ACTION *

int ACTION_MOVETOPOINT      =  0; int ACTION_PICKUPITEM       =  1; int ACTION_DROPITEM         =  2; int ACTION_ATTACKOBJECT     =  3; int ACTION_CASTSPELL        =  4; int ACTION_OPENDOOR         =  5; int ACTION_CLOSEDOOR        =  6; int ACTION_DIALOGOBJECT     =  7; int ACTION_DISABLETRAP      =  8; int ACTION_RECOVERTRAP      =  9; int ACTION_FLAGTRAP         = 10; int ACTION_EXAMINETRAP      = 11; int ACTION_SETTRAP          = 12; int ACTION_OPENLOCK         = 13; int ACTION_LOCK             = 14; int ACTION_USEOBJECT        = 15; int ACTION_ANIMALEMPATHY    = 16; int ACTION_REST             = 17; int ACTION_TAUNT            = 18; int ACTION_ITEMCASTSPELL    = 19; int ACTION_COUNTERSPELL     = 31; int ACTION_HEAL             = 33; int ACTION_PICKPOCKET       = 34; int ACTION_FOLLOW           = 35; int ACTION_WAIT             = 36; int ACTION_SIT              = 37; int ACTION_SMITEGOOD        = 40; int ACTION_KIDAMAGE         = 41; int ACTION_RANDOMWALK       = 42; int ACTION_INVALID          = 65535;