DisplayMessageBox

//RWT-OEI 01/05/06 //This script function displays a message box popup on the client of the //player passed in as the first parameter. ////// // oPC          - The player object of the player to show this message box to // nMessageStrRef- The STRREF for the Message Box message. // sMessage     - The text to display in the message box. Overrides anything //              - indicated by the nMessageStrRef // sOkCB        - The callback script to call if the user clicks OK, defaults //              - to none. The script name MUST start with 'gui' // sCancelCB    - The callback script to call if the user clicks Cancel, defaults //              - to none. The script name MUST start with 'gui' // bShowCancel  - If TRUE, Cancel Button will appear on the message box. // sScreenName  - The GUI SCREEN NAME to use in place of the default message box. //              - The default is SCREEN_MESSAGEBOX_DEFAULT // nOkStrRef    - The STRREF to display in the OK button, defaults to OK // sOkString     - The string to show in the OK button. Overrides anything that //              - nOkStrRef indicates if it is not an empty string // nCancelStrRef - The STRREF to dispaly in the Cancel button, defaults to Cancel. // sCancelString - The string to display in the Cancel button. Overrides anything //				 - that nCancelStrRef indicates if it is anything besides empty string void DisplayMessageBox( object oPC, int nMessageStrRef, 			string sMessage, string sOkCB="", 			string sCancelCB="", 			int bShowCancel=FALSE, 			string sScreenName="", 			int nOkStrRef=0, 			string sOkString="", 			int nCancelStrRef=0, 			string sCancelString="" );