ActionEquipMostDamagingMelee

// The creature will equip the melee weapon in its possession that can do the // most damage. If no valid melee weapon is found, it will equip the most // damaging range weapon. This function should only ever be called in the // EndOfCombatRound scripts, because otherwise it would have to stop the combat // round to run simulation. // - oVersus: You can try to get the most damaging weapon against oVersus // - bOffHand void ActionEquipMostDamagingMelee(object oVersus=OBJECT_INVALID, int bOffHand=FALSE);