GetCutsceneMode

// Gets the current cutscene state of the player specified by oCreature. // Returns TRUE if the player is in cutscene mode. // Returns FALSE if the player is not in cutscene mode, or on an error // (such as specifying a non creature object). int GetCutsceneMode(object oCreature=OBJECT_SELF)

WARNING: This function is missing from NWN2 and thus any scripts which are imported that use this function will fail to compile