SetCreatureWingType

// Sets the Wing type of the creature specified. // - nWingType (CREATURE_WING_TYPE_*) //     CREATURE_WING_TYPE_NONE //     CREATURE_WING_TYPE_DEMON //     CREATURE_WING_TYPE_ANGEL //     CREATURE_WING_TYPE_BAT //     CREATURE_WING_TYPE_DRAGON //     CREATURE_WING_TYPE_BUTTERFLY //     CREATURE_WING_TYPE_BIRD // - oCreature: the creature to change the wing type for. // Note: Only two creature model types will support wings. // The MODELTYPE for the part based (playable races) 'P' // and MODELTYPE 'W'in the appearance.2da void SetCreatureWingType(int nWingType, object oCreature=OBJECT_SELF)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile