Supernatural Spear Master - FS(8), SL(10), WM(7), Pal(5) or BG(5)

= Description

The Supernatural Spear Master is a lightning-stricken fury who combines the spear enhancements from the Stormlord and Weapon Master classes with the damage of Epic Divine Might. Like so many builds that seek EDM, there is a good variant and an evil variant, on which I will elaborate later.

Pros
 * Level 9 spells (@ caster level 18) provides access to terrific buffs (Divine Favor, Divine Power, Greater Visage, Energy Immunity, Spell Resistance, Battletide, etc.)
 * Fantastic damage with Shock Weapon, Storm Avatar, and Epic Divine Might
 * Strong from start to finish, playing as a basic FS/SL then adding WM levels between 21-30
 * Good saves due to Divine Grace
 * High critical range and modifier due to Weapon Master bonuses
 * Can achieve full 30 BAB with Divine Power spell
 * Innate electrical immunity, fire resistance 10/-

Cons
 * Low Spell DC means easily dispelled buffs and few viable offensive spells
 * Natural BAB 25 just misses full six attacks
 * Very low Natural AC (11)
 * Mediocre HP (294)
 * Fairly reliant on buffs for effectiveness

= Notes =

This very tightly balanced build MUST use the Aasimar in order to achieve the proper spread of attributes in the beginning and avoid experience penalties. The ONLY possibilities for modification are as follows; Str may be dropped 1 or Con dropped 2 in order to bring Dex and Int up to 14 each. This adds 1 AC and 1 Skill point per level at the expense of 1 AB and 2 damage (-Str) or 30 HP (-Con). It would also be possible to increase Wis this way, but why?

The Favored Soul levels provide the divine spellcasting and free Weapon Focus (Spear) through Hoar, the Paladin levels give Divine Grace and DM/EDM, the Stormlord levels offer those wonderful spear bonuses and Storm Avatar, and the Weapon Master levels further enhance spear effectiveness.

The Evil variant (Infernal Spear Master?) replaces the 5 Paladin levels with 5 Blackguard levels (requiring Cleave instead of Gr. Str) and opens up the possibilty of using Drow instead of Aasimir. Moreover, although I would not recommend it, the Drow can drop his Con and Wis into negative bonuses in order to bolster other attributes (other minimums are Str 16, Dex 13, Int 13, and Cha 18). The advantage of the evil Drow variant is primarily the amazing spell resistance; the Aasimir Paladin, on the other hand, is immune to disease, has small elemental resistances, does not suffer sunny outdoor penalties, and has a smaller exp. penalty. Also, the Drow cannot achieve final Str 22 (+6) without dropping Con and/or Wis into the negatives to improve his starting Str.