SetIsTemporaryEnemy

// Make oSource into a temporary enemy of oTarget using personal reputation. // - oTarget // - oSource // - bDecays: If this is TRUE, the enmity decays over fDurationInSeconds; //  otherwise it is indefinite. // - fDurationInSeconds: This is only used if bDecays is TRUE, it is how long //  the enmity lasts. // Note: If bDecays is TRUE, the personal reputation amount decreases in size // over fDurationInSeconds. Enmity will only be in effect as long as // (faction reputation + total personal reputation) <= REPUTATION_TYPE_ENEMY. void SetIsTemporaryEnemy(object oTarget, object oSource=OBJECT_SELF, int bDecays=FALSE, float fDurationInSeconds=180.0f);