SetWeather

// Set the weather for oTarget. // - oTarget: if this is GetModule, all outdoor areas will be modified by the //  weather constant. If it is an area, oTarget will play the weather only if //  it is an outdoor area. // - nWeather: WEATHER_TYPE_* //  -> WEATHER_TYPE_RAIN, WEATHER_TYPE_SNOW, WEATHER_TYPE_LIGHTNING are the weather //  -> patterns you can set. // - nPower: WEATHER_POWER_* //  -> WEATHER_POWER_USE_AREA_SETTINGS will set the area back to use the area's weather pattern. //  -> WEATHER_POWER_OFF, WEATHER_POWER_WEAK, WEATHER_POWER_LIGHT, WEATHER_POWER_MEDIUM, //  -> WEATHER_POWER_HEAVY, WEATHER_POWER_STORMY are the different weather pattern settings. // * Note that this function has changed in NWN2. void SetWeather(object oTarget, int nWeatherType, int nPower = WEATHER_POWER_MEDIUM);