SetCreatureScriptsToSet

/////////////////////////////////////////////////////////////////////////////// // SetCreatureScriptsToSet /////////////////////////////////////////////////////////////////////////////// // Created By:	Brock Heinz - OEI // Created On: 	09/23/05 // Modified:   12/19/05 // Description: Reassign all of the creature's scripts to a set specified by //		 the entry in the NWN2_ScriptSets.2DA file. If the creature //             is not running his default scripts (for example, he is being //              possessed by a DM), he won't start running the scripts from //             the new set until he goes back to his default state /////////////////////////////////////////////////////////////////////////////// void SetCreatureScriptsToSet( object oCreature, int nScriptSet );