EffectNWN2SpecialEffectFile

//RWT-OEI 05/31/05 //This function creates a Special Effects File effect that can //then be applied to an object or a location //For effects that just need a single location (or source object), //such as particle emitters, the source loc or object comes from //using AttachEffectToObject and AttachEffectToLocation //For Point-to-Point effects, like beams and lightning, oTarget //is the target object for the other end of the effect. If oTarget //is OBJECT_INVALID, then the position located in vTargetPosition //is used instead. effect EffectNWN2SpecialEffectFile( string sFileName, object oTarget=OBJECT_INVALID, vector vTargetPosition=[0.0,0.0,0.0] );