COMBAT MODE *

int COMBAT_MODE_INVALID                  =  0; int COMBAT_MODE_PARRY                    =  1; int COMBAT_MODE_POWER_ATTACK             =  2; int COMBAT_MODE_IMPROVED_POWER_ATTACK    =  3; int COMBAT_MODE_FLURRY_OF_BLOWS          =  4; int COMBAT_MODE_RAPID_SHOT               =  5; int COMBAT_MODE_COMBAT_EXPERTISE         =  6; int COMBAT_MODE_IMPROVED_COMBAT_EXPERTISE = 7; int COMBAT_MODE_DEFENSIVE_CASTING        =  8; int COMBAT_MODE_DIRTY_FIGHTING           =  9; int COMBAT_MODE_DEFENSIVE_STANCE         = 10;