SetTrapDetectDC

// Set the DC for detecting oTrapObject. // - oTrapObject: a placeable, door or trigger // - nDetectDC: must be between 0 and 250. void SetTrapDetectDC(object oTrapObject, int nDetectDC)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile