Fighter

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Description: Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Alignment Restrictions: None

Hit Die: d10

Proficiencies: Armor (Light, Heavy, Medium), Shields, Weapons (Martial, Simple)

Skill Points: (Int mod * 4 at 1st level) 2 + Int mod

Class Skills: Climb, Craft, Handle Animal, Intimidate, Jump, Ride, and Swim.

Primary Saving Throw(s): Fortitude

Special Abilities & Feats

 * Level 1 and 2 then every even level after, a fighter gains a bonus feat. Chosen from a subset of the entire feat list. This bonus feat is in addition to the feats every character gains for advancing in character level.

List of Feats Ambidexterity, Blind Fight, Called Shot, Cleave, Deflect Arrows, Disarm, Dodge, Expertise, Great Cleave, Improved Critical, Improved Disarm, Improved Expertise, Improved Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown, Power Attack, Rapid Shot, Spring Attack,  Stunning Fist,  Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Proficiency (Exotic), Mobility, Weapon Specialization, Point Blank Shot,  Whirlwind Attack

Pre-release Notes

 * As a core class this will definitely be in. However the skills Climb, Jump and Swim have been confirmed as being not in.

NWN Comparison

 * The Discipline and Parry skills were created by NWN and are not features of DnD 3.5. It is unlikely that they will re-appear in NWN2 as the were not considered particularly successful.