Category:Classes

NWN2 Classes
Adventurers seek gold, glory, justice, fame, power, knowledge,or maybe some other goals—perhaps noble or perhaps base. Each chooses a different way to attain those goals, from brutal combat power, to mighty magic, to subtle skills. Some adventurers prevail and grow in experience,wealth, and power. Others die.

Your character’s class is his or her profession or vocation. It determines what he or she is able to do: combat prowess, magical ability, skills, and more. Class is probably the first choice you make about your character—just ahead of race, or perhaps in conjunction with that decision. The class you choose determines where you should best place your character’s ability scores and suggests which races are best to support that class choice.

The twelve base classes, in the order they’re presented in this chapter, are as follows:

Barbarian: A ferocious warrior who uses fury and instinct to bring down foes.

Bard: A performer whose music works magic—a wanderer, a taleteller, and a jack-of-all trades.

Cleric: A master of divine magic and a capable warrior as well.

Druid: One who draws energy from the natural world to cast divine spells and gain strange magical powers.

Fighter: A warrior with exceptional combat capability and unequaled skill with weapons.

Monk: A martial artist whose unarmed strikes hit fast and a master of exotic powers.

Paladin: A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.

Ranger: A cunning, skilled warrior of the wilderness.

Rogue: A tricky, skillful scout and spy who wins the battle by stealth rather than brute force.

Sorcerer: A spellcaster with inborn magical ability.

Wizard: A potent spellcaster schooled in the arcane arts.

Warlock:

Class Name Abbreviations: Class names are abbreviated as follows: barbarian Bbn; bard Brd; cleric Clr; druid Drd; fighter Ftr; monk Mnk; paladin Pal; ranger Rgr; rogue Rog; sorcerer Sor; wizard Wiz.