Character sheet

A character has many statistics which describe their overall power:


 * Character
 * Character levels: All the class levels a character has.
 * Types:
 * Player character (PC): This is always controlled by a real person.
 * Non-player character (NPC): This is always controlled by the computer.


 * Race. A character belongs to 1 race.
 * Subrace. A character may belong to 1 subrace of their race.


 * Alignment: This is how a character reacts to things, and how things react to the character.


 * Abilities: A character has 6 abilities.
 * Ability score: How good each ability is for a character.
 * Ability modifier: Abilities effect other things like skills, combat and spellcasting.
 * Types:
 * Strength (str): How strong
 * Dexterity (dex): How agile
 * Constitution (con): How healthy
 * Intelligence (int): How good at learning
 * Wisdom (wis): How understanding
 * Charisma (cha): How sociable


 * Experience points (XP): A character gains these by solving problems so they can gain character levels.


 * Classes. A character has between 1 and 4 classes. A character can take a new class when they gain a new character level.
 * Class levels: The amount of levels of that class. A character gain a new class level when they gain a new character level.
 * Types:
 * Base classes: A character starts with 1 base class and may add upto 2 more later.
 * Prestige classes(PrC): A character starts with no prestige classes, but may gain upto 3 later.


 * Skills. A character has lots of different skills.
 * Skill points: A character spends these when they gain levels.
 * Skill ranks: This is how good a character is with a certain skill.
 * Types:
 * Class skills: These are skills which a class is good at.
 * Cross-class skills: These are skill which a class is bad at.


 * Attack bonus (AB): This is how easy it is for the character to hit other people.
 * Attacks per round. This is dependant on the character's base attack bonus.
 * Base attack bonus (BAB). This is dependant on which class a character has.


 * Armor class (AC). This is how easy it is for the character to avoid being injured by other people.
 * Touch armor class. Some attacks only need to touch a character to be effective, but they can still be avoided.


 * Saving throws. This is how easy it is to avoid the worst of some special attacks.
 * Types:
 * Fortitude (fort). This is how good a character is at resisting poisons and illness.
 * Reflex. This is how good a character is at jumping out of the way of explosions.
 * Will. This is how good a character is at shaking off mental attacks.


 * Feats. These are special tricks a character knows.


 * Spells. Only some classes get spells, but spells can do alot of different things.
 * Spells known. Characters have to learn about a spell before they can cast it.
 * Spells per day. Characters can only cast a limited amount of spells each day before running out.


 * Items. A character can use lots of different tools and things.
 * Equipment. Some items need to be worn or held to be useful.
 * Weapon. A character can kill stuff when holding a good weapon.
 * Melee weapon. A character has to get close to someone to hit them with a melee weapon.
 * Ranged weapon. Ranged weapons can hurt people at a distance.
 * Armor. Wearing armor helps protect a character from injury.