ResistSpell

// Do a Spell Resistance check between oCaster and oTarget, returning TRUE if // the spell was resisted. // * Return value if oCaster or oTarget is an invalid object: 0 // * Return value if spell cast is not a player spell: - 1 // * Return value if spell resisted: 1 // * Return value if spell resisted via magic immunity: 2 // * Return value if spell resisted via spell absorption: 3 int ResistSpell(object oCaster, object oTarget);