Air elemental

"'''This creature appears to be an amorphous, shifting cloud surrounded by fast-moving currents of air. Darker bits of twirling vapor form the suggestion of two eyes and a mouth, but this could be a trick of the swirling air.'"

Air elementals are the denizens of the Elemental Plane of Air. They manifest as a swirl of violent wind, and their rapid speed makes air elementals useful on vast battlefields or in extended aerial combat.

Air Elemental

 * Elemental 4
 * Always true neutral
 * Immunity to disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
 * Weapon Proficiency (creature), Improved Initiative, Dodge, Weapon Finesse, Darkvision
 * Whirlwind pulse

Huge Air Elemental

 * Elemental 16
 * Always true neutral
 * Damage reduction 5/-, 10/+2
 * Immunity to disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
 * Weapon Proficiency (creature), Alertness, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse, Darkvision
 * Whirlwind pulse

Greater Air Elemental

 * Elemental 20
 * Always true neutral
 * Damage reduction 10/-, 10/+2
 * Immunity to disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
 * Weapon Proficiency (creature), Alertness, Blind-Fight, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Finesse, Iron Will, Darkvision
 * Whirlwind pulse

Elder Air Elemental

 * Elemental 20
 * Always true neutral
 * Damage reduction 10/-, 15/+3
 * Immunity to disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
 * Weapon Proficiency (creature), Improved Initiative, Blind-Fight, Cleave, Mobility, Power Attack, Spring Attack, Weapon Finesse, Alertness, Darkvision, Iron Will
 * Whirlwind pulse