ItemPropertyCastSpell

// Returns Item property Cast spell. You must specify the spell constant // (IP_CONST_CASTSPELL_*) and the number of uses constant(IP_CONST_CASTSPELL_NUMUSES_*). // NOTE: The number after the name of the spell in the constant is the level //      at which the spell will be cast. Sometimes there are multiple copies //      of the same spell but they each are cast at a different level. The higher //      the level, the more cost will be added to the item. // NOTE: The list of spells that can be applied to an item will depend on the //      item type. For instance there are spells that can be applied to a wand //      that cannot be applied to a potion. Below is a list of the types and the //      spells that are allowed to be placed on them. If you try to put a cast //      spell effect on an item that is not allowed to have that effect it will //      not work. // NOTE: Even if spells have multiple versions of different levels they are only //      listed below once. // // WANDS: //         Acid_Splash //         Activate_Item //         Aid //         Amplify //         Animate_Dead //         AuraOfGlory //         BalagarnsIronHorn //         Bane //         Banishment //         Barkskin //         Bears_Endurance //         Bestow_Curse //         Bigbys_Clenched_Fist //         Bigbys_Crushing_Hand //         Bigbys_Forceful_Hand //         Bigbys_Grasping_Hand //         Bigbys_Interposing_Hand //         Bless //         Bless_Weapon //         Blindness/Deafness //         Blood_Frenzy //         Bombardment //         Bulls_Strength //         Burning_Hands //         Call_Lightning //         Camoflage //         Cats_Grace //         Cause_Fear //         Charm_Monster //         Charm_Person //         Charm_Person_or_Animal //         Clairaudience/Clairvoyance //         Clarity //         Color_Spray //         Confusion //         Continual_Flame //         Cure_Critical_Wounds //         Cure_Light_Wounds //         Cure_Minor_Wounds //         Cure_Moderate_Wounds //         Cure_Serious_Wounds //         Darkness //         Darkvision //         Daze //         Death_Ward //         Dirge //         Dismissal //         Dispel_Magic //         Displacement //         Divine_Favor //         Divine_Might //         Divine_Power //         Divine_Shield //         Dominate_Animal //         Dominate_Person //         Doom //         Dragon_Breath_Acid //         Dragon_Breath_Cold //         Dragon_Breath_Fear //         Dragon_Breath_Fire //         Dragon_Breath_Gas //         Dragon_Breath_Lightning //         Dragon_Breath_Paralyze //         Dragon_Breath_Sleep //         Dragon_Breath_Slow //         Dragon_Breath_Weaken //         Drown //         Eagle_Spledor //         Earthquake //         Electric_Jolt //         Elemental_Shield //         Endure_Elements //         Enervation //         Entangle //         Entropic_Shield //         Etherealness //         Expeditious_Retreat //         Fear //         Find_Traps //         Fireball //         Firebrand //         Flame_Arrow //         Flame_Lash //         Flame_Strike //         Flare //         Foxs_Cunning //         Freedom_of_Movement //         Ghostly_Visage //         Ghoul_Touch //         Grease //         Greater_Invisibility //         Greater_Magic_Fang //         Greater_Magic_Weapon //         Grenade_Acid //         Grenade_Caltrops //         Grenade_Chicken //         Grenade_Choking //         Grenade_Fire //         Grenade_Holy //         Grenade_Tangle //         Grenade_Thunderstone //         Gust_of_wind //         Hammer_of_the_Gods //         Haste //         Hold_Animal //         Hold_Monster //         Hold_Person //         Ice_Storm	// REMOVED //         Identify //         Inferno //         Inflict_Critical_Wounds //         Inflict_Light_Wounds //         Inflict_Minor_Wounds //         Inflict_Moderate_Wounds //         Inflict_Serious_Wounds //         Invisibility //         Invisibility_Purge //         Invisibility_Sphere //         Isaacs_Greater_Missile_Storm //         Isaacs_Lesser_Missile_Storm //         Knock //         Lesser_Dispel //         Lesser_Restoration //         Lesser_Spell_Breach //         Light //         Lightning_Bolt //         Mage_Armor //         Magic_Circle_against_Alignment //         Magic_Fang //         Magic_Missile //         Manipulate_Portal_Stone //         Mass_Camoflage //         Melfs_Acid_Arrow //         Meteor_Swarm //         Mind_Blank //         Mind_Fog //         Negative_Energy_Burst	// REMOVED //         Negative_Energy_Protection //         Negative_Energy_Ray	// REMOVED //         Neutralize_Poison //         One_With_The_Land	// REMOVED //         Owls_Insight //         Owls_Wisdom //         Phantasmal_Killer //         Planar_Ally //         Poison //         Polymorph_Self //         Prayer //         Protection_from_Alignment //         Protection_From_Energy //         Quillfire //         Ray_of_Enfeeblement //         Ray_of_Frost //         Remove_Blindness/Deafness //         Remove_Curse //         Remove_Disease //         Remove_Fear //         Remove_Paralysis //         Resist_Energy //         Resistance //         Restoration //         Sanctuary //         Searing_Light //         See_Invisibility //         Shadow_Conjuration //         Shield //         Shield_of_Faith //         Silence //         Sleep //         Slow //         Sound_Burst //         Spike_Growth //         Stinking_Cloud //         Stoneskin //         Summon_Creature_I //         Summon_Creature_I //         Summon_Creature_II //         Summon_Creature_III //         Summon_Creature_IV //         Sunburst //         Tashas_Hideous_Laughter //         True_Strike //         Undeaths_Eternal_Foe //         Unique_Power //         Unique_Power_Self_Only //         Vampiric_Touch //         Virtue //         Wall_of_Fire //         Web //         Wounding_Whispers	// REMOVED //          // POTIONS: //         Activate_Item //         Aid //         Amplify //         AuraOfGlory //         Bane //         Barkskin //         Barkskin //         Barkskin //         Bless //         Bless_Weapon //         Bless_Weapon //         Blood_Frenzy //         Bulls_Strength //         Bulls_Strength //         Bulls_Strength //         Camoflage //         Cats_Grace //         Cats_Grace //         Cats_Grace //         Clairaudience/Clairvoyance //         Clairaudience/Clairvoyance //         Clairaudience/Clairvoyance //         Clarity //         Continual_Flame //         Cure_Critical_Wounds //         Cure_Critical_Wounds //         Cure_Critical_Wounds //         Cure_Light_Wounds //         Cure_Light_Wounds //         Cure_Minor_Wounds //         Cure_Moderate_Wounds //         Cure_Moderate_Wounds //         Cure_Moderate_Wounds //         Cure_Serious_Wounds //         Cure_Serious_Wounds //         Cure_Serious_Wounds //         Darkness //         Darkvision //         Darkvision //         Death_Ward //         Dispel_Magic //         Dispel_Magic //         Displacement //         Divine_Favor //         Divine_Might //         Divine_Power //         Divine_Shield //         Dragon_Breath_Acid //         Dragon_Breath_Cold //         Dragon_Breath_Fear //         Dragon_Breath_Fire //         Dragon_Breath_Gas //         Dragon_Breath_Lightning //         Dragon_Breath_Paralyze //         Dragon_Breath_Sleep //         Dragon_Breath_Slow //         Dragon_Breath_Weaken //         Eagle_Spledor //         Eagle_Spledor //         Eagle_Spledor //         Elemental_Shield //         Elemental_Shield //         Endurance //         Endurance //         Endurance //         Endure_Elements //         Entropic_Shield //         Ethereal_Visage //         Ethereal_Visage //         Etherealness //         Expeditious_Retreat //         Find_Traps //         Foxs_Cunning //         Foxs_Cunning //         Foxs_Cunning //         Freedom_of_Movement //         Ghostly_Visage //         Ghostly_Visage //         Ghostly_Visage //         Globe_of_Invulnerability //         Greater_Bulls_Strength //         Greater_Cats_Grace //         Greater_Dispelling //         Greater_Dispelling //         Greater_Eagles_Splendor //         Greater_Endurance //         Greater_Foxs_Cunning //         Greater_Magic_Weapon //         Greater_Owls_Wisdom //         Greater_Restoration //         Greater_Spell_Mantle //         Greater_Stoneskin //         Grenade_Acid //         Grenade_Caltrops //         Grenade_Chicken //         Grenade_Choking //         Grenade_Fire //         Grenade_Holy //         Grenade_Tangle //         Grenade_Thunderstone //         Haste //         Haste //         Heal //         Hold_Animal //         Hold_Monster //         Hold_Person //         Identify //         Invisibility //         Lesser_Dispel //         Lesser_Dispel //         Lesser_Mind_Blank //         Lesser_Restoration //         Lesser_Spell_Mantle //         Light //         Light //         Mage_Armor //         Manipulate_Portal_Stone //         Mass_Camoflage //         Mind_Blank //         Lesser_Globe_of_Invulnerability //         Lesser_Globe_of_Invulnerability //         Mordenkainens_Disjunction //         Negative_Energy_Protection //         Negative_Energy_Protection //         Negative_Energy_Protection //         Neutralize_Poison //         One_With_The_Land //         Owls_Insight //         Owls_Wisdom //         Owls_Wisdom //         Owls_Wisdom //         Polymorph_Self //         Prayer //         Premonition //         Protection_From_Energy //         Protection_From_Energy //         Protection_from_Spells //         Protection_from_Spells //         Raise_Dead //         Remove_Blindness/Deafness //         Remove_Curse //         Remove_Disease //         Remove_Fear //         Remove_Paralysis //         Resist_Energy //         Resist_Energy //         Resistance //         Resistance //         Restoration //         Resurrection //         Rogues_Cunning //         See_Invisibility //         Shadow_Shield //         Shapechange //         Shield //         Shield_of_Faith //         Special_Alcohol_Beer //         Special_Alcohol_Spirits //         Special_Alcohol_Wine //         Special_Herb_Belladonna //         Special_Herb_Garlic //         Spell_Mantle //         Spell_Resistance //         Spell_Resistance //         Stoneskin //         Tensers_Transformation //         True_Seeing //         True_Strike //         Unique_Power //         Unique_Power_Self_Only //         Virtue //          // GENERAL USE (ie. everything else): //         Just about every spell is useable by all the general use items so instead we //          will only list the ones that are not allowed: //         Special_Alcohol_Beer //         Special_Alcohol_Spirits //         Special_Alcohol_Wine // itemproperty ItemPropertyCastSpell(int nSpell, int nNumUses);