Weapon recipes

Weapon of Life Stealing: Vampiric regeneration 1
Requires: Caster level 7, Craft Magic Arms and Armor feat Cast enervation on a magic workbench containing the above
 * Any weapon
 * Weak Power Essence
 * Weak Fire Essence
 * Ruby

Weapon of Improved Life Stealing: Vampiric regeneration 3
Requires: Caster level 11, Craft Magic Arms and Armor feat Cast enervation on a magic workbench containing the above
 * Any weapon
 * Glowing Power Essence
 * Glowing Fire Essence
 * Canary diamond

Weapon of Greater Life Stealing: Vampiric regeneration 5
Requires: Caster level 15, Craft Magic Arms and Armor feat Cast enervation on a magic workbench containing the above
 * Any weapon
 * Radiant Power Essence
 * Radiant Fire Essence
 * Beljuril

Base Weapon Enchantment +1
Requires: Caster level 3, Craft Magic Arms and Armor feat Cast light on a magic workbench containing the above
 * Any weapon
 * Faint Air Essence
 * Obsidian

Base Weapon Enchantment +2
Requires: Caster level 6, Craft Magic Arms and Armor feat Cast light on a magic workbench containing the above
 * Any weapon
 * Faint Air Essence
 * Diamond

Base Weapon Enchantment +3
Requires: Caster level 9, Craft Magic Arms and Armor feat Cast light on a magic workbench containing the above
 * Any weapon
 * Faint Power Essence
 * Weak Air Essence
 * Emerald

Base Weapon Enchantment +4
Requires: Caster level 12, Craft Magic Arms and Armor feat Cast light on a magic workbench containing the above
 * Any weapon
 * Weak Power Essence
 * Glowing Air Essence
 * Star sapphire

Base Weapon Enchantment +5
Requires: Caster level 15, Craft Magic Arms and Armor feat Cast light on a magic workbench containing the above
 * Any weapon
 * Glowing Power Essence
 * Glowing Air Essence
 * Blue diamond

Flaming Weapon: +1d6 fire damage
Requires: Caster level 10, Craft Magic Arms and Armor feat Cast fireball or flame strike on a magic workbench containing the above
 * Any weapon
 * Weak Fire Essence
 * Ruby

Frost Weapon: +1d6 cold damage
Requires: Caster level 10, Craft Magic Arms and Armor feat Cast ice storm on a magic workbench containing the above
 * Any weapon
 * Weak Water Essence
 * Star sapphire

Shock Weapon: +1d6 electricity damage
Requires: Caster level 10, Craft Magic Arms and Armor feat Cast call lightning or lightning bolt on a magic workbench containing the above
 * Any weapon
 * Weak Air Essence
 * Canary diamond

Poison Weapon: Poison (DC 14, 1d2 Con damage) on hit
Requires: Caster level 10, Craft Magic Arms and Armor feat Cast poison on a magic workbench containing the above
 * Any weapon
 * Weak Earth Essence
 * Emerald

Acid Weapon: +1d6 acid damage
Requires: Caster level 10, Craft Magic Arms and Armor feat Cast Melf's acid arrow on a magic workbench containing the above
 * Any weapon
 * Weak Earth Essence
 * Emerald

Anarchic Weapon: +2d6 damage against lawful creatures
Requires: Caster level 7, Craft Magic Arms and Armor feat Cast inflict critical wounds on a magic workbench containing the above
 * Any weapon
 * Faint Power Essence
 * Faint Air Essence
 * Canary diamond

Axiomatic Weapon: +2d6 damage against chaotic creatures
Requires: Caster level 7, Craft Magic Arms and Armor feat Cast inflict critical wounds on a magic workbench containing the above
 * Any weapon
 * Faint Power Essence
 * Faint Earth Essence
 * Jacinth

Holy Weapon: +2d6 damage against evil creatures
Requires: Caster level 7, Craft Magic Arms and Armor feat Cast cure critical wounds on a magic workbench containing the above
 * Any weapon
 * Faint Power Essence
 * Faint Water Essence
 * Diamond

Unholy Weapon: +2d6 damage against good creatures
Requires: Caster level 7, Craft Magic Arms and Armor feat Cast inflict critical wounds on a magic workbench containing the above
 * Any weapon
 * Faint Power Essence
 * Faint Fire Essence
 * Star sapphire

Hunting Weapon: +2d6 damage against beasts
Requires: Caster level 7, Craft Magic Arms and Armor feat Cast light on a magic workbench containing the above
 * Any weapon
 * Faint Power Essence
 * Faint Water Essence
 * Star sapphire

Weapon of Disruption: Undead must make a DC 14 Will save or be destroyed
Requires: Caster level 14, Craft Magic Arms and Armor feat Cast undeath to death on a magic workbench containing the above
 * Any weapon
 * Glowing Power Essence
 * Glowing Water Essence
 * Jacinth