CreateTrapAtLocation

// Creates a square Trap object. // - nTrapType: The base type of trap (TRAP_BASE_TYPE_*) // - lLocation: The location and orientation that the trap will be created at. // - fSize: The size of the trap. Minimum size allowed is 1.0f. // - sTag: The tag of the trap being created. // - nFaction: The faction of the trap (STANDARD_FACTION_*). // - sOnDisarmScript: The OnDisarm script that will fire when the trap is disarmed. //                   If "" no script will fire. // - sOnTrapTriggeredScript: The OnTrapTriggered script that will fire when the //                          trap is triggered. //                          If "" the default OnTrapTriggered script for the trap //                          type specified will fire instead (as specified in the //                           traps.2da). object CreateTrapAtLocation(int nTrapType, location lLocation, float fSize=2.0f, string sTag="", int nFaction=STANDARD_FACTION_HOSTILE, string sOnDisarmScript="", string sOnTrapTriggeredScript="")

WARNING: This function is missing from NWN2 and thus any script which used it will not compile