GetSkyBox

// Gets the skybox that is currently displayed in the specified area. // Returns: //    SKYBOX_* constant // If no valid area (or object) is specified, it uses the area of caller. // If an object other than an area is specified, will use the area that the object is currently in. int GetSkyBox(object oArea=OBJECT_INVALID)

WARNING: This function is missing from NWN2 and thus any script which is imported that used this function will fail to compile