User:Morningstar291

Welcome to the Age OF MorningStar

This is a Neverwinter Nights 2 Persistent world project.

I face the facts, I love to build. I have always been this way. I have always preferred to draw up a campaign then to play it or even DM it. it all started a few years ago when I was deep in the Ultima Online experience. I knew that if I had the capability to build something like this, I would. After the UO Shards began to spring up, I knew then that I was intrigued by player content. There just has always been something special about player built communities, especially when done properly.

I stumbled across this game, Neverwinter Nights. I began to play when i stumbled across the world builder. I though what a wonderful thing. I began immediately creating my own worlds. With the Release of Dark Age of Camelot, I wandered back to the MMORPG world and what a game it was. I put my building on hold while I played DAOC, then WOW, and LOTRO.

Neverwinter Nights released more then two years ago by now. There is also two released upgrades to the game. I just purchased the NWNMOTB. I immediately went into the world builder and have seen the advancements that they have made.

I started off re-creating a module that i had built in NWN1, and yet was originally conceived from pen and paper. I never made the module for release, I had to much fun building to release it. Using the NWN2 toolset was just an ease. I had that module built in no time. Then I began thinking, I would love to make the persistent world that I had always used to day dream about. I started drawing out some maps and began designing them in the toolset. The module grew and grew, to where it is now. I do have several unscripted maps that I have built. I not to toot my own horn, love the maps that I have created.

With the creation of the maps, a story began to arise. With dumping all of my ideas for several modules into one, a continent was born. A continent that was self sustaining. Plenty of trails and caverns to explore. With taking the time to get the world to add up has not been a daunting task as I thought it would be. I peresonally joined some of the top rated PW out there and I began to critique the maps on my own. taking the notes to myself of what not to do in a PW.

The story so far…..

The story begins with Asra Brekenridge, A fisherman from the sword coast. Set sail in the darkness of night in search of the perfect catch. caught in a horrific storm, this seaman fought his way to the shores of this uninhabited island. Making way, he explored for more then a year while he repaired his boat. What he found was not necessarily friendly. He found that much of the island was inhabited with creatures that this simple man had never seen but had heard of in stories from the weapon smiths in town. After mapping the southern coast, he was able to set sail hopefully for home. Luckily Asra was a adept navigator and was able to make his way back home, where he spoke of these lands.

After his arrival news quickly spead to the king of the last year of this adventurous fisherman. The king sent for Asra and he immediately responded. Asra explained to him the direction for which he had set sail, and the king immediately assembled a team, including Asra to set sail for the Island.

The king made sure that the four boats he was sending were well equipped with previsions, as these sailors were now recruited to remain on the island. With several forms of craftsmen, this group was to find and locate the island, and homestead it. Also included on the roster was a your Mage named Morningstar, whom the future did not know this yet, but he would become the savior of the homesteaders.

After the ships arrived on the Island, it was apparent to the guards that there was some things to be concerned about. The habitat was Hugh with opportunity, but not without the sacrifices. The teams set up camp and began the exploration of the southern tip, using mostly the maps provided by Asra. Simply enough, the constable now presiding over the island named the Island after Asra; and Asra was born. The flag was placed, and the land declared; ownership to the king of the Sword Coast.

Ships set sail, to return to the coast, more then 30 days trip. This trip over time would create a ferry system to the island where many were allowed to travel to homestead.

One of the first to come was a family named Reese. These were a family of farmers that sent over their son to help with the plantation and the supply of food for the new island. As time went along, this farm became one of the major farms for food on the island. Many of the farmers that work for the Reese family settled on the East coast just east of the Ranch, where the small village of Reese was Established.

On the west coast a particular group of immigrants to the island setup shop where they created the Islands first blacksmith. The town of Woodland was established with mediocre growth. Although it never grew to the large size that South port was growing, they liked the simple life that was their own. As far as the merchant sales went, most of the items were transported to South Port, where they sold their wares to merchants in the city. Since a majority of the smiths all lived in The woodland city, they founded an act. They all secretly founded an organization to protect the smithing on the island. They wanted to protect their livelihood and keep substandard weapons out of the market. This was to become law many years later, and enacted into a union organization in the end. So it is known, to become a craftsman in this region, your going need to be born into it, or join the union.

As progression of the exploration continued, the Reese's expanded their farming as the needs arrived. In the west some farmland was found and was quickly swooped up by the family. In that region, the farmland that was never named to this day sits as a secondary supplement to the original farm. travel to the region was not as so simple as one had dreamed. Thru the area you would pass thru some deep woodlands then heading north thru an area that the locals began to call, Dagger.

Dagger is a dark place, filled with sharp steep hills and canyons. This region sits on the waterfront just north of the woodland city. This area has been known to house some of the more vicious creatures so far found on the island. Although a path has been made, and is traveled daily, there is still always a threat here of attack. It is said that there are so many caves in this region that not all of them have yet to be discovered.