SetCameraFacing

// Change the direction in which the camera is facing // - fDirection is expressed as anticlockwise degrees from Due East. //  (0.0f=East, 90.0f=North, 180.0f=West, 270.0f=South) // A value of -1.0f for any parameter will be ignored and instead it will // use the current camera value. // This can be used to change the way the camera is facing after the player // emerges from an area transition. // - nTransitionType: CAMERA_TRANSITION_TYPE_* SNAP will immediately move the //  camera to the new position, while the other types will result in the camera moving gradually into position // Pitch and distance are limited to valid values for the current camera mode: // Top Down: Distance = 5-20, Pitch = 1-50 // Driving camera: Distance = 6 (can't be changed), Pitch = 1-62 // Chase: Distance = 5-20, Pitch = 1-50 // *** NOTE *** In NWN:Hordes of the Underdark the camera limits have been relaxed to the following: // Distance 1-25 // Pitch 1-89 void SetCameraFacing(float fDirection, float fDistance = -1.0f, float fPitch = -1.0, int nTransitionType=CAMERA_TRANSITION_TYPE_SNAP);