ItemPropertyExtraRangeDamageType

// Returns Item property extra ranged damage type. You must specify the extra // melee base damage type that you want applied. It is a constant(IP_CONST_DAMAGETYPE_*). // NOTE: only the first 3 base types (piercing, slashing, & bludgeoning are applicable //      here. // NOTE: It is also only applicable to ranged weapons. itemproperty ItemPropertyExtraRangeDamageType(int nDamageType);