Water elemental

"'A vortex of water rolls across the ground, though it never seems to crash or lose its shape. The waves cascade and storm around a central, humanoid-shaped whirlpool, with watery appendages that pound with the force of an ocean storm.'"

Water elementals are the denizens of the Elemental Plane of Water. A water elemental prefers to fight in a large body of water where it can disappear beneath the waves and suddenly swell up behind its opponents.

Water Elemental

 * Elemental 4
 * Always true neutral
 * Damage reduction 10/+2
 * Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
 * Weapon Proficiency (creature), Cleave, Power Attack, Darkvision

Huge Water Elemental

 * Elemental 16
 * Always true neutral
 * Damage reduction 5/-, 10/+2
 * Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
 * Weapon Proficiency (creature), Alertness, Cleave, Great Cleave, Power Attack, Darkvision, Iron Will

Greater Water Elemental

 * Elemental 20
 * Always true neutral
 * Damage reduction 10/-, 10/+2
 * Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
 * Weapon Proficiency (creature), Alertness, Cleave, Great Cleave, Power Attack, Darkvision, Lightning Reflexes

Elder Water Elemental

 * Elemental 20
 * Always true neutral
 * Damage reduction 10/-, 15/+3
 * Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
 * Weapon Proficiency (creature), Alertness, Cleave, Great Cleave, Power Attack, Improved Critical (creature), Iron Will, Lightning Reflexes