SetIsDestroyable

// Set the destroyable status of the caller. // - bDestroyable: If this is FALSE, the caller does not fade out on death, but //  sticks around as a corpse. // - bRaiseable: If this is TRUE, the caller can be raised via resurrection. // - bSelectableWhenDead: If this is TRUE, the caller is selectable after death. void SetIsDestroyable(int bDestroyable, int bRaiseable=TRUE, int bSelectableWhenDead=FALSE);