EffectSummonCreature

// Create a Summon Creature effect. The creature is created and placed into the // caller's party/faction. // - sCreatureResref: Identifies the creature to be summoned // - nVisualEffectId: VFX_* // - fDelaySeconds: There can be delay between the visual effect being played, and the //  creature being added to the area // - nUseAppearAnimation: should this creature play it's "appear" animation when it is //  summoned. If zero, it will just fade in somewhere near the target. If the value is 1 //  it will use the appear animation, and if it's 2 it will use appear2 (which doesn't exist for most creatures) effect EffectSummonCreature(string sCreatureResref, int nVisualEffectId=VFX_NONE, float fDelaySeconds=0.0f, int nUseAppearAnimation=0);