SetTileMainLightColor

// Set the main light color on the tile at lTileLocation. // - lTileLocation: the vector part of this is the tile grid (x,y) coordinate of //  the tile. // - nMainLight1Color: TILE_MAIN_LIGHT_COLOR_* // - nMainLight2Color: TILE_MAIN_LIGHT_COLOR_* void SetTileMainLightColor(location lTileLocation, int nMainLight1Color, int nMainLight2Color);