Talk:Talk Softly, Big Stick F(12),FB(10),WM(7),Brd(1)

Try replacing Bard with Cleric. Time it right, i.e. take it at level three after you take power attack and you can reach epic Divine Might with no epic Str/Cha and have one stat boost extra. That is with a Drow set up 18,13,6,13,8,18 for 22STR and 21CHA or you could do with 17,13,8,14,8,18 for 30 more hit and skill points but EDM will come four turns later. One less feat from not taking human, two more feats from cleric domains (I take darkness for blind-fight and luck for luck of heroes) and two business feats: DM and EDM. Remember, DM damage gets multiplied into crits. I typically take extended rage to make sure one lasts an entire fight. There's just enough feats to take EDM, ext. rage, IPA, EWF, EWS and the prereqs so long as that's all you take. SR is a bonus, you have slightly better saves, though less hit points. I've never had a problem with this build's HP on MotB; swarms of enemies typically die to a buttload of supreme cleave crits and bosses even quicker to EDM & frenzy. Skills is a bit of a problem, no human +1/level so there's a shortage of skill points. 4 Intimidate is necessary, 10 tumble is useful, 16 UMD is also; spellcraft loses its usefulness as you have SR. After that, it's up to the player; spot for PvP or Intimidate/Diplomacy for PvE. If you go Diplomacy try to leave yourself with 5 spare skill points at level 2 and dump them all in on your cleric level. That's all I've got for now. --El Nora 09:20, 11 June 2008 (UTC)