Ex Scientia Vera

Call of Cthulhu: Ex Scientia Vera (ESV) is a Neverwinter Nights 2 Roleplaying Persistent world. ESV plays off in a fictional setting on an alternate earth in a Victorian style era where Steampunk and utopian technology are in full development. The standard d20 system used by Neverwinter Nights 2 has been changed to fit the BRP system created by Chaosium.

The Setting
A mod, bordering total conversion for Neverwinter Nights 2, Ex Scientia delves in to more darker aspects of the fantasy and science fiction genres. Occult magic, Evil cultists, Myths & Legends and Cosmic Alien entities from horror writer H.P. Lovecraft pose the greatest significant threat against the otherwise ignorant humans.

Humanity is not defenceless against the horrors, fortunately enough. Science and industry prevail in the form of steampunk contraptions and clockwork gadgets. And as an inquisitive race, humans are not afraid to dig deep in occult mysteries and few have mastered the art of magic themselves.

Mechanics
The PW features open-ended game play. The world will be influenced by player decisions and DM events alike as well as other aspects such as a global economy. An overland map, much like the in Storm of Zehir will serve as the main means of exploration, that, with added tools such as player controlled ships, dirigibles, carriages and other vehicles.

Essentially, the only playable race is human. Though during the course of play a character might change due to the heavy occult influences. A character with the proper knowledge could return as a spirit. A descendant of innsmouth could mutate in to a deep one. A scolars mind could be swapped with one of the Great Race. A whole lot is possible, as long as it fits within the setting.

IRC information
Server: irc.nwn2source.net

Channel: #ExScientia

External resources

 * Website