Trial

(Spoiler Warning)

This article addresses the Trial sequence experienced by the PC during Act II, it addresses the technical scoring behind responses made during direct and cross-examination, in order to gain the Master Orator History Feat.

The following was originally written by Kianne and can be found here.

--==Begin Quote==--

Clue Score: From here on out, all + and - numbers will relate to your verdict score. When a skill is mentioned, the number in parentheses is the rank required. Having insufficient ranks and attempting to take the line usually results in a -1 verdict (although sometimes the line simply won't show up at all if you lack enough ranks). If there is no number, then the skill check is "fake" and you don't actually have to have any ranks to pass. If I mention a character's name with a number, this is an influence check.
 * Find poisoned corpse in Ember: +1
 * Find the Quartermaster's log in Ember: +1
 * Get the altercation powder: +3; killing Lyssa for it gives +2 instead
 * Pick up the assassin's ring in the Glowstone Caverns: +2

Trial Part 1: Introductions Trial Part 2: Evidence Trial Part 3: Venton Orley(Shadow Thieves only) Trial Part 4: Elgun(Called only if you didn't solve his quest in Port Llast) Trial Part 5: Nya(Called if you made her angry in Port Llast) Trial Part 6: Reylene(Called if you were Shadow Thieves and talked to her at all, or if you were City Watch and you allowed the thugs to shake her down for protection money) City Watch: Thieves:
 * First dialogue option: no effect
 * Second two options: +1
 * Last option: -1
 * Clue Score 0-2: -1
 * Clue Score 3-4: +0
 * Clue Score 5-6: +1
 * Clue Score 7: +3
 * (As you can see, you lose out on 2 verdict for killing Lyssa)
 * Automatic: +2
 * Let him stay: +2
 * Taunt (15): +1
 * Automatic: -2
 * Diplomacy (8): +2
 * Intimidate (7): +2
 * Bluff (10): +2
 * Spot: +2
 * Ask what he was doing in the area: -1
 * Talked to Malin: +1
 * Be a Ranger or Druid: +1
 * Ask about the leader: -1
 * Talked to Haljal about Elgun: +1
 * Talked to Alaine/Marcus: +1
 * First two dialogue options: -2
 * Third option: -3
 * Intimidate: -2 (fake check; always says "Failure")
 * Second option of second set: -1
 * Ask her to elaborate: -2
 * Greet her favorably: +1
 * Automatic: -2
 * Bluff (15): +1
 * Diplomacy: +1
 * Bluff (14): +1 (but then automatic -2 later)
 * Ask her to explain: -2


 * Automatic: -1


 * Diplomacy: +1


 * Bluff: +1

Thieves and Watch:


 * Reylene explains circumstances: -1


 * Diplomacy (10): Pass check or suffer -1 and Reylene leaves stand

Reylene remains on stand:


 * Appraise (12): +2


 * Ask how she is doing: +1

Trial Part 7: Alaine Alaine describes what she saw: Ask Alaine about the attack: Trial Part 8: Shandra Trial Part 9: YouRefuse to testify: Otherwise: Trial Part 10: Callum Thieves: Torio mentions Sand: Trial Part 11: Nya(Called if you finished her quest in Port Llast) Trial Part 12: Alaine(Called only if you were unable to make her uncertain about what she saw) Trial Part 13: Marcus(Called if you saved him and talked to him in the well) Trial Part 14: Shandra Trial Conclusion: --==End Quote==--
 * Bluff (14): +1
 * Diplomacy (13): +1
 * Diplomacy (5): +1
 * Intimidate (12): +1 (-3 if fail)
 * Question Alaine surviving: -1
 * Question what she saw: -1
 * Let her speak: 0
 * Automatic: -1
 * Shandra (6): +2 and Alaine becomes uncertain
 * Talked nicely to Alaine in Port Llast: +1 and Alaine becomes uncertain
 * Ask her if she's certain: -2 if she's not uncertain
 * Intelligence (15): +2
 * Strength (16): -1 (this proves you could have cut off his head)
 * Intelligence (13): +2 (if failed Strength check above, to point out you don't have the strength)
 * Lawful and Shandra (6): +1
 * Good and Shandra (6): +1
 * All others: -1
 * Refuse repeatedly: -1
 * Diplomacy (15): +1
 * Perform (15): +1
 * Lore (15): +1
 * Taunt (15): +2 (if both Taunts are taken)
 * - Lore (15): +1
 * Cannot recount tome: -2
 * Name Lord's Alliance: +1
 * Taunt (15): +1
 * Diplomacy (15): -2
 * Keep following path: +2
 * Perform (15): +2
 * Perform (15): +2 (if followed all the way to end)
 * Intimidate (15):
 * Take overly-aggressive lines: -1 (automatic failure)
 * Talk about Ruathym: +2
 * Other lines: +1
 * Diplomacy (15): +1
 * Taunt (15): +1
 * Bluff (15): +1 (if Lorne speaks up)
 * Automatic: +2 if you allow Callum on the stand
 * Automatic: -1
 * Diplomacy (13): +1
 * Perform (13): +1
 * Intimidate (13): +1
 * Bluff (13): +1
 * Talk about helping orcs: 0
 * Diplomacy (8): +1
 * Intimidate (8): +1
 * Bluff: +1 (free check)
 * Bluff: -1 (error in their script, I believe)
 * Automatic: +2
 * Diplomacy (13): +1
 * Perform (13): +1
 * Taunt (13): +1
 * Cleric or Paladin: +1
 * Thank Nya and dismiss her: 0
 * Intimidate (8): +1
 * Second and third options: +1
 * Automatic: +1
 * Bluff (6): +1
 * Diplomacy (6): +1
 * Taunt (6): +1
 * Other two lines: -1
 * Sand (11): +1
 * Bluff (10): +1
 * Shandra (10): +1
 * Diplomacy (10): +1
 * Verdict Score 0-5: Guilty
 * Verdict Score 6-13: Innocent (gain Wrongfully Accused)
 * Verdict Score 14+: Innocent and gain Master Orator