SetCanTalkToNonPlayerOwnedCreatures

/////////////////////////////////////////////////////////////////////////////// // SetCanTalkToNonPlayerOwnedCreatures /////////////////////////////////////////////////////////////////////////////// // Created By: Brock Heinz - OEI // Created On: 01/25/06 // Description: Some objects have dialogs that are restricted to only //				work with player OWNED creatures (aka player created //				characters), while others may talk to any creature // Arguments: // oObject           - The object (of any type) to which you want to set the flag // bCanTalk          - If TRUE, then they can talk to anybody. //                     If FALSE, then they can only talk to players who are //                     controlling their owned creature. If a player controlled, //                     non-player owned creature tries to initiate dialog, he  //                      will be swapped to his owned creature. If a non-player //                     controlled creature tries to initiate dialog, then //                     the action fails /////////////////////////////////////////////////////////////////////////////// void SetCanTalkToNonPlayerOwnedCreatures( object oObject, int bCanTalk );