JumpPartyToArea

//RWT-OEI 01/04/06 //This script function moves a party to an object in a new area. //When a party is moved with this function, all players undergoing //the area transition will remain on the loading screen until everyone //changing area has finished loading the area on the client. //The area's OnClientEnter event will fire once all of the party members //have finished loading the new area //NOTE: If the party is already in oDestination's area, the party will be //jumped to oDestination without firing OnClientEnter. Party members that //are uncommandable will still be jumped, but party members that are dead //will not. void JumpPartyToArea( object oPartyMember, object oDestination );