Immunity

Characters can be immune to any of the negative effects. For example a character with disease immunity will never need fear the negative effects of disease.

A character can have Immunity to damage aswell. The two damage immunity they are Increase, and Decrease. These immunity work in a percentage of damage that is taken.

For example Fire 100% Damage Immumity - Increase, and Cold 100% Damage Immunity - Decrease. This mean that no Fire Damage is taken, but the Cold damage that is taken is +100% more. (10x100% = 20 Damage)