99 bottles of beer on the wall

99 Bottles of Beer on the Wall

What it does
Has an NPC sing 99 bottles of beer on the wall. That's right, the whole song! Something I felt ought to be out there. Have an NPC bard in the corner? Need him to be singing something but don't have time to come up with a song of your own? Then this script is for you!

The Script, Part 1
Make this script the NPC's OnSpawn script

void main { SetLocalInt(OBJECT_SELF, "SINGER_COUNT", 100); }

The Script, Part 2
Make this the NPC's OnHeartbeat script:

int nCount=GetLocalInt(OBJECT_SELF, "SINGER_COUNT"); void main {   nCount = nCount-1; if (nCount==-1) { ActionSpeakString("One more time!"); SetLocalInt(OBJECT_SELF, "SINGER_COUNT", 100); }   else {       if (nCount==0) { ActionSpeakString(IntToString(nCount)+" bottles of beer on the wall!"); }       else {           if (nCount==1) { ActionSpeakString(IntToString(nCount)+" bottle of beer on the wall."); ActionWait(2.0); ActionSpeakString(IntToString(nCount)+" bottle of beer."); ActionWait(2.0); ActionSpeakString("Take it down, pass it around..."); }           else {               if (nCount==2) { ActionSpeakString(IntToString(nCount)+" bottles of beer on the wall."); ActionWait(1.5); ActionSpeakString(IntToString(nCount)+" bottles of beer."); ActionWait(1.5); ActionSpeakString("Take one down and pass it around..."); ActionWait(1.5); ActionSpeakString(IntToString(nCount-1)+" bottle of beer on the wall!"); }               else { ActionSpeakString(IntToString(nCount)+" bottles of beer on the wall."); ActionWait(1.5); ActionSpeakString(IntToString(nCount)+" bottles of beer."); ActionWait(1.5); ActionSpeakString("Take one down and pass it around..."); ActionWait(1.5); ActionSpeakString(IntToString(nCount-1)+" bottles of beer on the wall!"); }               }            }        SetLocalInt(OBJECT_SELF, "SINGER_COUNT", nCount); } }

Special Thanks
A special thanks to the author of Celowin's Scripting Tutorials for making it possible for me to turn out scripts like this.