SpawnRosterMember

//RWT-OEI 09/15/05 //Takes a roster name and script location and places an instance of the //NPC there if possible. If the NPC already exists somewhere in the //module, it will move that NPC to the given location. If the NPC does //not exist, it will spawn in a new instance of the NPC from the roster //and place them at the given location. The return value is //the object ID of the newly spawned NPC, or INVALID_OBJECT if there //was some error encountered object SpawnRosterMember( string sRosterName, location lLocation );