Realms of Trinity

The Story
Many years ago, a wizard named Cain had mastered his art and began seeking a way to overcome his own mortality. Forging a pact with the darkest gods, Cain was taken into the pits of the Nine Hells and reformed into a demon of immense proportions. Returning to the world of mortals, Cain destroyed everything in his path and summoned a massive horde of evil beings to serve as his underlings. These creatures decimated all opposition, including the followers of the dark gods who Cain had sworn allegiance to.

Those few who managed to survive sought refuge in the bustling port town of Trinity. With its substantial army and formidable navy, Trinity’s leaders believed the invading force could be trampled in a matter of days. Orders were given and the battalion marched forth to bring peace to the land. They fought valiantly, seemingly without fear, until their opponents were pushed back into the darkness. “Victory,” one of the fighters called out into the night, his sword covered in the black blood of his enemies. His companions raised their weapons into the air and were about to shout when an earthquake knocked them all flat. A gush of wind blew past, almost as if it was running from something, then Cain appeared…and the screams of the dying began in earnest.

Within days, hundreds of courageous adventurers met their doom at the hands of Cain, but none were able to match his terrifying might or awesome feats of magic. Then the Heroes of Trinity, armed with mystical weapons and extraordinary abilities, faced Cain in his own fortress, Hell’s Keep. The battle was long, but the Heroes of Trinity managed the impossible, extinguishing Cain’s life force and sending him back to the Hells, defeated.

Now, over two years later, the stirrings of trouble are beginning anew. The dwarves, sworn to protect the mystical weapons of our Heroes in their mountain fortress, have reported dissention in their ranks. Holo Cross, a Paladin of Tyr, has betrayed his deity and captured the Isle of Repent, using it as a staging ground for an assault on the mainland. The port city of Saerton has declared war against Trinity, sending ships filled with armed troops to raid villages and capture supplies in order to begin a siege on Trinity, itself. A call has gone out for adventurers to assist Trinity in its time of need...will you tempt the fates and face this deadly challenge?

The Game
The Realms of Trinity is a story based persistent world based in the ©Forgotten Realms Campaign setting. It takes place in the southern coast of the Sembian region several hundred years after the goings on in Neverwinter Nights 2. The server is listed under PW Story.

The core story of the Realms of Trinity drives the persistent world experience for the player, but the player is not bound to it. There are areas of the game that can be adventured at any time. These areas are not tightly bound to the story, but as in any region, are loosely tied in various ways.

Server Specifics
The death penalty is the default NWN2 50xp / level loss, 10% gold cap of 10,000gp.

MOTB Crafting has been replaced with the Charlie's Item Modifier ( you can either talk to Rex in Mick's or if you use the modified player menu if you have downloaded Charlies Item Modifier Overrides. Click the player menu and select Modify Item after right clicking on the item) which is much more powerful and concise than the in-game crafting system. It will give you a lot of options and it is much easier than the crafting system. Also, we have a great amount of custom item drops that are random. So, you have chances to get really nice and thought out items that can be tailored as you wish in the forge.

You can rest any time you want in a non-rest restricted areas. There are only a few throught the entire game.

The Campaign : The Dark War of Trinity
You may begin the Campaign by talking to Vaster Jarulson ( The Captain of the Trinity Army ) at the camp fire in Trinity Town Center. The areas that are Campaign related can only be adventured to depending on your current state in the story. You may return and "re-run" the campaign areas as many times as you wish once you have access to them.

All beginnings and endings of quests are handled INDIVIDUALLY, and not as a party. You must start and end the particular stage of the journey personally. If in a party, when an objective, such as defeating a particular monster, etc, the entire party receives the journal entry. If a member of the party is not in the same area as the defeated adversary, they will NOT receive the award. Once completed, for example, after defeating the Cloak Tower ( Chapter 1 ), you must individually speak to Vaster and report the information to him, and YOU will receive the reward. Each party member will have to do the same.

Refer to your journal often, it will tell you what step of an individual chapter you are on. Also, if you haven't received a journal entry for defeating a creature that you might have thought would be your objective, keep going! Don't just "port" back to Trinity, thinking that you are done. It isn't over, until it's over!

All journal entries are stored persistently in the NWN2 Server Database. They will be there when you log back in, regardless of server reboot.

Getting Around in Trinity
The Realms of Trinity makes use of a World Map, in addition to Transition Points. Much time can be saved by using the world map. There are several initial map points, but others will appear depending on your stage in the overall campaign. You can find world transitions in the following locations: West Exit in Trinity Town Center, Eastern Road, Northern Road, and in other campaign related areas.

All key points to an area WILL appear on your local area map. For example, view the map in Trinity Town Center, and all shops and service areas will appear.

Unique to Trinity - Epic Relevels

 * Character development is essential in the Realms of Trinity. Hence, players will be rewarded for attaining experience above and beyond Level 30. This is called an EPIC Relevel. When a player reaches certain thresholds of XP, you will be entitled to an Epic Relevel.
 * A character will receive a total of 5 base ability score bonuses. These can be spread out as the player chooses. After the player chooses the 5, the DM will update your ability scores and send you to our "Relevel Void", once there you will be set to Level 1 and the player will be able to re-level / rebuild your character as they choose.

1st ER: 1,000,000 XP     2nd ER: 2,000,000 XP      3rd ER: 3,500,000 XP      4th ER: 5,000,000 XP
 * The thresholds are as follows:


 * Currently, the NWN Toolset does not have a NWScript option to set Base Ability Scores, once it does, this process will be fully automated and available at the Trinity Temple. Until then, you will have to message a DM that is online and request the re-level. The DM will assist you.

Dungeon Masters
Dungeon Masters are the glue that holds a persistent world, such as the Realms of Trinity, together and is the reason why this server has nothing but some of the best and most experienced DM's in the NWN2 community. Below is a list of our DM's and a short profile for each.

Douglas P. Bowser, Head DM

Doug has played Dungeons & Dragons for over 20 years, and has 15+ years running and participating in table top campaigns. He has played Neverwinter Nights since its inception, and is well versed in the online environment and its subtleties.

Charles P. Bowser

Chuck has played Dungeons & Dragons for over 20 years in a multitude of formats. He has played Neverwinter Nights since 2004 and is the Chief Play Tester for the Realms of Trinity. He has a great deal of experience with the Persistent World Servers and has played on many current and past servers.

Brett E. Phillips

Brett has played Dungeons & Dragons (and every other pen and paper RPG) for 20 years and DM'ed on occasion. Brett has extensive experience with Neverwinter Nights 1 and 2 and is a fan of zombies.

Brian S. Bloom

Brian has played Dungeons & Dragons for over 15 years since the TSR "Gold Box Games" days. He has played Neverwinter Nights since 2004, and is the Lead Developer and Script Writer for the Realms of Trinity. Brian is extremely well versed with the NWN2 Toolset and the multiplayer experience.

August M. Thalman IV

Augie has played Dungeons & Dragons for over two years, starting with Neverwinter Nights Platinum edition. Yes, he a late starter, but has learned a great deal in a short period of time. Augie is the inspiration for the lead NPC, Vaster Jarulson, by creating him on the Original Realms of Trinity PW (not affiliated with this server) for Neverwinter Nights 1.

Game Requirements
In order to play Realms of Trinity, you must have Neverwinter Nights 2 and its component modules: Mask of the Betrayer and Storm of Zehir installed. Also, the game creators highly recommend updating your files on a regular basis to maintain reliable play.

Website
http://www.realmsoftrinity.com/

Special Thanks
Obsidian Entertainment, Bioware, and Atari for making Neverwinter Nights 2 what it is today and making this PW possible.

The original Neverwinter Nights Realms of Trinity PW designers.