ActionUseSkill

// Runs the action "UseSkill" on the current creature // Use nSkill on oTarget. // - nSkill: SKILL_* // - oTarget // - nSubSkill: SUBSKILL_* // - oItemUsed: Item to use in conjunction with the skill // Brock H. - OEI 07/10/06 - Added return value, to indicate whether or not the // action was successfully queued. Note that the action may still fail during execution. int ActionUseSkill(int nSkill, object oTarget, int nSubSkill=0, object oItemUsed=OBJECT_INVALID );