Talk:Feint

Proposed description ==== Feint Type of Feat General Prerequisite  Int 13, Combat Expertise Specifics Characters with the Feint feat can use their Bluff skill to distract an opponent, which denies them their Dexterity bonus to AC and thus makes them vulnerable to sneak attacks for the next six seconds. In order for it to succeed you make an Oppposed Skill Check verses the target's Base Attack Bonus plus their Spot skill. This feat is especially useful for rogues who can Sneak Attack with it. Use  Selected Notes The in game description has errors. Each attempt will only take one attack, with as many attempts possible as per attacks per round. A cleric with the Trickery domain receives this feat for free, even if he does not meet the prerequisites. D&D Note This feat works somewhat different than in D&D. These deviations are necessary to adapt to a computer roleplaying game. NWN2 Tip If selected, recommended with 3 or more attacks per round and then with a high level of skill in Bluff (6 + 1.25 per level) Gameplay This feat requires a high investment in skill and feats as Spot plus BAB can be difficult to overcome. However Feint can be still effective with only 25% odds of success with multiple attempts and when a target has been successfully feinted, all attackers against that target will recieve the benefits of feint for the duration. Any non-humanoid gets a +4 bonus to its skill check. Anything with a 1 or 2 intelligence gets a +8 bonus to its skill check and you can't feint against a non-intelligent creature.Ragimund (talk) 09:47, November 27, 2018 (UTC) ====