GetGoingToBeAttackedBy

// Get the creature that is going to attack oTarget. // Note: This value is cleared out at the end of every combat round and should // not be used in any case except when getting a "going to be attacked" shout // from the master creature (and this creature is a henchman) // * Returns OBJECT_INVALID if oTarget is not a valid creature. object GetGoingToBeAttackedBy(object oTarget);