ClearAllActions

// Clear all the actions of the caller. // * No return value, but if an error occurs, the log file will contain //  "ClearAllActions failed.". // - nClearCombatState: if true, this will immediately clear the combat state //  on a creature, which will stop the combat music and allow them to rest, //  engage in dialog, or other actions that they would normally have to wait for. void ClearAllActions(int nClearCombatState=FALSE);