EffectMesmerize

// Brock H. - OEI 09/16/05 // Create a mesmerization effect // - nBreakFlags: 	these flags define what sorts of events can disrupt //				 	the mesmerization effect for the creature. //				 	see MESMERIZE_BREAK_ON_* above // - fBreakDist: 	If the Bard moves more than this distance from the //					creature, or changes areas, then the effect is //					disrupted. NOTE: If the distance is not greater //					than zero, then the check is not run, and the area //					check is skipped as well. effect EffectMesmerize( int nBreakFlags, float fBreakDist = 0.0f );