GetCreatureTalentBest

// Get the best talent (i.e. closest to nCRMax without going over) of oCreature, // within nCategory. // - nCategory: TALENT_CATEGORY_* // - nCRMax: Challenge Rating of the talent // - oCreature // - iExcludedTalentsFlag: TALENT_EXCLUDE_* talent GetCreatureTalentBest(int nCategory, int nCRMax, object oCreature=OBJECT_SELF, int iExcludedTalentsFlag = 0);