EffectParalyze

// Create a Paralyze effect // In 3.5 paralysis effects allow a save every round to break out. Due to the vagaries of spell // DC calculations, you need to pass in a save DC for this round-by-round save. If you pass in -1 // the code will try to extrapolate the save DC, but it is very, very likely to be wrong. // - nSaveDC: the round-by-round save to break out of paralysis. // - nSave: SAVING_THROW_*. Must be WILL, FORT, or REFLEX effect EffectParalyze(int nSaveDC=-1, int nSave=SAVING_THROW_WILL);