Shadowed Pactmaster SS (26), Wlk (1), C (1), SD (2)

Description
Spirit Shaman (26), Warlock (1), Cleric (1), Shadowdancer 2

Looking through the character builds, I noticed one disturbing thing - no one had made a Spirit Shaman based build. Well, I rolled up my sleeves and decided to get to it. The Shadowed Pactmaster is a Spirit Shaman natural spellcaster with a full 30 caster level, high spell DCs, and HiPS. Her pacts have not been limited to spirits, fey, and elementals, she has made arrangements even with Gods and Demons to enhance her powers.

Pros
 * As mentioned, a natural Spellcaster with full level 30 spellcasting and high DCs
 * Achieves level 2 shadowdancer feats including the infamous HiPS, Evasion, and Uncanny Dodge. Access to Camouflage to buff Hide
 * Can be fully armored with access to medium armor, heavy armor, and shields, though HiPS is best used with low armor check penalties.
 * Mobility helps with attacks of opportunity
 * Pretty good saves thanks to Dark One's Own Luck
 * Cleric domain bonuses, divine shield with high Charisma
 * Fairly High UMD
 * Full Spirit Shaman bonuses including Favored of the Spirits and Spirit Journey as a backup defense. Follow the Guide combined with good saves and Spirit Who Walks makes a potent defense vs enchantment spells
 * Can achieve pretty good AC with Tortoise Shell (used with Freedom of Movement), shields, and Divine Shield. Also has access to Foundation of Stone and storm avatar for knockdown immunity. Combined with the aforementioned HiPS, decent saves and evasion this build is fairly capable defensively
 * Roleplays fairly well - consistent as a Human bargaining with powers for power. Not as cheesy as some builds, as much as we all like to play as Drow Favored Soul Red Dragon Disciples born with a Luck of Heroes for good measure.
 * Good campaign playability. No experience penalties, HiPS by level 20.  In MotB your class is redundant with Gann's but that doesn't necessarily hurt

Cons
 * Something of an excess of skill points early on, very tight skill points after Shadowdancer levels are taken at CL 19
 * As-is needs wisdom-boosting equipment to access higher level spells. Fortunately can self-buff natural AC leaving the pendant equipment slot open. If desired you have enough Charisma that you may move some levels into Wisdom for lower magic worlds without greatly affecting the build.
 * Poor melee. Basic strength/dex and final BAB is 20 - worse than medium BAB, and doesn't achieve the 5th attack. Natural Spellcasters don't have access to Divine Power to make up for it, your offense relies on your spells
 * Spell Resistance may be troublesome
 * Lowish dexterity and armor check penalties hinder Hide/Move Silently compared to a dedicated stealth build
 * Low Constitution
 * Misses Stone/Iron body for uncapped damage reduction and great immunities. Even divine builds get Stone Body

Character Creation

 * AC is represented with Luck of Heroes and Dodge
 * Background: Devout, Wild Child, whatever