SetBaseSkillRank

// MAP 3/15/2009 // !EXPERIMENTAL // set bTrackWithLevel = TRUE if you wish for the skill change to be associated with // the character's level. In other words, should the character lose the skill change // if they lose their current level? // IMPORTANT: Most usages of this will cause characters to fail 'enforce legal character' restrictions. void SetBaseSkillRank(object oCreature, int nSkill, int nRank, int bTrackWithLevel = TRUE);