GetIsReactionTypeFriendly

// Determine whether oSource has a friendly reaction towards oTarget, depending // on the reputation, PVP setting and (if both oSource and oTarget are PCs), // oSource's Like/Dislike setting for oTarget. // Note: If you just want to know how two objects feel about each other in terms // of faction and personal reputation, use GetIsFriend instead. // * Returns TRUE if oSource has a friendly reaction towards oTarget int GetIsReactionTypeFriendly(object oTarget, object oSource=OBJECT_SELF);