CREATURE TYPE *

int CREATURE_TYPE_RACIAL_TYPE               = 0; int CREATURE_TYPE_PLAYER_CHAR               = 1; int CREATURE_TYPE_CLASS                     = 2; int CREATURE_TYPE_REPUTATION                = 3; int CREATURE_TYPE_IS_ALIVE                  = 4; int CREATURE_TYPE_HAS_SPELL_EFFECT          = 5; int CREATURE_TYPE_DOES_NOT_HAVE_SPELL_EFFECT = 6; int CREATURE_TYPE_PERCEPTION                = 7; int CREATURE_TYPE_SCRIPTHIDDEN              = 8; NEW