ActionCastFakeSpellAtObject

// The action subject will fake casting a spell at oTarget; the conjure and cast // animations and visuals will occur, nothing else. // - nSpell // - oTarget // - nProjectilePathType: PROJECTILE_PATH_TYPE_* void ActionCastFakeSpellAtObject(int nSpell, object oTarget, int nProjectilePathType=PROJECTILE_PATH_TYPE_DEFAULT);