID       =   16; int DAMAGE_TYPE_COLD       =   32; int DAMAGE_TYPE_DIVINE     =   64; int DAMAGE_TYPE_ELECTRICAL =  128; int DAMAGE_TYPE_FIRE       =  256; int DAMAGE_TYPE_NEGATIVE   =  512; int DAMAGE_TYPE_POSITIVE   = 1024; int DAMAGE_TYPE_SONIC      = 2048;

-- REMOVED CONSTANTS -- int DAMAGE_TYPE_BASE_WEAPON

WARNING: Any script which is imported that uses the missing constants will fail to compile

{{ScriptCategory|Import Concern}|}}