GetCreatureBodyPart

// returns the model number being used for the body part and creature specified // The model number returned is for the body part when the creature is not wearing // armor (i.e. whether or not the creature is wearing armor does not affect // the return value). // Note: Only works on part based creatures, which is typically restricted to // the playable races (unless some new part based custom content has been // added to the module). // // returns CREATURE_PART_INVALID if used on a non-creature object, // or if the creature does not use a part based model. // // - nPart (CREATURE_PART_*) //     CREATURE_PART_RIGHT_FOOT //     CREATURE_PART_LEFT_FOOT //     CREATURE_PART_RIGHT_SHIN //     CREATURE_PART_LEFT_SHIN //     CREATURE_PART_RIGHT_THIGH //     CREATURE_PART_LEFT_THIGH //     CREATURE_PART_PELVIS //     CREATURE_PART_TORSO //     CREATURE_PART_BELT //     CREATURE_PART_NECK //     CREATURE_PART_RIGHT_FOREARM //     CREATURE_PART_LEFT_FOREARM //     CREATURE_PART_RIGHT_BICEP //     CREATURE_PART_LEFT_BICEP //     CREATURE_PART_RIGHT_SHOULDER //     CREATURE_PART_LEFT_SHOULDER //     CREATURE_PART_RIGHT_HAND //     CREATURE_PART_LEFT_HAND //     CREATURE_PART_HEAD int GetCreatureBodyPart(int nPart, object oCreature=OBJECT_SELF)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile