ItemPropertyACBonusVsDmgType

// Returns Item property AC bonus vs. Damage type (ie. piercing). You // need to specify the damage type constant(IP_CONST_DAMAGETYPE_*) and the // AC bonus. The AC bonus should be an integer between 1 and 20. The // modifier type depends on the item it is being applied to. // NOTE: Only the first 3 damage types may be used here, the 3 basic //      physical types. itemproperty ItemPropertyACBonusVsDmgType(int nDamageType, int nACBonus);