SetCampaignInt

// This stores an int out to the specified campaign database // The database name IS case sensitive and it must be the same for both set and get functions. // The var name must be unique acrossed the entire database, regardless of the varible type. // If you want a variable to pertain to a specific player in the game, provide a player object. // AFW-OEI 09/08/2006: Campaign DB functions are not currently supported. void SetCampaignInt(string sCampaignName, string sVarName, int nInt, object oPlayer=OBJECT_INVALID);