GetFootstepType

// returns the footstep type of the creature specified. // The footstep type determines what the creature's footsteps sound // like when ever they take a step. // returns FOOTSTEP_TYPE_INVALID if used on a non-creature object, or if // used on creature that has no footstep sounds by default (e.g. Will-O'-Wisp). int GetFootstepType(object oCreature=OBJECT_SELF)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses it will fail to compile