Spot

While Obsidian has not released any information about spot it is an important skill for detecting stealthed creatures and important to the whole stealth mechanic.

DnD 3.5 Spot
Use this skill to notice bandits waiting in ambush, to see a rogue lurking in the alley, to see through a disguise, to read lips, or to see the monstrous centipede in the pile of trash.

Modifying ability: Wisdom

Classes: Druid, Monk, Ranger, Rogue

Requires training: No

Check: The spot skill is used primarily to detect characters or creatures who are hiding. Typically, your spot check is opposed by the hide check of the creature trying not to be seen. Sometimes a creature isn't inteltionlly hiding but is still difficult to see, so a successful spot check is necessary to notice it.

A spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can't actually see it.

Spot is also used to detect someone in disguise, and to read lips when you can't hear or understand what someone is saying.

Special:
 * If you have the alertness feat, you get a +2 bonus on spot checks.
 * A ranger gains a bonus on spot checks when using this skill against a favored enemy.
 * An elf has a +2 racial bonus on spot checks because elves have keen senses.
 * A half-elf has a +1 racial bonus on spot checks. Her eyesight is good because of her elven heritage, but not as keen as that of a full elf.
 * The master of a hawk familiar gains a +3 bonus on spot checks in daylight or other lighted areas.
 * The master of an owl familiar gains a +3 bonus on spot checks in shadowly or other darkened areas.

External resources

 * NWNWiki:Spot