SetScriptHidden

//RWT-OEI 12/13/05 //This function sets a CREATURE as Script Hidden. Script Hidden creatures //do not render, do not count for collision, and cannot be selected on //the client side. Removing this flag makes the creature render, //selectable, collidable. //If bHidden is TRUE, bDisableUI can be set to FALSE or TRUE to control //whether or not the AI is disabled while the object is hidden. //If bHidden is FALSE, bDisableUI doesn't do anything. void SetScriptHidden( object oCreature, int bHidden, int bDisableUI=TRUE );